Difference between revisions of "Greater False Sensory Input (3.5e Power)"
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|time=1 round | |time=1 round | ||
|range=Long (400 ft. + 40 ft./level) | |range=Long (400 ft. + 40 ft./level) | ||
− | |dur= | + | |dur=Concentration, up to 1 min./level (D) |
|tsea=t | |tsea=t | ||
− | |subj=All | + | |subj=All creatures within a 20 ft radius burst |
|save=Will negates and Reflex negates; see text | |save=Will negates and Reflex negates; see text | ||
|pr=Yes | |pr=Yes | ||
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}} | }} | ||
− | This power functions like ''[[SRD:False Sensory Input|false sensory input]]'' except as noted here. You can falsify all senses at once and you maintain concentration as a swift action, | + | This power functions like ''[[SRD:False Sensory Input|false sensory input]]'' except as noted here. You can falsify all senses at once and you maintain concentration as a swift action, and your control is more absolute. You can create sensations where they do not exist, or erase them where they do as if they were invisible. You can even introduce fictional hazards which have real effects; dealing up to 8d6 points of non-lethal damage to targets within hazards with a [[Reflex]] save to negate. Creatures afflicted see this damage as lethal, and of the appropriate type be it crashing rocks, boiling acid, thunderstrikes, or demons swarming their bodies. However each time they take damage they get a [[Will]] save to attempt to break free from your power. If they suspect foul play, such as if they are being attacked by your hidden allies unseen in your illusion, they may also attempt to make a [[Will]] save as a full round action. |
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+ | You can exclude creatures from the effect as you like. | ||
'''Augment:''' For every 2 power points spent, the DC increases by 1 and you may choose to increase the radius of the burst by 10 ft. | '''Augment:''' For every 2 power points spent, the DC increases by 1 and you may choose to increase the radius of the burst by 10 ft. |
Latest revision as of 05:03, 19 June 2018
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Telepathy [Mind-Affecting] | |
Level: | Telepath 8 |
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Display: | Mental |
Manifesting Time: | 1 round |
Range: | Long (400 ft. + 40 ft./level) |
Target: | All creatures within a 20 ft radius burst |
Duration: | Concentration, up to 1 min./level (D) |
Saving Throw: | Will negates and Reflex negates; see text |
Power Resistance: | Yes |
Power Points: | 15 |
This power functions like false sensory input except as noted here. You can falsify all senses at once and you maintain concentration as a swift action, and your control is more absolute. You can create sensations where they do not exist, or erase them where they do as if they were invisible. You can even introduce fictional hazards which have real effects; dealing up to 8d6 points of non-lethal damage to targets within hazards with a Reflex save to negate. Creatures afflicted see this damage as lethal, and of the appropriate type be it crashing rocks, boiling acid, thunderstrikes, or demons swarming their bodies. However each time they take damage they get a Will save to attempt to break free from your power. If they suspect foul play, such as if they are being attacked by your hidden allies unseen in your illusion, they may also attempt to make a Will save as a full round action.
You can exclude creatures from the effect as you like.
Augment: For every 2 power points spent, the DC increases by 1 and you may choose to increase the radius of the burst by 10 ft.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Eiji-kunv |
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Article Balance | Very High + |
Author | Eiji-kun + |
Descriptor | Mind-Affecting + |
Discipline | Telepathy + |
Identifier | 3.5e Power + |
Level | Telepath 8 + |
Rating | Unrated + |
Summary | You alter reality in the minds of others. + |
Title | Greater False Sensory Input + |