Difference between revisions of "ED Pistol (3.5e Equipment)"

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The ED Pistol is a simple one-shot handgun with significent damage potential.  It is an exploding dice weapon.  Whenever you roll maximum on your damage die (for example an 8 on a 1d8) you may roll another die.  Continue rolling additional dice each time you roll the highest result.  Dice lower than 1d4 points of damage do not gain the exploding dice benefit.   
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The ED Pistol is a simple one-shot handgun with significant damage potential.  It is an "exploding dice" weapon.  Whenever you roll maximum on your damage die roll (for example an 8 on a 1d8), you may roll another damage die.  Continue rolling additional damage dice each time you roll the highest result.  Damage dice lower than 1d4 do not gain the exploding dice benefit.   
  
While ED Pistols offer greater damage, they also suffer in event of a mishap.  If you roll a natural one, roll d20 and consult below:
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While ED Pistols offer the chance for greater damage, they also suffer a chance of mishap.  When you roll a natural one on an attack roll with an ED Pistol, roll a d20 and consult below:
  
'''Result 1:''' Your weapon explodes, dealing its weapon damage to its user, and being reduced to 1 hp, becoming broken and jammed. It must be repaired before using again.
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{| class="zebra d20"
'''Result 2-7:''' Your weapon jams.  A successful Disable Device or Craft Firearms check, DC 20, will repair it.  Doing this takes a full-round action.
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|-
'''Result 8-13:''' Your weapon is damaged.  It loses 5 hp (to a minimum of 1) and deals damage as if one size less until repaired.
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|+ Table: ED Pistol Mishaps
'''Result 14-20:''' You simply miss.
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|- style="white-space: nowrap;"
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! style="text-align: left;" | d20 Result || Outcome
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|-
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| 1  
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| style="text-align: left;" | Your weapon explodes, reducing it to 1 HP as well as becoming broken and jammed. You are dealt its base weapon damage. It must be repaired before it is again usable.
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|-
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| 2-5
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| style="text-align: left;" | Your weapon jams.  A successful [[SRD:Disable Device Skill|Disable Device]] or [[SRD:Craft Skill|Craft]] Firearms check, DC 20, will repair it.  Doing this takes a [[SRD:Full-Round Actions|full-round action]].
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|-  
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| 6-20  
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| style="text-align: left;" | You simply miss.
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|}
  
Loading an ED pistol is a move action that provokes attacks of opportunity.  
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If used as a martial weapon, you suffer no chance of mishap, you just miss.
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Loading an ED pistol is a [[SRD:Move Actions|move action]] that provokes [[SRD:Attack of Opportunity|attacks of opportunity]].  
  
 
You can shoot, but not load, an ED pistol with one hand at no penalty.  You can shoot an ED pistol with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.
 
You can shoot, but not load, an ED pistol with one hand at no penalty.  You can shoot an ED pistol with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.
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Latest revision as of 17:27, 1 July 2021

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Author: Eiji-kun (talk)
Date Created: 5-6-10
Status: Complete
Editing: Clarity edits only please
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ED Pistol

Simple Light Projectile

Cost: 75 gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 20/x2
Range Increment: 80'
Weight2: 4 lbs
Type3: Piercing
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The ED Pistol is a simple one-shot handgun with significant damage potential. It is an "exploding dice" weapon. Whenever you roll maximum on your damage die roll (for example an 8 on a 1d8), you may roll another damage die. Continue rolling additional damage dice each time you roll the highest result. Damage dice lower than 1d4 do not gain the exploding dice benefit.

While ED Pistols offer the chance for greater damage, they also suffer a chance of mishap. When you roll a natural one on an attack roll with an ED Pistol, roll a d20 and consult below:

Table: ED Pistol Mishaps
d20 Result Outcome
1 Your weapon explodes, reducing it to 1 HP as well as becoming broken and jammed. You are dealt its base weapon damage. It must be repaired before it is again usable.
2-5 Your weapon jams. A successful Disable Device or Craft Firearms check, DC 20, will repair it. Doing this takes a full-round action.
6-20 You simply miss.

If used as a martial weapon, you suffer no chance of mishap, you just miss.

Loading an ED pistol is a move action that provokes attacks of opportunity.

You can shoot, but not load, an ED pistol with one hand at no penalty. You can shoot an ED pistol with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.



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Eiji-kun's Homebrew (5639 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassProjectile +
Cost75 gp +
Critical20/x2 +
Damage1d8 +
Damage TypePiercing +
Hardness10 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencySimple +
Range80 +
RatingUnrated +
SizeLight +
TitleED Pistol +
Weight4 +