Difference between revisions of "Spoiler (3.5e Monster)"
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− | {{ | + | [[File:Spoiler.jpg|thumb|Spoilers are not a pretty sight.]] |
+ | {{3.5e Monster Classic | ||
|summary=The lifespan of a Shambler is by necessity short. | |summary=The lifespan of a Shambler is by necessity short. | ||
− | | | + | |monster=Spoiler |
|size=Medium |type=Undead | |size=Medium |type=Undead | ||
|hd=6d12+3 |hp=42 | |hd=6d12+3 |hp=42 | ||
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|ac=15 (+5 nat) |touch=10 |flat=15 | |ac=15 (+5 nat) |touch=10 |flat=15 | ||
|bab=+3 |grapple=+6 | |bab=+3 |grapple=+6 | ||
− | |at=Slam +6 melee 1d4+3 plus spoiling | + | |at=Slam +6 melee 1d4+3 plus spoiling fever |
− | |full_at=Slam +6 melee 1d4+3 plus spoiling | + | |full_at=Slam +6 melee 1d4+3 plus spoiling fever |
|space=5 ft. |reach=5 ft. | |space=5 ft. |reach=5 ft. | ||
|sa=Rotting Spread | |sa=Rotting Spread | ||
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Standard zombie tactics. Attacks closest target. | Standard zombie tactics. Attacks closest target. | ||
− | '''Spoiling Fever:''' Contact Disease. DC 13 Fortitude Save. Initial Damage: 1d3 Dexterity; Secondary: 1d3 Constitution | + | '''Spoiling Fever:''' Contact Disease. DC 13 Fortitude Save. Initial Damage: 1d3 Dexterity; Secondary: 1d3 Constitution. Incubation period is 24 hours. |
− | '''Rotting Spread:''' | + | '''Rotting Spread:''' Once per encounter, the Spoiler may flood the a 5 foot radius, centered on himself, with infected fluids, forcing everyone within the area to save versus the Spoilers Spoiling Fever. |
'''Horrible Stench:''' The Spoiler has a 20 ft. radius aura that causes [[SRD:Sickened|Sickness]] to those who fail a DC 13 Fortitude Save. If you succeed on the save, you cannot be affected by the same Spoiler's scent until you've been out of the 20 ft. radius for 5 minutes. | '''Horrible Stench:''' The Spoiler has a 20 ft. radius aura that causes [[SRD:Sickened|Sickness]] to those who fail a DC 13 Fortitude Save. If you succeed on the save, you cannot be affected by the same Spoiler's scent until you've been out of the 20 ft. radius for 5 minutes. | ||
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− | {{3.5e | + | {{3.5e Monsters Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
− | [[Category: | + | [[Category:Monster]] |
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Latest revision as of 07:04, 6 June 2010
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Spoiler | |
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Size/Type: | Medium Undead |
Hit Dice: | 6d12+3 (42 hp) |
Initiative: | +0 |
Speed: | 20 ft. |
Armor Class: | 15 (+5 nat), touch 10, flat-footed 15 |
Base Attack/Grapple: | +3/+6 |
Attack: | Slam +6 melee 1d4+3 plus spoiling fever |
Full Attack: | Slam +6 melee 1d4+3 plus spoiling fever |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Rotting Spread |
Special Qualities: | Undead traits, Horrible Stench |
Saves: | Fort +3, Ref +3, Will +4 |
Abilities: | Str 17, Dex 11, Con -, Int -, Wis 10, Cha 10 |
Skills: | N/A |
Feats: | Toughness |
Environment: | Any |
Organization: | Solo, Pair, Trio, Horde (10+) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | N |
Advancement: | 7-10 HD (Medium) |
Level Adjustment: | - |
"Braaaaaaainssssss"
The lifespan of a zombie is by necessity short. The flesh the zombie pathogen controls is not fully preserved by its presence, and eventually decay sets in. The flesh putrefies and rots, softening to the point that eventually the muscles begin losing their ability to move effectively and the zombie approaches the end of its "useful" lifespan. Before that time comes, however, the zombie has become a Spoiler - a weaker, less-powerful version of the common zombie. The primary reason they are hated, however, is because they live up to their name. Almost any contact with a Spoiler leaves a slimy film of ichor and infectious decay on whatever it has touched. Physical impact against them will produce a spray of clotted blood and rotten flesh all around, coating melee weapons and exposing nearby survivors to the risk of infection.
Worst of all, they otherwise behave exactly like zombies - throwing their useless limbs against barricaded doors, clawing against windows, swiping at the living... All the while spreading their infectious filth everywhere near them. Should a Spoiler make it into a survivor's safehouse, it almost invariably must be abandoned. The sheer mass of tainted, viral contamination it can spread through its confines renders the area essentially inhospitable to the living.
Combat[edit]
Standard zombie tactics. Attacks closest target.
Spoiling Fever: Contact Disease. DC 13 Fortitude Save. Initial Damage: 1d3 Dexterity; Secondary: 1d3 Constitution. Incubation period is 24 hours.
Rotting Spread: Once per encounter, the Spoiler may flood the a 5 foot radius, centered on himself, with infected fluids, forcing everyone within the area to save versus the Spoilers Spoiling Fever.
Horrible Stench: The Spoiler has a 20 ft. radius aura that causes Sickness to those who fail a DC 13 Fortitude Save. If you succeed on the save, you cannot be affected by the same Spoiler's scent until you've been out of the 20 ft. radius for 5 minutes.
Back to Main Page → 3.5e Homebrew → Monsters
Author | Dersius + |
Identifier | 3.5e Monster + |
Rating | Undiscussed + |
Title | Spoiler + |