Difference between revisions of "Ranger Spells (disambiguation)"

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=== Ranger Spell List: Level one to four ===
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''Ranger Spells'' can refer to:
  
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* [[SRD:Ranger Spell List]], a list of spells available to [[SRD:Ranger|rangers]] from the 3.5e [[SRD:System Reference Document|SRD]]
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* [[SRD5:Spells#Ranger Spells|SRD5:Ranger Spell]]s, a list of spells for [[SRD5:Ranger|Ranger]]s from the 5th ed. [[SRD5|SRD]].
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* [[3.5e Ranger Spells]], additional homebrew 3.5e spells for rangers
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* [[:Category:5e Ranger Spells]], additional 5th ed. paladin spells
  
=== 1ST-LEVEL RANGER SPELLS ===
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[[Category:Disambiguations]]
 
 
*[[:SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.
 
*[[:SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[:SRD:Animal Type|animal]] to a specific place.
 
*[[:SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[:SRD:Hit Dice|HD]] of [[:SRD:Animal Type|animals]].
 
*[[:SRD:Charm Animal|Charm Animal]]: Makes one [[:SRD:Animal Type|animal]] your friend.
 
*[[:SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
 
*[[:SRD:Detect Animals or Plants|Detect Animals or Plants]]: Detects kinds of [[:SRD:Animal Type|animals]] or [[:SRD:Plant Type|plants]].
 
*[[:SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
 
*[[:SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
 
*[[:SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
 
*[[:SRD:Entangle|Entangle]]: [[:SRD:Plant Type|Plants]] [[:SRD:Entangled|entangle]] everyone in 40-ft.-radius circle.
 
*[[:SRD:Hide from Animals|Hide from Animals]]: [[:SRD:Animal Type|Animals]] can’t perceive one subject/level.
 
*[[:SRD:Jump|Jump]]: Subject gets bonus on [[:SRD:Jump Skill|Jump]] checks.
 
*[[:SRD:Longstrider|Longstrider]]: Increases your speed.
 
*[[:SRD:Magic Fang|Magic Fang]]: One [[:SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[:SRD:Attack Damage|damage rolls]].
 
*[[:SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
 
*[[:SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.
 
*[[:SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
 
*[[:SRD:Speak with Animals|Speak with Animals]]: You can communicate with [[:SRD:Animal Type|animals]].
 
*[[:SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls [[:SRD:Animal Type|animal]] to fight for you.
 
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=== 2ND-LEVEL RANGER SPELLS ===
 
 
 
*[[:SRD:Barkskin|Barkskin]]: Grants +2 (or higher) enhancement to [[:SRD:Natural Armor|natural armor]].
 
*[[:SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[:SRD:Constitution|Con]] for 1 min./level.
 
*[[:SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[:SRD:Dexterity|Dex]] for 1 min./level.
 
*[[:SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
 
*[[:SRD:Hold Animal|Hold Animal]]: [[:SRD:Paralyzed|Paralyzes]] one [[:SRD:Animal Type|animal]] for 1 [[:SRD:Round|round]]/level.
 
*[[:SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[:SRD:Wisdom|Wis]] for 1 min./level.
 
*[[:SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
 
*[[:SRD:Snare|Snare]]: Creates a magic booby trap.
 
*[[:SRD:Speak with Plants|Speak with Plants]]: You can talk to normal [[:SRD:Plant Type|plants]] and [[:SRD:Plant Type|plant]] creatures.
 
*[[:SRD:Spike Growth|Spike Growth]]: Creatures in area take 1d4 damage, may be ''slowed.''
 
*[[:SRD:Summon Nature's Ally II|Summon Nature's Ally II]]: Calls [[:SRD:Animal Type|animal]] to fight for you.
 
*[[:SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
 
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=== 3RD-LEVEL RANGER SPELLS ===
 
 
 
*[[:SRD:Command Plants|Command Plants]]: Sway the actions of one or more [[:SRD:Plant Type|plant]] creatures.
 
*[[:SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
 
*[[:SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.
 
*[[:SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[:SRD:Plant Type|plants]].
 
*[[:SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[:SRD:Natural Weapon|natural weapon]] of subject creature gets +1/three caster levels on attack and [[:SRD:Attack Damage|damage rolls]] (max +5).
 
*[[:SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
 
*[[:SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.
 
*[[:SRD:Reduce Animal|Reduce Animal]]: Shrinks one willing [[:SRD:Animal Type|animal]].
 
*[[:SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
 
*[[:SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[:SRD:Vermin Type|vermin]] stay 10 ft. away.
 
*[[:SRD:Summon Nature's Ally III|Summon Nature's Ally III]]: Calls [[:SRD:Animal Type|animal]] to fight for you.
 
*[[:SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.
 
*[[:SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
 
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=== 4TH-LEVEL RANGER SPELLS ===
 
 
 
*[[:SRD:Animal Growth|Animal Growth]]: One [[:SRD:Animal Type|animal]]/two levels doubles in size.
 
*[[:SRD:Commune with Nature|Commune with Nature]]: Learn about terrain for 1 mile/level.
 
*[[:SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).
 
*[[:SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
 
*[[:SRD:Nondetection|Nondetection]]: Hides subject from Divination, scrying.
 
*[[:SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls [[:SRD:Animal Type|animal]] to fight for you.
 
*[[:SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away.
 
[[Category:Spells]]
 

Latest revision as of 01:20, 20 September 2016

Ranger Spells can refer to: