Difference between revisions of "Telekinetic Blademaster (3.5e Alternate Class Feature)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=3rd December 2019
 
|date_created=3rd December 2019
|status=Finished
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|status=Complete}}
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{{3.5e Alternate Class Feature
 
{{3.5e Alternate Class Feature
 
|name=Telekinetic Blademaster  
 
|name=Telekinetic Blademaster  
|summary=Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wield weapon telekinetically. These strange fighters rely on their [[Dexterity]] as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
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|summary=Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their [[Dexterity]] as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
 
|prereq=
 
|prereq=
|class=[[Brave Fighter (3.5e Class)|Brave Fighter]] or Pathfinder Fighter
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|class=Fighter
|level=1st, 3rd, 5th
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|level=1st, 2nd, 6th
|replaces=1st Level Bonus Feat, Armor Training (or Armor Mastery), Weapon Training (or Weapon mastery)
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|replaces=1stm 2nd and 6th Bonus Feat  
 
|benefit=A Telekinetic Blademaster gain the following class feature:  
 
|benefit=A Telekinetic Blademaster gain the following class feature:  
  
'''Skills:''' A Telekinetic Blademaster add [[SRD:Knowledge Skill|Knowledge]] (Arcana) to her class list and has access to Occult skill unlock. However she no longer has [[SRD:Ride Skill|Ride]] as a class skill.
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'''Minor Telekinesis {{Sp}}:''' A telekinetic blademaster possesses minor psychic abilities, firstly she gain [https://www.d20pfsrd.com/feats/general-feats/psychic-sensitivity/ Psychic Sensitivity] as a bonus feat. Secondly she is capable of short range telekinesis, firstly this grant the ability to use [[SRD:Mage Hand|''mage hand'']] as a psychic spell-like ability at-will. At 5th level she can also use ''greater mage hand''<sup>SpC</sup> as a psychic spell-like ability at-will.
  
'''Minor Telekinesis {{Sp}}:''' A telekinetic blademaster is capable of short range telekinesis, firstly this grant the ability to use [[SRD:Mage Hand|''mage hand'']] as a psychic spell-like ability at-will. At 5th level she can also use ''greater mage hand''<sup>SpC</sup> as a psychic spell-like ability at-will.
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A the telekinetic blademaster gains access to [http://spheresofpower.wikidot.com/protokinesis-feats protokinesis] feat as if she had the telekinesis sphere.
  
'''Telekinetic Weapon {{Su}}:''' A telekinetic blademaster wield her weapon with her short range telekinesis, she require to be proficient with the weapon in hand to do so. While doing so she uses her [[Dexterity]] instead of her [[Strength]] to calculate her attack roll and add [[Intelligence]] instead of her [[Strength]] to damage. Her telekinesis allow her to use her [[Intelligence]] to calculate her carrying capacity and any strength requirement of any weapon she wield. This ability only applies to melee and thrown weapon.
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'''Telekinetic Weapon {{Su}}:''' A telekinetic blademaster wields her weapon with her short range telekinesis.While doing so she uses her [[Dexterity]] instead of her [[Strength]] to calculate her attack roll and add her [[Intelligence]] or [[Charisma]] instead of her [[Strength]] to damage. While wielding a weapon this way, it is considered to be weightless.
  
While the weapons floats close to her hands as they are telekinetically wielded, the hands wielding the weapon are still considered occupied and the weapons may be disarmed as normal. You may use your [[Intelligence]] instead of your [[Strength]] for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.
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Wielding a weapon telekinetically requires the same amount of hand, and a hand wielding a weapon telekinetically is still considered occupied. A weapon wielding telekinetically may be disarmed as normal. You may use your [[Intelligence]] or [[Charisma]] instead of your [[Strength]] for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.
  
'''Attune Armor {{Su}}:''' At 3rd level a telekinetic blademaster gain Armor Training as normal except she must attune an armor. A telekinetic blademaster must meditate with a suit of particular suit armor for 1 hour done after resting, she need to be proficient with it otherwise the process fail. She may only be attuned to a single suit of armor at any time, and only the suit of armor she attuned to gain the benefits of armor training. In addition of the normal benefits of armor training, a telekinetic blademaster can telekintically assemble or disassemble her armor on herself, donning or remove it as a 1 round action without any external aid required.  
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This ability replaces the bonus feat gained at 1st and 2nd level.
  
'''Telekinetic Tricks {{Su}}:''' At 5th level a telekinetic blademaster is able to perform unique telekinetic tricks. At the start of her turn she choose a single benefits from the list below, this only applies to weapon wielded through the telekinetic weapon ability and last until the beginning of her next turn.
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'''Telekinetic Whirlwind {{Su}}:''' At 6th level a Telekinetic Blademaster gains [[SRD:Whirlwind Attack|Whirlwind Attack]] as a bonus feat, even if she does not meet the prerequisites. The feat is only usable with weapons wielded through the telekinetic weapon. At BAB +11, when making a [[SRD:Whirlwind Attack|Whirlwind Attack]] attack with her telekinetic weapon she may make an additional attack at a -5 penalty. At BAB +16 she may make another additional attack, this one at a -10 penalty.
* You gain a +1 bonus to attack and damage rolls with your telekinetic weapon.
 
* During the telekinetic blademaster’s turn, she can increase her reach with her telekinetic weapon by 5 feet.
 
* She grant the [[SRD:Returning|Returning]] enhancement to any thrown telekinetic weapon, also improving it range by 10 feet. The weapon return to her directly, even if she does not select this ability the following round.
 
* She cannot be disarmed of her telekinetic weapon.
 
* The hands which she wield the telekinetic weapon are not considered to be occupied.
 
  
At 9th level and each 4 levels thereafter she may choose an additional tricks at the start of each of her turn.}}
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This ability replaces the bonus feat gained at 6th level.}}
  
 
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Alternate Class Feature]]
 
[[Category:Alternate Class Feature]]
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[[Category:Pathfinder Archetype]]
 
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Latest revision as of 19:58, 30 October 2023

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Author: Leziad (talk)
Date Created: 3rd December 2019
Status: Complete
Editing: Clarity edits only please
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Telekinetic Blademaster

Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their Dexterity as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.

Class: Fighter

Level: 1st, 2nd, 6th

Replaces: 1stm 2nd and 6th Bonus Feat

Benefit: A Telekinetic Blademaster gain the following class feature:

Minor Telekinesis (Sp): A telekinetic blademaster possesses minor psychic abilities, firstly she gain Psychic Sensitivity as a bonus feat. Secondly she is capable of short range telekinesis, firstly this grant the ability to use mage hand as a psychic spell-like ability at-will. At 5th level she can also use greater mage handSpC as a psychic spell-like ability at-will.

A the telekinetic blademaster gains access to protokinesis feat as if she had the telekinesis sphere.

Telekinetic Weapon (Su): A telekinetic blademaster wields her weapon with her short range telekinesis.While doing so she uses her Dexterity instead of her Strength to calculate her attack roll and add her Intelligence or Charisma instead of her Strength to damage. While wielding a weapon this way, it is considered to be weightless.

Wielding a weapon telekinetically requires the same amount of hand, and a hand wielding a weapon telekinetically is still considered occupied. A weapon wielding telekinetically may be disarmed as normal. You may use your Intelligence or Charisma instead of your Strength for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.

This ability replaces the bonus feat gained at 1st and 2nd level.

Telekinetic Whirlwind (Su): At 6th level a Telekinetic Blademaster gains Whirlwind Attack as a bonus feat, even if she does not meet the prerequisites. The feat is only usable with weapons wielded through the telekinetic weapon. At BAB +11, when making a Whirlwind Attack attack with her telekinetic weapon she may make an additional attack at a -5 penalty. At BAB +16 she may make another additional attack, this one at a -10 penalty.

This ability replaces the bonus feat gained at 6th level.



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AuthorLeziad +
ClassFighter +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryNot all fighters use sheer physical prowes
Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their Dexterity as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
sheer mental prowess to damage their foes. +
TitleTelekinetic Blademaster +