Difference between revisions of "Tomoe's Storm Blast (3.5e Spell)"
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''By example a 7th level Tomoe's storm blast could deal 2d6 bludgeoning, 2d6 cold, 2d6 electricity and 1d6 sonic, for a total of 7d6.'' | ''By example a 7th level Tomoe's storm blast could deal 2d6 bludgeoning, 2d6 cold, 2d6 electricity and 1d6 sonic, for a total of 7d6.'' | ||
− | If a type of damage reaches 4d6 or higher, the blast also carries a secondary effect. A successful [[Fortitude]] save negates the secondary effect but does not affect the damage dealt by this spell. If more than one type of damage reaches | + | If a type of damage reaches 4d6 or higher, the blast also carries a secondary effect. A successful [[Fortitude]] save negates the secondary effect but does not affect the damage dealt by this spell. If more than one type of damage reaches 4d6, then all possible effect applies with an individual save to negate each one of them. |
* Bludgeoning: The struck creature fall [[SRD:Prone|Prone]]. | * Bludgeoning: The struck creature fall [[SRD:Prone|Prone]]. | ||
* Cold: The struck creature become [[SRD:Entangled|Entangled]] for 1 round. | * Cold: The struck creature become [[SRD:Entangled|Entangled]] for 1 round. |
Latest revision as of 19:21, 28 June 2020
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Evocation [Air, Cold, Electricity, Sonic] | |
Level: | Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | 120 ft. |
Effect: | A sphere of storm energy. |
Duration: | Instantaneous |
Saving Throw: | Fortitude Negate (see text) |
Spell Resistance: | No |
A spell developed by the Aeromancer Ikeda Tomoe, this concentrated blast make short work of her foes.
This spell unleashes a concentrated blast of lightning, hail and wind as a 5-ft. diameter sphere. The caster makes a ranged touch attack against a creature, if it hits it deals 1d6 damage per caster level (maximum 15d6). The damage is divided in bludgeoning, cold, electricity or sonic damage. Each type of damage has a minimum of 1d6 and a maximum of 5d6, divided from the total pool of d6 this spell deals as the caster chooses. Because of this spell's synchronicity, each dice of damage counts as all four when it would be advantageous for the purpose of feat and special abilities possessed by the caster, however the same ability or feat only applies once.
By example a 7th level Tomoe's storm blast could deal 2d6 bludgeoning, 2d6 cold, 2d6 electricity and 1d6 sonic, for a total of 7d6.
If a type of damage reaches 4d6 or higher, the blast also carries a secondary effect. A successful Fortitude save negates the secondary effect but does not affect the damage dealt by this spell. If more than one type of damage reaches 4d6, then all possible effect applies with an individual save to negate each one of them.
- Bludgeoning: The struck creature fall Prone.
- Cold: The struck creature become Entangled for 1 round.
- Electricity: The struck creature become Stunned until the start of their next turn.
- Sonic: The struck creature become Deafened for 1 minute.
Once the sphere detonates, it deals minimum damage to all creatures adjacent to the struck creature or square it landed in. This splash damage does not carry any of the secondary effect the main attack might have.
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Leziadv |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Air +, Cold +, Electricity + and Sonic + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 4 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | A ball of storm energy, which deals multiple types of damage. + |
Title | Tomoe's Storm Blast + |