Difference between revisions of "Einherjar (3.5e Race)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (minor formatting)
(version 3.1)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Author
 
{{Author
|author_name=OdinRagna
+
|author_name=Ganteka Future
 
|date_created=6 September 2008
 
|date_created=6 September 2008
|status=Version 3.0
+
|status=Version 3.1
|adopter=Ganteka Future
 
 
}}
 
}}
  
=Einherjar=
+
==Einherjar==
  
[[Summary::Brave warriors who died long ago. They were blessed by the gods of war and were reborn as [[SRD:Outsider Type|Outsiders]].]] They continue training and fighting eternally for the day they would storm the [[SRD:Material Plane|Material Plane]] en masse at The End of Days to fight off the forces of destruction in a battle no one will win. Occasionally, they get bored, and wander about the [[SRD:Material Plane|Material Plane]] in search of battle and conquest.
+
[[Summary::Brave warriors who died long ago. They were blessed by the gods of war and were reborn as [[SRD:Outsider Type|outsiders]].]] They continue training and fighting eternally for the day they would storm the [[SRD:Material Plane|Material Plane]] en masse at The End of Days to fight off the forces of destruction in a battle no one will win. Occasionally, they get bored, and wander about the [[SRD:Material Plane|Material Plane]] in search of battle and conquest.
  
 
This race is designed for use with the [[Einherjar Paragon (3.5e Racial Paragon Class)]].
 
This race is designed for use with the [[Einherjar Paragon (3.5e Racial Paragon Class)]].
  
==Personality==
+
===Personality===
  
 
Einherjar are often the exemplars of the brave warrior type. They rush into situations, often without thinking things through, relying on their might and prowess to solve their problems. As much as they like fighting, the enjoy revelry and parties even more. They scarf down great feasts, laugh and dance and sing after a hard day's work. They see common folk much like children, weak and whiney but capable of much more given time, and expect the company they keep to be as brave as themselves.
 
Einherjar are often the exemplars of the brave warrior type. They rush into situations, often without thinking things through, relying on their might and prowess to solve their problems. As much as they like fighting, the enjoy revelry and parties even more. They scarf down great feasts, laugh and dance and sing after a hard day's work. They see common folk much like children, weak and whiney but capable of much more given time, and expect the company they keep to be as brave as themselves.
Line 20: Line 19:
 
Upon becoming reborn as an einherjar, they forget their former mortal lives, though, their personalities and mannerisms remain intact. Their old memories are kept safe with their chosen god (or held captive by those more malicious deities and greater extraplanar forces).
 
Upon becoming reborn as an einherjar, they forget their former mortal lives, though, their personalities and mannerisms remain intact. Their old memories are kept safe with their chosen god (or held captive by those more malicious deities and greater extraplanar forces).
  
==Physical Description==
+
===Physical Description===
  
 
They appear as stout and stocky over-sized humans with an otherworldly aura about them. Einherjar men often sport well groomed beards, tattoos or other marks of honor and distinction. Einherjar women often wear their hair long, in braids or otherwise pulled back, as to prevent it from getting in the way during battle. With their eternal lives in Ysgard, they keep a youthful yet mature look throughout their lives.
 
They appear as stout and stocky over-sized humans with an otherworldly aura about them. Einherjar men often sport well groomed beards, tattoos or other marks of honor and distinction. Einherjar women often wear their hair long, in braids or otherwise pulled back, as to prevent it from getting in the way during battle. With their eternal lives in Ysgard, they keep a youthful yet mature look throughout their lives.
Line 26: Line 25:
 
They are often seen dressed in armor and adorned with furs and pelts. They often keep many weapons at hand, well cared for, with a look of style from ages past.
 
They are often seen dressed in armor and adorned with furs and pelts. They often keep many weapons at hand, well cared for, with a look of style from ages past.
  
==Relations==
+
===Relations===
  
 
Einherjar get along with races and individuals that revere battle, bravery, courage and duty. They also tend to interact with those races most in need of extra-planar assistance, such as humans, who are constantly besieged by fiends.
 
Einherjar get along with races and individuals that revere battle, bravery, courage and duty. They also tend to interact with those races most in need of extra-planar assistance, such as humans, who are constantly besieged by fiends.
  
==Alignment==
+
===Alignment===
  
 
Since many paths lead to glorious death in battle, an einherjar may be of any alignment.
 
Since many paths lead to glorious death in battle, an einherjar may be of any alignment.
  
==Lands==
+
===Lands===
  
 
Einherjar live in great halls in Ysgard, a celestial realm of the gods. Every morning, they march out into the celestial fields and wage combat against each other, hacking each other to bits in bloody joyous haphazard war. As the sun sets at the end of the day, each einherjar is healed and resurrected as they go off back to the great halls to feast and party until they are filled with meat and booze and sleep until dawn when they repeat the process over again.
 
Einherjar live in great halls in Ysgard, a celestial realm of the gods. Every morning, they march out into the celestial fields and wage combat against each other, hacking each other to bits in bloody joyous haphazard war. As the sun sets at the end of the day, each einherjar is healed and resurrected as they go off back to the great halls to feast and party until they are filled with meat and booze and sleep until dawn when they repeat the process over again.
  
==Religion==
+
===Religion===
  
 
Einherjar worship those gods who provide them with home in Ysgard, such as Odin and Freyja. Einherjar are also highly superstitious and as frontline witnesses to the actions of gods, know that it is best to look out for signs, omens and signals, as well as watch your own actions.
 
Einherjar worship those gods who provide them with home in Ysgard, such as Odin and Freyja. Einherjar are also highly superstitious and as frontline witnesses to the actions of gods, know that it is best to look out for signs, omens and signals, as well as watch your own actions.
  
==Language==
+
===Language===
  
Einherjar speak Common and Celestial. Their common often has an accent, using archaic words and pronunciations.
+
Einherjar speak Common and Celestial. Their Common often has an accent, using archaic words and pronunciations.
  
==Names==
+
===Names===
  
 
''Male Names:'' Alvis, Aslak, Bjorn, Bond, Carr, Dag, Esbern, Geir, Herrick, Ivor, Leif, Magne, Oddvar, Olaf, Regin, Sigurd, Stig, Sven, Tarn, Tor, Yngvar
 
''Male Names:'' Alvis, Aslak, Bjorn, Bond, Carr, Dag, Esbern, Geir, Herrick, Ivor, Leif, Magne, Oddvar, Olaf, Regin, Sigurd, Stig, Sven, Tarn, Tor, Yngvar
Line 52: Line 51:
 
''Female Names:'' Astrid, Brenda, Dagmar, Eir, Gerda, Gunnhild, Helga, Hjordis, Idona, Inga, Norna, Ragnhild, Runa, Sigrid, Thora, Unni, Valda
 
''Female Names:'' Astrid, Brenda, Dagmar, Eir, Gerda, Gunnhild, Helga, Hjordis, Idona, Inga, Norna, Ragnhild, Runa, Sigrid, Thora, Unni, Valda
  
==Racial Traits==
+
===Racial Traits===
  
 
* {{#set:Racial Ability Adjustments=+2 Strength or +2 Dexterity or +2 Constitution}}[[SRD:Strength|+2 Strength]] or [[SRD:Dexterity|+2 Dexterity]] or [[SRD:Constitution|+2 Constitution]]: Einherjar are physically adept, but they are a varied bunch. Choose either [[SRD:Strength|+2 Strength]], [[SRD:Dexterity|+2 Dexterity]] or [[SRD:Constitution|+2 Constitution]] for a racial ability score bonus. Players, be sure to note on your character sheet which ability score gains this bonus for reference.
 
* {{#set:Racial Ability Adjustments=+2 Strength or +2 Dexterity or +2 Constitution}}[[SRD:Strength|+2 Strength]] or [[SRD:Dexterity|+2 Dexterity]] or [[SRD:Constitution|+2 Constitution]]: Einherjar are physically adept, but they are a varied bunch. Choose either [[SRD:Strength|+2 Strength]], [[SRD:Dexterity|+2 Dexterity]] or [[SRD:Constitution|+2 Constitution]] for a racial ability score bonus. Players, be sure to note on your character sheet which ability score gains this bonus for reference.
* {{Property Link|Type|SRD:Outsider Type|Outsider}} ({{Property Link|Subtype|SRD:Native Subtype|Native}}): Unlike most other living creatures, an einherjar does not have a dual nature; his soul and body form one unit. When an einherjar is slain, no soul is set loose. Einherjar can be ''[[SRD:Raise Dead|raised]]'', ''[[SRD:Reincarnate|reincarnated]]'', or ''[[SRD:True Resurrection|resurrected]]'' just as other living creatures can be. Einherjar gain the [[SRD:Extraplanar Subtype|Extraplanar]] subtype when not on Ysgard or the [[SRD:Material Plane|Material Plane]]. He is a resident of both planes.
+
* {{Property Link|Type|SRD:Outsider Type|Outsider}} ({{Property Link|Subtype|SRD:Native Subtype|Native}}): Unlike most other living creatures, an einherjar does not have a dual nature; his soul and body form one unit. When an einherjar is slain, no soul is set loose. Einherjar can be ''[[SRD:Raise Dead|raised]]'', ''[[SRD:Reincarnate|reincarnated]]'', or ''[[SRD:True Resurrection|resurrected]]'' just as other living creatures can be. Einherjar gain the [[SRD:Extraplanar Subtype|Extraplanar]] subtype when not on Ysgard or the [[SRD:Material Plane|Material Plane]]. He is a resident of both planes. He never takes alignment-based planar trait penalties when on Ysgard.
 
* [[Size::Medium]]:  Einherjar gain no special bonuses or penalties due to size.
 
* [[Size::Medium]]:  Einherjar gain no special bonuses or penalties due to size.
 
* Einherjar [[base land speed]] is 30 feet.
 
* Einherjar [[base land speed]] is 30 feet.
 
* [[SRD:Darkvision|Darkvision]] 60 feet.
 
* [[SRD:Darkvision|Darkvision]] 60 feet.
* Proficient with all [[SRD:Simple Weapon|simple]] and [[SRD:Martial Weapon|martial]] weapons.
+
* Proficient with all [[SRD:Simple Weapon|simple]] and [[SRD:Martial Weapon|martial]] weapons. If he takes a level in a class that grants all simple and martial weapon proficiency, he gains an [[SRD:Weapons|exotic weapon]] proficiency of his choice.
* Proficient with [[SRD:Armor|armor]] ([[SRD:Light Armor|light]], [[SRD:Medium Armor|medium]], and [[SRD:Heavy Armor|heavy]]) and shields.  
+
* Proficient with [[SRD:Armor|armor]] ([[SRD:Light Armor|light]], [[SRD:Medium Armor|medium]], and [[SRD:Heavy Armor|heavy]]) and shields.
* Restorative Carousing ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An einherjar regains 1 [[SRD:Loss of Hit Points|HP]] per [[SRD:Hit Dice|HD]] per hour that he spends partying, drinking, eating or generally merrymaking with others.
+
* Restorative Carousing {{Ex}}: An einherjar regains 1 [[SRD:Loss of Hit Points|HP]] per [[SRD:Hit Dice|HD]] per hour that he spends partying, drinking, eating or generally merrymaking with others.
 
* [[SRD:Automatic Languages|Automatic Languages]]: Celestial and Common.   
 
* [[SRD:Automatic Languages|Automatic Languages]]: Celestial and Common.   
 
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages, such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.
 
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages, such as [[SRD:Druid|Druidic]]). See the [[SRD:Speak Language Skill|Speak Language]] skill.
Line 68: Line 67:
 
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
 
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
  
==Vital Statistics==
+
===Vital Statistics===
  
 
Einherjar don't age, and thus do not gain the bonuses or penalties associated with aging.
 
Einherjar don't age, and thus do not gain the bonuses or penalties associated with aging.
  
{| cellspacing="0" cellpadding="0" class="zebra d20"
+
{| class="zebra d20"
 
|-
 
|-
 
|+ Table: Einherjar Random Height and Weight
 
|+ Table: Einherjar Random Height and Weight
|- style="white-space: nowrap;"
+
|-
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
+
! align="left" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
|- style="white-space: nowrap;"
+
|-
| style="text-align: left;" | Male || 6' 0" || +2d6 || 170 lb. || × (2d6) lb.
+
| align="left" | Male || 6' 0" || +2d6 || 170 lb. || × (2d6) lb.
|- style="white-space: nowrap;"
+
|-
| style="text-align: left;" | Female || 6' 0" || +2d6 || 170 lb. || × (2d6) lb.
+
| align="left" | Female || 6' 0" || +2d6 || 170 lb. || × (2d6) lb.
 
|}
 
|}
  
Line 91: Line 90:
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Race]]
 
[[Category:Race]]
 +
 +
{{Navboxes}}

Latest revision as of 18:29, 25 December 2017

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 6 September 2008
Status: Version 3.1
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Einherjar[edit]

Brave warriors who died long ago. They were blessed by the gods of war and were reborn as outsiders. They continue training and fighting eternally for the day they would storm the Material Plane en masse at The End of Days to fight off the forces of destruction in a battle no one will win. Occasionally, they get bored, and wander about the Material Plane in search of battle and conquest.

This race is designed for use with the Einherjar Paragon (3.5e Racial Paragon Class).

Personality[edit]

Einherjar are often the exemplars of the brave warrior type. They rush into situations, often without thinking things through, relying on their might and prowess to solve their problems. As much as they like fighting, the enjoy revelry and parties even more. They scarf down great feasts, laugh and dance and sing after a hard day's work. They see common folk much like children, weak and whiney but capable of much more given time, and expect the company they keep to be as brave as themselves.

Occasionally, an einherjar will exemplify the magician or the charmer, bucking the trends of many of his fellows. This does little to discourage their revelrous tendencies, as it is merely their tactics that vary, rather than their goal.

Upon becoming reborn as an einherjar, they forget their former mortal lives, though, their personalities and mannerisms remain intact. Their old memories are kept safe with their chosen god (or held captive by those more malicious deities and greater extraplanar forces).

Physical Description[edit]

They appear as stout and stocky over-sized humans with an otherworldly aura about them. Einherjar men often sport well groomed beards, tattoos or other marks of honor and distinction. Einherjar women often wear their hair long, in braids or otherwise pulled back, as to prevent it from getting in the way during battle. With their eternal lives in Ysgard, they keep a youthful yet mature look throughout their lives.

They are often seen dressed in armor and adorned with furs and pelts. They often keep many weapons at hand, well cared for, with a look of style from ages past.

Relations[edit]

Einherjar get along with races and individuals that revere battle, bravery, courage and duty. They also tend to interact with those races most in need of extra-planar assistance, such as humans, who are constantly besieged by fiends.

Alignment[edit]

Since many paths lead to glorious death in battle, an einherjar may be of any alignment.

Lands[edit]

Einherjar live in great halls in Ysgard, a celestial realm of the gods. Every morning, they march out into the celestial fields and wage combat against each other, hacking each other to bits in bloody joyous haphazard war. As the sun sets at the end of the day, each einherjar is healed and resurrected as they go off back to the great halls to feast and party until they are filled with meat and booze and sleep until dawn when they repeat the process over again.

Religion[edit]

Einherjar worship those gods who provide them with home in Ysgard, such as Odin and Freyja. Einherjar are also highly superstitious and as frontline witnesses to the actions of gods, know that it is best to look out for signs, omens and signals, as well as watch your own actions.

Language[edit]

Einherjar speak Common and Celestial. Their Common often has an accent, using archaic words and pronunciations.

Names[edit]

Male Names: Alvis, Aslak, Bjorn, Bond, Carr, Dag, Esbern, Geir, Herrick, Ivor, Leif, Magne, Oddvar, Olaf, Regin, Sigurd, Stig, Sven, Tarn, Tor, Yngvar

Female Names: Astrid, Brenda, Dagmar, Eir, Gerda, Gunnhild, Helga, Hjordis, Idona, Inga, Norna, Ragnhild, Runa, Sigrid, Thora, Unni, Valda

Racial Traits[edit]

Vital Statistics[edit]

Einherjar don't age, and thus do not gain the bonuses or penalties associated with aging.

Table: Einherjar Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6' 0" +2d6 170 lb. × (2d6) lb.
Female 6' 0" +2d6 170 lb. × (2d6) lb.

For more information on einherjar, visit your local epic poet, or go to: Wikipedia:Einherjar.



Back to Main Page3.5e HomebrewRaces

Facts about "Einherjar (3.5e Race)"
AdopterGanteka Future +
AuthorOdinRagna +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Strength or +2 Dexterity or +2 Constitution +
RatingUndiscussed +
SizeMedium +
SubtypeNative +
SummaryBrave warriors who died long ago. They were blessed by the gods of war and were reborn as Outsiders. +
TitleEinherjar +
TypeOutsider +