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'''{{Anchor|[[SRD:Pounce|Pounce]]}} {{Ex}}:''' When a Savage Mauler makes a charge, it can follow with a full attack, including rake attacks if the creature also has the rake ability. | '''{{Anchor|[[SRD:Pounce|Pounce]]}} {{Ex}}:''' When a Savage Mauler makes a charge, it can follow with a full attack, including rake attacks if the creature also has the rake ability. | ||
− | '''{{Anchor|Predator's Advantage}} {{Ex}}:''' Whenever a Savage Mauler makes an opposed roll, he is able to add +2 to his roll. This includes rolls for initiative, rolls for tripping, bull-rushing, etc. The Savage Mauler's instinctive edge even helps him in some social situations, to a degree. This bonus increases to +4 at level 8, and +6 at level 14, and +8 at level 20. | + | '''{{Anchor|Predator's Advantage}} {{Ex}}:''' Whenever a Savage Mauler makes an opposed roll or other rolls that are compared to each other, he is able to add +2 to his roll. This includes rolls for initiative, rolls for tripping, bull-rushing, some skill checks, grapple checks, etc. The Savage Mauler's instinctive edge over his competition even helps him in some social situations, to a degree. This bonus increases to +4 at level 8, and +6 at level 14, and +8 at level 20. |
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+ | '''{{Anchor|Uncanny Dodge}} {{Ex}}:''' At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead. | ||
Revision as of 00:37, 9 January 2011
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Savage Mauler
Weapons are a crutch. Magic is a crutch. Nature gave you arms and legs and fingers and teeth - use them. Why do warriors wrap themselves in steel? Because they are too soft. Why do druids use magic to turn themselves into animals? Because they are too weak.
Savage Maulers fight with all the fury and might of the animal world. Their unarmed fighting style is not a compilation of secret martial techniques, but rather a brutal willingness to do whatever is necessary to survive. Adaptation, instinct, and opportunism rule over discipline and understanding. A Savage Mauler knows that the answers lie within his own body, and that civilization is but a trap for the weak.
Making a Savage Mauler
Savage Maulers tend to be fairly tough, and deal a good deal of damage. Their weaknesses are situations where hitting the enemy in melee is not possible, as they lack any ranged ability.
Abilities: Strength and Constitution are key for this class, improving both attack power and defense, along with a number of special abilities. Dexterity can be useful, and Wisdom will shore up a weak Will save, but a Mauler is neither an intellectual nor a socialite.
Races: Any race can unlearn civilization and unleash their natural potency, but obviously this path caters more to brawny characters than wimpy ones.
Alignment: Any.
Starting Gold: 2d4×10 gp.
Starting Age: "Simple"
Level | Base Attack Bonus |
Saving Throws | Special | Superior Movement Bonus | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +0 | Naturally Armored, Naturally Armed, Superior Movement | +10' | |||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +0 | +10' | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +1 | +10' | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +1 | +20' | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +1 | +20' | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +2 | +20' | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +2 | +30' | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +2 | +30' | ||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +3 | +30' | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +3 | +40' | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +7 | +3 | +40' | ||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +8 | +4 | +40' | ||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +8 | +4 | +50' | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +9 | +4 | +50' | ||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +9 | +5 | +50' | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | +60' | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +10 | +5 | +60' | ||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +11 | +6 | +60' | ||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | +70' | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +12 | +6 | +70' | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Savage Mauler.
Weapon and Armor Proficiency: The Savage Mauler is not proficient with any weapons or armor.
Naturally Armored (Ex): The Savage Mauler's hide rivals steel plate, acting as natural armor for the Mauler and providing an Armor Bonus to AC equal to his Constitution modifier. If the Mauler is permitting, the Mauler's skin can be enchanted just as well as any enchanted armor. This bonus to AC does not stack with the bonus to AC granted by any other ability score, apart from the normal one granted by Dexterity, or if another ability score instead replaces Dexterity.
Naturally Armed (Ex): A Savage Mauler eschews manufactured weapons for the natural abilities of her body. Her primary natural weapons are two claw attacks, both dealing 1d8 damage (with full strength modifier, being primary natural weapons). A Savage Mauler also gains a 1d6 bite attack as a secondary natural weapon. These numbers are for medium Maulers, and may be modified by size category. If the Mauler is wearing armor, even if she is proficient in that armor, she still applies the armor's armor check penalty to attack rolls for her natural attacks.
Superior Movement (Ex): A Savage Mauler learns to bound through the terrain of the wilderness, using his hands just as much as his feet, like any wild animal. As such, a Savage Mauler gets +10 to his base movement speed at first level and every three levels after that (4th, 7th, 10th, etc.). Additionally, the Mauler ignores difficult terrain. Both the extra quickness and the ability to scramble through difficult terrain are lost if the Mauler wears armor, or is carrying any objects in his hands.
Pounce (Ex): When a Savage Mauler makes a charge, it can follow with a full attack, including rake attacks if the creature also has the rake ability.
Predator's Advantage (Ex): Whenever a Savage Mauler makes an opposed roll or other rolls that are compared to each other, he is able to add +2 to his roll. This includes rolls for initiative, rolls for tripping, bull-rushing, some skill checks, grapple checks, etc. The Savage Mauler's instinctive edge over his competition even helps him in some social situations, to a degree. This bonus increases to +4 at level 8, and +6 at level 14, and +8 at level 20.
Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
{{Anchor|[[SRD:Rend|Rend}} (Ex): <-class feature game rule information->
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