Difference between revisions of "User:The bluez in the dungeon/Folk Hero"
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{{3.5e Prestige Class Prereqs | {{3.5e Prestige Class Prereqs | ||
− | | | + | |special= Must have become a hero for the common people. |
− | + | ||
− | + | [[SRD:Commoner|Commoner]] level 3rd. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
}} | }} | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | |||
+ | ===Folk Hero Mage=== | ||
+ | <div class="mw-collapsible-content"> | ||
{{3.5e Class Simple | {{3.5e Class Simple | ||
|prestige=true | |prestige=true | ||
− | |classname=<!-- | + | |classname=Folk Hero |
− | | | + | |hitdie=10 |
− | | | + | |length=20 |
− | | | + | |bab=Poor |
− | | | + | |fort=Poor |
− | | | + | |ref=Poor |
− | | | + | |will=Poor |
− | | | + | |specialhead1= colspan="10" {{!}} Spells |
− | | | + | |specialhead2= 0 {{!!}} 1<sup>st</sup> {{!!}} 2<sup>nd</sup> {{!!}} 3<sup>rd</sup> {{!!}} 4<sup>th</sup> |
− | | | + | |special1= <!-- special abilities at level # --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — |
− | | | + | |special2= <!-- special abilities at level # --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — |
− | | | + | |special3= <!-- special abilities at level # --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — |
− | | | + | |special4= <!-- special abilities at level # --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — |
− | | | + | |special5= <!-- special abilities at level # --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — |
− | | | + | |special6=<!-- special abilities granted at 6, delete if unused --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — |
− | | | + | |special7=<!-- special abilities granted at 7, delete if unused --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — |
− | | | + | |special8=<!-- special abilities granted at 8, delete if unused --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — |
+ | |special9=<!-- special abilities granted at 9, delete if unused --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special10=<!-- special abilities granted at 10, delete if unused --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special11=<!-- special abilities granted at 11 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special12=<!-- special abilities granted at 12 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special13=<!-- special abilities granted at 13 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special14=<!-- special abilities granted at 14 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special15=<!-- special abilities granted at 15 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special16=<!-- special abilities granted at 16 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special17=<!-- special abilities granted at 17 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special18=<!-- special abilities granted at 18 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special19=<!-- special abilities granted at 19 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
+ | |special20=<!-- special abilities granted at 20 --> {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — | ||
|skillpoints=<!-- number of skill points per level --> | |skillpoints=<!-- number of skill points per level --> | ||
|skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> | |skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> | ||
Appraise, | Appraise, | ||
Autohypnosis, | Autohypnosis, | ||
− | |||
− | |||
− | |||
Concentration, | Concentration, | ||
Control Shape, | Control Shape, | ||
Craft, | Craft, | ||
Decipher Script, | Decipher Script, | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Heal, | Heal, | ||
− | + | Knowledge (any), | |
− | |||
− | |||
− | |||
− | Knowledge, | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Profession, | Profession, | ||
− | |||
− | |||
− | |||
− | |||
Speak Language, | Speak Language, | ||
− | Spellcraft | + | Spellcraft |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 291: | Line 266: | ||
''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-> | ''EL <- whatever ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-> | ||
− | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION | + | REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION --> |
+ | |||
+ | </div></div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | ===Folk Hero Expert=== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{3.5e Class Simple | ||
+ | |classname=<!-- name of class --> | ||
+ | |hitdie=<!-- maximum hit points per level from die: i.e. 4, 10 --> | ||
+ | |length=<!-- length of class, in number of levels. Most base classes will be 20, most prestige classes will be 5 or 10. --> | ||
+ | |bab=<!-- One of: Good, Moderate, Poor --> | ||
+ | |fort=<!-- One of: Good, Poor --> | ||
+ | |ref=<!-- One of: Good, Poor --> | ||
+ | |will=<!-- One of: Good, Poor --> | ||
+ | |special1=<!-- special abilities granted at 1 --> | ||
+ | |special2=<!-- special abilities granted at 2 --> | ||
+ | |special3=<!-- special abilities granted at 3 --> | ||
+ | |special4=<!-- special abilities granted at 4 --> | ||
+ | |special5=<!-- special abilities granted at 5 --> | ||
+ | |special6=<!-- special abilities granted at 6 --> | ||
+ | |special7=<!-- special abilities granted at 7 --> | ||
+ | |special8=<!-- special abilities granted at 8 --> | ||
+ | |special9=<!-- special abilities granted at 9 --> | ||
+ | |special10=<!-- special abilities granted at 10 --> | ||
+ | |special11=<!-- special abilities granted at 11 --> | ||
+ | |special12=<!-- special abilities granted at 12 --> | ||
+ | |special13=<!-- special abilities granted at 13 --> | ||
+ | |special14=<!-- special abilities granted at 14 --> | ||
+ | |special15=<!-- special abilities granted at 15 --> | ||
+ | |special16=<!-- special abilities granted at 16 --> | ||
+ | |special17=<!-- special abilities granted at 17 --> | ||
+ | |special18=<!-- special abilities granted at 18 --> | ||
+ | |special19=<!-- special abilities granted at 19 --> | ||
+ | |special20=<!-- special abilities granted at 20 --> | ||
+ | |skillpoints=<!-- number of skill points per level --> | ||
+ | |skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> | ||
+ | Appraise, | ||
+ | Autohypnosis, | ||
+ | Balance, | ||
+ | Bluff, | ||
+ | Climb, | ||
+ | Concentration, | ||
+ | Control Shape, | ||
+ | Craft, | ||
+ | Decipher Script, | ||
+ | Diplomacy, | ||
+ | Disable Device, | ||
+ | Disguise, | ||
+ | Escape Artist, | ||
+ | Forgery, | ||
+ | Gather Information, | ||
+ | Handle Animal, | ||
+ | Heal, | ||
+ | Hide, | ||
+ | Iaijutsu Focus, | ||
+ | Intimidate, | ||
+ | Jump, | ||
+ | Knowledge, | ||
+ | Listen, | ||
+ | Martial Lore, | ||
+ | Move Silently, | ||
+ | Open Lock, | ||
+ | Perform, | ||
+ | Profession, | ||
+ | Psicraft, | ||
+ | Ride, | ||
+ | Search, | ||
+ | Sense Motive, | ||
+ | Sleight of Hand, | ||
+ | Speak Language, | ||
+ | Spellcraft, | ||
+ | Spot, | ||
+ | Survival, | ||
+ | Swim, | ||
+ | Truespeak, | ||
+ | Tumble, | ||
+ | Use Magic Device, | ||
+ | Use Psionic Device, | ||
+ | Use Rope | ||
+ | }} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | ===Folk Hero Warrior=== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{3.5e Class Simple | ||
+ | |classname=<!-- name of class --> | ||
+ | |hitdie=<!-- maximum hit points per level from die: i.e. 4, 10 --> | ||
+ | |length=<!-- length of class, in number of levels. Most base classes will be 20, most prestige classes will be 5 or 10. --> | ||
+ | |bab=<!-- One of: Good, Moderate, Poor --> | ||
+ | |fort=<!-- One of: Good, Poor --> | ||
+ | |ref=<!-- One of: Good, Poor --> | ||
+ | |will=<!-- One of: Good, Poor --> | ||
+ | |special1=<!-- special abilities granted at 1 --> | ||
+ | |special2=<!-- special abilities granted at 2 --> | ||
+ | |special3=<!-- special abilities granted at 3 --> | ||
+ | |special4=<!-- special abilities granted at 4 --> | ||
+ | |special5=<!-- special abilities granted at 5 --> | ||
+ | |special6=<!-- special abilities granted at 6 --> | ||
+ | |special7=<!-- special abilities granted at 7 --> | ||
+ | |special8=<!-- special abilities granted at 8 --> | ||
+ | |special9=<!-- special abilities granted at 9 --> | ||
+ | |special10=<!-- special abilities granted at 10 --> | ||
+ | |special11=<!-- special abilities granted at 11 --> | ||
+ | |special12=<!-- special abilities granted at 12 --> | ||
+ | |special13=<!-- special abilities granted at 13 --> | ||
+ | |special14=<!-- special abilities granted at 14 --> | ||
+ | |special15=<!-- special abilities granted at 15 --> | ||
+ | |special16=<!-- special abilities granted at 16 --> | ||
+ | |special17=<!-- special abilities granted at 17 --> | ||
+ | |special18=<!-- special abilities granted at 18 --> | ||
+ | |special19=<!-- special abilities granted at 19 --> | ||
+ | |special20=<!-- special abilities granted at 20 --> | ||
+ | |skillpoints=<!-- number of skill points per level --> | ||
+ | |skills=<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below. If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. --> | ||
+ | Appraise, | ||
+ | Autohypnosis, | ||
+ | Balance, | ||
+ | Bluff, | ||
+ | Climb, | ||
+ | Concentration, | ||
+ | Control Shape, | ||
+ | Craft, | ||
+ | Decipher Script, | ||
+ | Diplomacy, | ||
+ | Disable Device, | ||
+ | Disguise, | ||
+ | Escape Artist, | ||
+ | Forgery, | ||
+ | Gather Information, | ||
+ | Handle Animal, | ||
+ | Heal, | ||
+ | Hide, | ||
+ | Iaijutsu Focus, | ||
+ | Intimidate, | ||
+ | Jump, | ||
+ | Knowledge, | ||
+ | Listen, | ||
+ | Martial Lore, | ||
+ | Move Silently, | ||
+ | Open Lock, | ||
+ | Perform, | ||
+ | Profession, | ||
+ | Psicraft, | ||
+ | Ride, | ||
+ | Search, | ||
+ | Sense Motive, | ||
+ | Sleight of Hand, | ||
+ | Speak Language, | ||
+ | Spellcraft, | ||
+ | Spot, | ||
+ | Survival, | ||
+ | Swim, | ||
+ | Truespeak, | ||
+ | Tumble, | ||
+ | Use Magic Device, | ||
+ | Use Psionic Device, | ||
+ | Use Rope | ||
+ | }} | ||
+ | </div></div> | ||
---- | ---- |
Latest revision as of 23:38, 11 December 2024
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Contents
<-class name->[edit]
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-fluff about this prestige class->
Becoming a <-class name->[edit]
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
Special: | Must have become a hero for the common people.
Commoner level 3rd. |
---|
Folk Hero Mage[edit]
Level | Base Attack Bonus |
Saving Throws | Special | Spells | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | ||||||||
1st | +0 | +0 | +0 | +0 | — | — | — | — | — | ||||||
2nd | +1 | +0 | +0 | +0 | — | — | — | — | — | ||||||
3rd | +1 | +1 | +1 | +1 | — | — | — | — | — | ||||||
4th | +2 | +1 | +1 | +1 | — | — | — | — | — | ||||||
5th | +2 | +1 | +1 | +1 | — | — | — | — | — | ||||||
6th | +3 | +2 | +2 | +2 | — | — | — | — | — | ||||||
7th | +3 | +2 | +2 | +2 | — | — | — | — | — | ||||||
8th | +4 | +2 | +2 | +2 | — | — | — | — | — | ||||||
9th | +4 | +3 | +3 | +3 | — | — | — | — | — | ||||||
10th | +5 | +3 | +3 | +3 | — | — | — | — | — | ||||||
11th | +5 | +3 | +3 | +3 | — | — | — | — | — | ||||||
12th | +6/+1 | +4 | +4 | +4 | — | — | — | — | — | ||||||
13th | +6/+1 | +4 | +4 | +4 | — | — | — | — | — | ||||||
14th | +7/+2 | +4 | +4 | +4 | — | — | — | — | — | ||||||
15th | +7/+2 | +5 | +5 | +5 | — | — | — | — | — | ||||||
16th | +8/+3 | +5 | +5 | +5 | — | — | — | — | — | ||||||
17th | +8/+3 | +5 | +5 | +5 | — | — | — | — | — | ||||||
18th | +9/+4 | +6 | +6 | +6 | — | — | — | — | — | ||||||
19th | +9/+4 | +6 | +6 | +6 | — | — | — | — | — | ||||||
20th | +10/+5 | +6 | +6 | +6 | — | — | — | — | — |
Class Features[edit]
All of the following are class features of the <-class name->.
Spellcasting: At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Manifesting: At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.
Spells: To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).
You cast spells as a <-similar spellcasting class-> does. Table: <-class name-> Spells Known, below, details how many spells you can learn at each level. An epic <-class name->’s number of spells per day does not increase after 10th level. Choose your spells from the following list:
0—<-this spell->, <-that spell->, <-and the other spell->.
1st—<-this spell->, <-that spell->, <-and the other spell->.
2nd—<-this spell->, <-that spell->, <-and the other spell->.
3rd—<-this spell->, <-that spell->, <-and the other spell->.
4th—<-this spell->, <-that spell->, <-and the other spell->.
5th—<-this spell->, <-that spell->, <-and the other spell->.
6th—<-this spell->, <-that spell->, <-and the other spell->.
7th—<-this spell->, <-that spell->, <-and the other spell->.
8th—<-this spell->, <-that spell->, <-and the other spell->.
9th—<-this spell->, <-that spell->, <-and the other spell->.
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given on Table: The <-class name->. In addition, you receive bonus power points per day if you have a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). Your race may also provide bonus power points per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.
Powers Known: You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.
The total number of powers you can manifest in a day is limited only by your daily power points.
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.
The Difficulty Class for saving throws against <-class name-> powers is 10 + the power's level + your <-abbreviated relevant ability-> modifier.
Your powers known at each level do not increase automatically after 10th level.
You choose your powers from the following list (Exception: The Expanded Knowledge and Epic Expanded Knowledge feats allow you to learn powers from the lists of other classes.):
1st—<-this power->, <-that power->, <-and the other power->.
2nd—<-this power->, <-that power->, <-and the other power->.
3rd—<-this power->, <-that power->, <-and the other power->.
4th—<-this power->, <-that power->, <-and the other power->.
5th—<-this power->, <-that power->, <-and the other power->.
6th—<-this power->, <-that power->, <-and the other power->.
7th—<-this power->, <-that power->, <-and the other power->.
8th—<-this power->, <-that power->, <-and the other power->.
9th—<-this power->, <-that power->, <-and the other power->.
Maximum Power Level Known: This column determines the highest level power you can learn at this level.
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information, including any differences in the class feature at epic levels->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
Ex-<-pluralized class name->[edit]
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->
Folk Hero Expert[edit]
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will
Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator. |
Folk Hero Warrior[edit]
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will
Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator.Expression error: Unexpected > operator. |
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