Difference between revisions of "Explosive Runes, Variant (3.5e Spell)"
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|author_name=Leziad | |author_name=Leziad | ||
|date_created=16th June 2019 | |date_created=16th June 2019 | ||
− | |status= | + | |status=Complete |
|balance=High}} | |balance=High}} | ||
''This spell is an homebrew variant of an existing spell, you may be looking for the original: [[SRD:Explosive Runes]]'' | ''This spell is an homebrew variant of an existing spell, you may be looking for the original: [[SRD:Explosive Runes]]'' | ||
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|subschool= | |subschool= | ||
|desc=Fire, Force | |desc=Fire, Force | ||
− | |lvl=Rune 4, Wizard 3 | + | |lvl=Rune 4, Sorcerer/Wizard 3 |
|comp=V,S | |comp=V,S | ||
|casttime=1 Standard Action | |casttime=1 Standard Action | ||
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|save=[[Reflex]] Half (see text) | |save=[[Reflex]] Half (see text) | ||
|sr=Yes | |sr=Yes | ||
− | |summary=A remake of ''explosive runes'', make it less cheesy and more usable in battle. | + | |summary=A remake of ''explosive runes'', make it less cheesy and more usable in battle.}} |
− | }} | ||
− | + | You inscribe a circle of magical runes on any solid surface or written surface, they glow with a red light with the same intensity as a candle. The runes detonate when triggered to deal 3d6 fire damage and 3d6 force damage in a 10-ft radius spread. The damage increases by 1d6 each at caster level 8th, 10th and each two caster levels increase thereafter. A creature in the same square as the rune when they detonate is not allowed a [[Reflex]] save for half damage. The object or surface the rune was inscribed on is also dealt full damage with no saves. | |
− | + | When inscribed the caster decides how the runes are triggered, either by proximity, reading or both. | |
− | + | ''Proximity:'' If a character enters the same square as the runes, they explode. This only functions if the runes are uncovered. Thus a cunning caster could inscribe the rune in a book and they would explode as soon as the correct page was turned, revealing the runes. | |
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− | ''Proximity:'' If a character | ||
''Reading:'' If a character attempts to read the rune, they immediately explode. They do not need to be able to read the runes themselves, simply their attempt will cause the runes to detonate. | ''Reading:'' If a character attempts to read the rune, they immediately explode. They do not need to be able to read the runes themselves, simply their attempt will cause the runes to detonate. | ||
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If the surface of the rune is severely damaged, or a failed dispel attempt is made, the runes immediately detonate. | If the surface of the rune is severely damaged, or a failed dispel attempt is made, the runes immediately detonate. | ||
− | After being cast, the runes need 1 round of warm up before activating. The damage from multiple ''Explosive Runes'' | + | After being cast, the runes need 1 round of warm up before activating. The damage from multiple ''Explosive Runes'' spells going off at the same time overlap, it does not stack. The caster may choose a number of creatures up to her caster level when casting this spell, these creatures do not trigger the ''explosive runes'' either by proximity or by attempting to read them. |
Latest revision as of 21:50, 17 February 2022
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This spell is an homebrew variant of an existing spell, you may be looking for the original: SRD:Explosive Runes
Abjuration [Fire, Force] | |
Level: | Rune 4, Sorcerer/Wizard 3 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | A circle of explosive runes |
Duration: | Permanent until discharged (D) |
Saving Throw: | Reflex Half (see text) |
Spell Resistance: | Yes |
You inscribe a circle of magical runes on any solid surface or written surface, they glow with a red light with the same intensity as a candle. The runes detonate when triggered to deal 3d6 fire damage and 3d6 force damage in a 10-ft radius spread. The damage increases by 1d6 each at caster level 8th, 10th and each two caster levels increase thereafter. A creature in the same square as the rune when they detonate is not allowed a Reflex save for half damage. The object or surface the rune was inscribed on is also dealt full damage with no saves.
When inscribed the caster decides how the runes are triggered, either by proximity, reading or both.
Proximity: If a character enters the same square as the runes, they explode. This only functions if the runes are uncovered. Thus a cunning caster could inscribe the rune in a book and they would explode as soon as the correct page was turned, revealing the runes.
Reading: If a character attempts to read the rune, they immediately explode. They do not need to be able to read the runes themselves, simply their attempt will cause the runes to detonate.
If the surface of the rune is severely damaged, or a failed dispel attempt is made, the runes immediately detonate.
After being cast, the runes need 1 round of warm up before activating. The damage from multiple Explosive Runes spells going off at the same time overlap, it does not stack. The caster may choose a number of creatures up to her caster level when casting this spell, these creatures do not trigger the explosive runes either by proximity or by attempting to read them.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Fire + and Force + |
Identifier | 3.5e Spell + |
Level | Rune 4 + and Sorcerer/Wizard 3 + |
Range | Close + |
Rating | Undiscussed + |
School | Abjuration + |
Summary | A remake of explosive runes, make it less cheesy and more usable in battle. + |
Title | Explosive Runes, Variant + |