Difference between revisions of "Shower of Arrows (3.5e Optimized Character Build)"

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== Introduction ==
 
== Introduction ==
  
[[3e Summary::Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB.]]
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[[Summary::Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB.]]
  
 
== References ==
 
== References ==
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'''Starting Ability Scores (Before Racial Adjustments):''' (Assuming 32 Point Buy)  10 18 14 14 10 8
 
'''Starting Ability Scores (Before Racial Adjustments):''' (Assuming 32 Point Buy)  10 18 14 14 10 8
  
'''Race (Templates):''' [[3e Race::Elf]]
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'''Race (Templates):''' [[Race::Elf]] (Wild)
  
 
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At level 20: [[3e Final Class Progression::Scout 4 / Ranger 16]]
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At level 20: [[Final Class Progression::Scout 4 / Ranger 16]]
  
 
== Items of Note ==
 
== Items of Note ==
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*Keep foes within 30' for skirmish damage, and move at least 40' per round to gain +2 to AC from Expeditious Dodge.
 
*Keep foes within 30' for skirmish damage, and move at least 40' per round to gain +2 to AC from Expeditious Dodge.
  
== Munchkin-Size Me ==
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== Further Optimization ==
  
*Replace Woodland Archer or Elusive Target with Dead Eye (Dragon Compendium) to add your Dexterity modifier to damage.
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*Replace Woodland Archer or Elusive Target with Dead Eye (Dragon Compendium) to add your Dexterity modifier to damage or with Sword of the Arcane Order (Champions of Valor) to prepare arcane spells.
 
*Pick up a strength-enhancing item and a Composite Longbow.
 
*Pick up a strength-enhancing item and a Composite Longbow.
 
*Pick up a wand of Hunter's Eye (PHB2) and have someone cast Greater Invisibility upon you to add even more damage.
 
*Pick up a wand of Hunter's Eye (PHB2) and have someone cast Greater Invisibility upon you to add even more damage.
 
*Pick up a wand of Hunter's Mercy (Spell Compendium) for an automatic critical on your next attack the following round.
 
*Pick up a wand of Hunter's Mercy (Spell Compendium) for an automatic critical on your next attack the following round.
 
*Enchant your bow instead with the Splitting enhancement (Champions of Ruin) to lose 2d6 damage but double attacks.
 
*Enchant your bow instead with the Splitting enhancement (Champions of Ruin) to lose 2d6 damage but double attacks.
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*Gloves of Agile Striking (MIC) will increase your skirmish damage by 3d6 twice per day.
  
 
=== Limitations ===
 
=== Limitations ===
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*If you don't care for Ranger spells, take the Champion of the Wild alternative class feature in Complete Champion for more feats.
 
*If you don't care for Ranger spells, take the Champion of the Wild alternative class feature in Complete Champion for more feats.
 
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Latest revision as of 22:06, 4 February 2014

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Author: Ghostwheel (talk)
Date Created: July 14th, 2009
Status: Complete
Editing: Clarity edits only please
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File:Elven Ranger.jpg
"Light as a feather, sharp as a needle, swift as the wind."

Introduction[edit]

Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB.

References[edit]

  • Flaws (Unearthed Arcana)
  • Complete Adventurer
  • Complete Scoundrel
  • Complete Warrior
  • Magic Item Compendium
  • Races of the Wild
  • Complete Mage

Game Rule Components[edit]

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 10 18 14 14 10 8

Race (Templates): Elf (Wild)

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Scout 1 +0 +0 +2 +0 Point-Blank Shot, Precise Shot, Expeditious Dodge Skirmish +1d6, Trapfinding
2nd Scout 2 +1 +0 +3 +0 Battle Fortitude +1, Uncanny Dodge
3rd Scout 3 +2 +1 +3 +1 Weapon Focus: Longbow Fast Movement +10', Skirmish +1d6/+1 AC, Trackless Step
4th Ranger 1 +3 +3 +5 +1 Track Arcane Hunter, Wild Empathy
5th Scout 4 +4 +3 +6 +1 Swift Hunter Favored Enemy: Undead, Skirmish +2d6/+1 AC
6th Ranger 2 +5 +4 +7 +1 Improved Skirmish, Rapid Shot
7th Ranger 3 +6 +4 +7 +2 Endurance Skirmish +2d6/+2 AC
8th Ranger 4 +7 +5 +8 +2 Animal Companion
9th Ranger 5 +8 +5 +8 +2 Mobility Skirmish +3d6/+2 AC
10th Ranger 6 +9 +6 +9 +3 Manyshot Favored Enemy: Constructs
11th Ranger 7 +10 +6 +9 +3 Skirmish +3d6/+3 AC, Woodland Stride
12th Ranger 8 +11 +7 +10 +3 Greater Manyshot Swift Tracker Build reaches full potential
13th Ranger 9 +12 +7 +10 +4 Evasion, Skirmish +4d6/+3 AC
14th Ranger 10 +13 +8 +11 +4
15th Ranger 11 +14 +8 +11 +4 Elusive Target, Improved Precise Shot Favored Enemy: Oozes, Skirmish +4d6/+4 AC
16th Ranger 12 +15 +9 +12 +5
17th Ranger 13 +16 +9 +12 +5 Camouflage, Skirmish +5d6/+4 AC
18th Ranger 14 +17 +10 +13 +5 Woodland Archer
19th Ranger 15 +18 +10 +13 +6 Skirmish +5d6/+5 AC
20th Ranger 16 +19 +11 +14 +6 Favored Enemy: Elementals

At level 20: Scout 4 / Ranger 16

Items of Note[edit]

  • Goggles of Foefinding (Get this ASAP to ignore soft cover)
  • Boost Wisdom at higher levels with an item to get access to your spells
  • Skirmisher Boots allow you to add extra skirmish damage, as well as get an extra attack after skirmishing twice per day.

Highlights[edit]

  • Use Greater Manyshot to add Skirmish damage to each arrow, firing all arrows as a Standard Action after moving.
  • Assumed stats at level 20:
    • Dex: 18 (Base) + 2 (Racial) + 5 (Level) + 6 (Item) + 5 (Tome) = 36 (+13)
    • Attack Bonus: 19 (BAB) + 13 (Dex) + 1 (Weapon Focus) + 5 (Magic) + 1 (Point Blank Shot) - 8 (Greater Manyshot) = +31/+31/+31/+31
    • Damage: 1d8 (Arrow) + 5d6+5 (Magic) + 5d6 (Skirmish) + 2d6 (Improved Skirmish) + 1 (Point Blank Shot) = 1d8+12d6+6
      • Total damage per attack comes out to 52.5 (on average). Should all attacks hit, that's 210 damage, or 126 damage when weighted against an AC of 40.

Combat Sequence[edit]

  • Move, then use Greater Manyshot to attack foes in range, adding Skirmish damage to every arrow.
  • Keep foes within 30' for skirmish damage, and move at least 40' per round to gain +2 to AC from Expeditious Dodge.

Further Optimization[edit]

  • Replace Woodland Archer or Elusive Target with Dead Eye (Dragon Compendium) to add your Dexterity modifier to damage or with Sword of the Arcane Order (Champions of Valor) to prepare arcane spells.
  • Pick up a strength-enhancing item and a Composite Longbow.
  • Pick up a wand of Hunter's Eye (PHB2) and have someone cast Greater Invisibility upon you to add even more damage.
  • Pick up a wand of Hunter's Mercy (Spell Compendium) for an automatic critical on your next attack the following round.
  • Enchant your bow instead with the Splitting enhancement (Champions of Ruin) to lose 2d6 damage but double attacks.
  • Gloves of Agile Striking (MIC) will increase your skirmish damage by 3d6 twice per day.

Limitations[edit]

  • Creatures immune to Skirmish (though Favored Enemy through Swift Hunter should help)

DM Counters[edit]

  • Defenses apart from AC (illusions, concealment, etc)
  • Keep enemies at a distance greater than 30' so they can't be affected by Skirmish.

Variants[edit]

  • If you don't care for Ranger spells, take the Champion of the Wild alternative class feature in Complete Champion for more feats.



Back to Main Page3.5e HomebrewCharacter Optimization


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceModerate +
AuthorGhostwheel +
Final Class ProgressionScout 4 / Ranger 16 +
Identifier3.5e Optimized Character Build +
RaceElf +
RatingUnrated +
SummaryShoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB. +
TitleShower of Arrows +