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User:Luigifan18/Sand Mage (3.5e Class)

5,780 bytes added, 01:47, 14 December 2017
Adding more class features
*'''{{Anchor|Grinding Sand}}:''' At 12th level, the ''sand blast''<nowiki>'</nowiki>s ability to overcome damage reduction improves; all of the damage counts as magic, slashing, and bludgeoning for the purpose of overcoming damage reduction.
'''{{Anchor|Earth Focus}}:''' Levels in sand mage are added to the caster level, initiator level, manifester level, or meldshaper level of any [Earth] spells, maneuvers, powers, and soulmelds you know. This does not grant additional spells, maneuvers, powers, or soulmelds known. In addition, all <nowiki>[</nowiki>[[Special:SearchByProperty/Descriptor/Earth|Earth]]<nowiki>]</nowiki> spells and powers are considered to be on your class list for the purpose of creating and activating magic items, such as [[SRD:Wands|wands]] and [[SRD:Scrolls|scrolls]]. '''{{Anchor|Invocations}}:''' The sand mage receives several spell-like abilities identical in nature to the warlock's<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref> invocations. He may use these invocations at will, though he must still pay any relevant gold and experience costs, and they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] in medium and heavy armor and with shields. Invocations do not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]] unless otherwise noted. Invocations come in three types: shapes, which alter the shape and spread of his [[#Wind Bullet|''Wind Bullet'']] class feature; essences, which augment his [[#Wind Bullet|''wind bullet'']] class feature with a rider effect; and invocations, which duplicate spells or have other, sometimes long-standing effects.  At 1st level, he can select one invocation known, and an additional invocation at 2nd and every odd level. At first, he may only select from least invocations. At level 7, he may select from least or lesser invocations. At level 13, he may select from least, lesser, or greater invocations. Finally, at level 19th and beyond, he may select from least, lesser, greater, or final invocations. At every even level, he may choose to switch out one of his invocations known for another, so long as the invocation swapped is the same or lower level invocation as the original. He may only swap out one invocation at each even level. Any saving throws are [[Charisma]]-based. Essences which force a save against an effect only need one save each round, regardless of how many times you hit. Wind mages choose their invocations from the following list<sup>1</sup>. Least &mdash; (to be filled in) Lesser &mdash; (to be filled in) Greater &mdash; (to be filled in) Final &mdash; (to be filled in) <small>#Some invocations taken from official materials work differently for the wind mage than they do for the warlock. Where differences exist, they will be pointed out in footnotes like this one.<!-- #1 -->#This invocation gains the <nowiki>[</nowiki>[[Special:SearchByProperty/Descriptor/Air|Air]]<nowiki>]</nowiki> descriptor.<!-- #2 --></small>'''{{Anchor|Elemental Summoning}}:''' At 2nd level, a sand mage can take a [[SRD:Full-Round Actions|full-round action]] to call on the Elemental Plane of Earth and summon any [[Special:SearchByProperty/Subtype/Earth|[Earth]-subtyped]] creature with a CR equal to or less than ½ his HD. This behaves like a ''[[SRD:Summon Monster I|summon monster]]'' spell, except the duration is 1 hour/class level. He may use this ability 1/day. '''{{Anchor|Sandy Weapon}} {{Su}}:''' At 4th level, a sand mage can channel the power of earth into the weapons he wields (including the [[#Sand Blast|''sand blast'']], ''eldritch/sand glaive'', and any other effect which requires an [[SRD:Attack Roll|attack roll]]). The weapon gains the ''terran'' enhancement<ref name="mic">[[Publication:Magic Item Compendium|Magic Item Compendium]]</ref>, automatically overcoming the [[SRD:Damage Reduction|damage reduction]] of creatures with the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Air|airAir]]<nowiki>]</nowiki> subtype and dealing an extra 2d6 damage to such creatures. This stacks with the actual ''terran'' enhancement.
At 8th level, the sand mage can grant the ??? enhancement to his weapons, stacking with the actual ''??'' enhancement.
'''{{Anchor|Earth Adaption}} {{Ex}}:''' At 10th level, a sand mage starts gaining partial traits of an earth elemental. He gains 25% [[SRD:Fortification|fortification]] as his vitals are transformed into earth, and he becomes immune to [[SRD:Sleep|sleep]] and [[SRD:Poison|poison]], and no longer needs to sleep or breathe, though he must still eat. He also gains the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Air|Air]]<nowiki>]</nowiki> subtype, if he doesn't have it already.
'''{{Anchor|Earth Aura}} {{Su}}:''' At 10th level, a sand mage can manipulate wind earth which he isn't responsible for. The sand mage effectively grants [[SRD:Spell Resistance|spell resistance]] equal to 10 + his HD to himself and all allies within 30 feet, but only against <nowiki>[</nowiki>[[Special:SearchByProperty/Descriptor/Earth|Earth]]<nowiki>]</nowiki> effects or effects that involve the manipulation of the ground or soil (such as [[SRD:Earthquake|''earthquake'']], [[Veles Whirl (3.5e Spell)|''Veles whirl'']], etc.). If an opponent fails to breach this spell resistance, the sand mage takes control and can shape the terrain alterations as he sees fit, placing holes, channels, and other parts of safety and suppressing tremors and upheavals completely while in the aura. Terrain modifications so suppressed return once out of range of your aura if their duration has not expired.
Mundane terrain-related events can be manipulated this way, automatically failing against the spell resistance as they have no caster level. (Note that this ability does not let the sand mage freely mess with people trying to modify the terrain through mundane means, such as digging holes or plowing soil.)
'''{{Anchor|Elemental Body}} {{Su}}:''' At 14th level, a sand mage gains stronger elemental traits. He gains 50% fortification, does not need to eat, and becomes immune to [[SRD:Stunned|stunning]] and [[SRD:Paralyzed|paralysis]].
 
'''''{{Anchor|Sandy Haven}}'' {{Sp}}:''' At 17th level, a sand mage gains the ability to use ''[[SRD:Genesis|genesis]]'' as a spell-like ability which does not have a material or XP cost. However, he may only perform it on the Elemental Plane of Earth, and the created demiplane is subject to limitations. It may only have properties either found on the Elemental Plane of Earth, the Material Plane, or the Astral Plane. It technically exists as part of the Elemental Plane of Earth and will always have at least one active portal there, though it may be guarded or sealed. The caster also gains another portal as usual, typically to his home plane.
 
As a standard action, the sand mage may use ''[[SRD:Plane Shift|plane shift]]'' to transport himself and willing allies to his demiplane or the Elemental Plane of Earth, and back to the last location he used this ability from. He may use this at will, and cannot send the unwilling.
 
'''{{Anchor|Born of Earth}}:''' At 20th level, a sand mage becomes one with the sand, effectively an earth elemental in a shell of mortal skin. He becomes immune to critical hits and sneak attacks, his type changes to [[SRD:Elemental Type|Elemental]] with the augmented subtype, and he gains the ??? ability of an [[SRD:Earth Elemental|earth elemental]]. He may count as his original type when beneficial, and may be raised and revived as normal. Finally, his sand becomes more powerful than ever before. His [[#Sand Blast|''sand blast'']] now is treated as epic, slashing, and bludgeoning for the purpose of overcoming damage reduction.
====Epic Sand Mage====
! Level !! Special !! Invocations Known
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|| 12
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|| 12
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|| 13
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Bonus Feats|Bonus feat]] || 13
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|| 14
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|| 14
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|| 15
|-
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Bonus Feats|Bonus feat]] || 15
|-
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|| 16
|-
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->|| 16
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> 4 + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''<-existing class feature->[[#Invocations|Invocations]]:''' <-how this class feature increases or accumulates at The epic levels-> '''<-another existing class feature->:''' <-how this class feature increases or accumulates sand mage learns a new invocation at epic levelseach odd-> <-Lathernumbered level after 20th. He can choose an invocation from the grades of least, lesser, greater, rinse...-> <-and final... repeat.->
'''{{Anchor|Bonus Feats}}:''' The epic sand mage gains a bonus feat (selected from the list of epic sand mage bonus feats) every 4 levels after 20th.
''Epic Sand Mage Bonus Feat List:'' <[[SRD:Additional Magic Item Space|Additional Magic]] [[Additional Magic Item Space-list of bonus epic featsCE (3.5e Feat)|Item Space]], [[SRD:Craft Epic Magic Arms and Armor|Craft Epic Magic Arms and Armor]], [[SRD:Craft Epic Rod|Craft Epic Rod]], [[SRD:Craft Epic Staff|Craft Epic Staff]], [[SRD:Craft Epic Wondrous Item|Craft Epic Wondrous Item]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Efficient Item Creation|Efficient Item Creation]], [[SRD:Epic Fortitude|Epic Fortitude]], [[SRD:Epic Reflexes|Epic Reflexes]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Will|Epic Will]], [[Extra Dark Invocation (3.5e Feat)|Extra Dark Invocation]], [[SRD:Forge Epic Ring|Forge Epic Ring]], [[SRD:Great Charisma|Great]] [[Great Charisma->CE (3.5e Feat)|Charisma]], [[SRD:Scribe Epic Scroll|Scribe Epic Scroll]], [[SRD:Uncanny Accuracy|Uncanny]] [[Uncanny Accuracy-CE (3.5e Feat)|Accuracy]].
====Gnome Sand Mage Starting Package====
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
|- class=| class="left" | <-Skill name-> || <-copy 4 for class skills and paste the rows as necessary2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->|- class=| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbreviated key ability-> || <-armor check penalty based on starting armor. If inapplicable, put "&mdash;"->
|}
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->Sand Mage====
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship.->.
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> Sand Mages in the World====
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->|src=<-where they said it->}}
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Sand Mage Lore====
Characters with ranks in <-Knowledge (the appropriate skills-> planes) can research <-pluralized class name-> sand mages to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-Knowledge (the appropriate skills->planes)
! DC || class="left" | Result
|-
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> Sand Mages in the Game====
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
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