Difference between revisions of "Chilling Performance (3.5e Feat)"

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(Created page with "<onlyinclude> {{author |author_name=balmz |date_created=july 29 2018 |status=tbc |balance= Moderate }} {{3.5e Feat |name=Chilling Performance |types=General |summary=Literal...")
 
 
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|date_created=july 29 2018
 
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|types=General
 
|types=General
 
|summary=Literally chill foes with your performance
 
|summary=Literally chill foes with your performance
|prereqs=perform 12 ranks, Bardic music ability, know two spells that deal cold damage
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|prereqs=perform 15 ranks, Bardic music ability, know two spells that deal cold damage
 
|fluff=
 
|fluff=
|benefit=You may expand a use of bardic music by doing a chilling performance of any kind. All foes within 60 feet, able to see and or hear the bard take 1d6 cold damage per bard level and halves movement speed for as long as the bard performs and for 5 rounds after. A will save halves the damage. This is a supernatural ability.  
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|benefit= As a standard action you may perform a chilling performance, doing so expends a single use of your bardic music for the day. All foes within 60 feet, able to see and or hear the bard at the start of the round the bard performs take 1d8 cold damage per bard level. Their movement speed is halved each round for as long as the bard performs and for 5 rounds after. A will save halves the damage. This is a supernatural ability.  
 
|example=
 
|example=
 
|normal=
 
|normal=
|special= Undead and constructs still take cold damage from the performance.
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|special= Undead and constructs still take cold damage and a movement speed penalty from the performance.
 
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Latest revision as of 22:23, 30 July 2018


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Author: balmz (talk)
Date Created: july 29 2018
Status: tbc
Editing: Clarity edits only please
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Chilling Performance [General] Prerequisites: perform 15 ranks, Bardic music ability, know two spells that deal cold damageBenefit: As a standard action you may perform a chilling performance, doing so expends a single use of your bardic music for the day. All foes within 60 feet, able to see and or hear the bard at the start of the round the bard performs take 1d8 cold damage per bard level. Their movement speed is halved each round for as long as the bard performs and for 5 rounds after. A will save halves the damage. This is a supernatural ability. Special: Undead and constructs still take cold damage and a movement speed penalty from the performance.



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Article BalanceModerate +
Authorbalmz +
Identifier3.5e Feat +
Prerequisiteperform 12 ranks +, Bardic music ability + and know two spells that deal cold damage +
Rated ByErikOfWiki +
RatingRating Pending +
SummaryLiterally chill foes with your performance +
TitleChilling Performance +
TypeGeneral +