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Artifacts
Three times per day, the wielder of the Darksun Shield may take a Full-Round Action to cause the sunrise depiction on the front of the shield to come alive. When this happens, the black sunrise takes the form of a hazy apparition and moves 5ft into the air above the wielder. The apparition then sheds a vicious dark light with a radius of 100ft for 1 round, before moving back onto the shield and again becoming inert. Any vampire exposed to this light must make a DC 27 Will save or be afflicted with feelings of terrible guilt and despair. Vampires so afflicted fall down weeping uncontrollably for 2d8 rounds and are considered to be helpless during this time. Afflicted vampires are allowed a new saving throw each round, and are immune to further uses of this ability until they either succeed their saving throw or the effect ends. Use of this ability takes a standard action.
A vampire attempting to wield the Darksun Shield gains 4 negative levels and suffers 2d4 anti-vampire damage per round as the mace shield burns its flesh. These negative levels cannot be resisted or overcome in anyway, but go away when the vampire discards the Darksun Shield. These negative levels never result in actual level lost. A vampire with 4 or less HD that attempts to wield the Darksun Shield is immediately destroyed as though it were [[SRD:Disintegrate|disintegrated]], even if it has Rejuvenation. This effect stacks with the same effect from the Light of Day, so a vampire attempting to wield both suffers double damage and negative levels.
=New Spells=
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