Difference between revisions of "Blitzkrieg, Tome (3.5e Feat)"
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<onlyinclude>{{Tome Combat Feat | <onlyinclude>{{Tome Combat Feat | ||
|name=Blitzkrieg | |name=Blitzkrieg | ||
− | |types=scaling, melee, movement | + | |types=scaling, Combat, melee, movement |
|summary="sprinting through the hoards hitting as I go!" | |summary="sprinting through the hoards hitting as I go!" | ||
− | |bab0= [[SRD:Run]] When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC. | + | |bab0= [[SRD:Run]]: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC. |
− | |bab1=Swiftness:Gain +1 ac if you move at full speed in a round, +2 for double move, +4 for running | + | |bab1=(Treated as having [[SRD:Dodge]] but cannot designate a target), Swiftness:Gain +1 ac if you move at full speed in a round, +2 for double move, +4 for running |
|bab6=[[SRD:Mobility]], [[SRD:Spring Attack]]: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area, A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When using an attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor. | |bab6=[[SRD:Mobility]], [[SRD:Spring Attack]]: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area, A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When using an attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor. | ||
You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack. | You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack. |
Latest revision as of 04:12, 23 June 2021
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Blitzkrieg [scaling, Combat, melee, movement]
"sprinting through the hoards hitting as I go!"
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: SRD:Run: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC.
- +1: (Treated as having SRD:Dodge but cannot designate a target), Swiftness:Gain +1 ac if you move at full speed in a round, +2 for double move, +4 for running
- +6: SRD:Mobility, SRD:Spring Attack: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area, A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When using an attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.
You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.
- +11: Strafe: When using an attack action with a melee weapon, you can Both Attack before and after moving as standard action both at highest attack bonus, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.
- +16: Blitzkrieg: If your attack hits a target you may move 5 feet(this step is excluded from standard movespeed, but limited to uninhibited ), this might provoke attacks of opportunity from other creatures, if appropriate.), Armor treated as 1 category lighter for speed and check penalties.
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