Difference between revisions of "User:Aelaris/sandbox3"

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(Added the 4th level abilities.)
(Adding things I plan on putting in... somewhere.)
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'''{{Anchor|Instinctive Skills}} {{Ex}}:''' By 4th level, the Mauler learns to trust her instincts over her knowledge when attempting skill checks.  Whenever the Mauler rolls for a skill check, she may chose not to apply her skill points, but instead apply a bonus equal to half her Mauler level for class skills, and a quarter of her Mauler level for cross-class skills.  When using her instincts this way, the Mauler may class skills as trained, even if she has not put skill points into them.
 
'''{{Anchor|Instinctive Skills}} {{Ex}}:''' By 4th level, the Mauler learns to trust her instincts over her knowledge when attempting skill checks.  Whenever the Mauler rolls for a skill check, she may chose not to apply her skill points, but instead apply a bonus equal to half her Mauler level for class skills, and a quarter of her Mauler level for cross-class skills.  When using her instincts this way, the Mauler may class skills as trained, even if she has not put skill points into them.
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==Things to put in==
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'''{{Anchor|Leaping Pounce}} {{Ex}}:''' Without requiring a jump check, the Mauler can jump her base movement speed any direction.  As part of a charge, the Mauler can jump to her target if it is within twice her base movement speed.
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'''{{Anchor|Resistant Hide}} {{Ex}}:''' The mauler gains damage resistance (DR/-) equal to half of his Constitution modifier.
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'''{{Anchor|Mundane Being}} {{Ex}}:''' The mauler ignores damage equal to her Constitution modifier from any magical effect that deal damage.
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'''{{Anchor|Fearsome Roar}} {{Ex}}:''' The mauler can produce a terrifying roar as a swift action.  This ability is sonic, mind-affecting, and is a fear effect.  The roar affects anyone within 20 feet plus 5' per level who believes the Mauler is hostile towards them.  Those affected must make a Will save of DC equal to 10+(level/2)+(Constitution Modifier), or suffer its effects.  Affected creatures of HD equal to or greater than the Mauler are [[SRD:Shaken|Shaken]] for 2 rounds.  Affected creatures with HD less than the Mauler are Shaken for a number of rounds equal to the Mauler's HD, and those with less than half the HD of the Mauler are [[SRD:Frightened|Frightened]] for a number of rounds equal to the Mauler's HD.  The Mauler may roar as frequently as he desires, but once a creature masters its fear, it will not be affected again.
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'''{{Anchor|}} {{Ex}}:'''
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Evasion, as Rogue.
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Mettle.
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Revision as of 05:56, 13 January 2011

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Author: Aelaris (talk)
Date Created: January 7th, 2011
Status: In Progress
Editing: Yes, but ask first, please.
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Savage Mauler

Weapons are a crutch. Magic is a crutch. Nature gave you arms and legs and fingers and teeth - use them. Why do warriors wrap themselves in steel? Because they are too soft. Why do druids use magic to turn themselves into animals? Because they are too weak.

Savage Maulers fight with all the fury and might of the animal world. Their unarmed fighting style is not a compilation of secret martial techniques, but rather a brutal willingness to do whatever is necessary to survive. Adaptation, instinct, and opportunism rule over discipline and understanding. A Savage Mauler knows that the answers lie within his own body, and that civilization is but a trap for the weak.

Making a Savage Mauler

Savage Maulers tend to be fairly tough, and deal a good deal of damage. Their weaknesses are situations where hitting the enemy in melee is not possible, as they lack any ranged ability.

Abilities: Strength and Constitution are key for this class, improving both attack power and defense, along with a number of special abilities. Dexterity can be useful, and Wisdom will shore up a weak Will save, but a Mauler is neither an intellectual nor a socialite.

Races: Any race can unlearn civilization and unleash their natural potency, but obviously this path caters more to brawny characters than wimpy ones.

Alignment: Any.

Starting Gold: 2d4×10 gp.

Starting Age: "Simple"

Table: The Savage Mauler

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Superior Movement Bonus
Fort Ref Will
1st +1 +2 +2 +0 Naturally Armored, Naturally Armed, Superior Movement +10'
2nd +2 +3 +3 +0 Pounce, Predator's Advantage, Uncanny Dodge +10'
3rd +3 +3 +3 +1 Wild Vigor, Rend, Endurance +10'
4th +4 +4 +4 +1 Improved Grab, Rake, Instinctive Skills +20'
5th +5 +4 +4 +1 +20'
6th +6/+1 +5 +5 +2 Wild Vigor +20'
7th +7/+2 +5 +5 +2 +30'
8th +8/+3 +6 +6 +2 Predator's Advantage +30'
9th +9/+4 +6 +6 +3 Wild Vigor +30'
10th +10/+5 +7 +7 +3 +40'
11th +11/+6/+1 +7 +7 +3 +40'
12th +12/+7/+2 +8 +8 +4 Wild Vigor +40'
13th +13/+8/+3 +8 +8 +4 +50'
14th +14/+9/+4 +9 +9 +4 Predator's Advantage +50'
15th +15/+10/+5 +9 +9 +5 Wild Vigor +50'
16th +16/+11/+6/+1 +10 +10 +5 +60'
17th +17/+12/+7/+2 +10 +10 +5 +60'
18th +18/+13/+8/+3 +11 +11 +6 Wild Vigor +60'
19th +19/+14/+9/+4 +11 +11 +6 +70'
20th +20/+15/+10/+5 +12 +12 +6 Predator's Advantage +70'

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis) Move Silently (Dex), Ride (Dex), Search (Int), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex),

Class Features

All of the following are class features of the Savage Mauler.

Weapon and Armor Proficiency: The Savage Mauler is not proficient with any weapons or armor.

Naturally Armored (Ex): The Savage Mauler's hide rivals steel plate, acting as natural armor for the Mauler and providing an Armor Bonus to AC equal to his Constitution modifier. If the Mauler is permitting, the Mauler's skin can be enchanted just as well as any enchanted armor. This bonus to AC does not stack with the bonus to AC granted by any other ability score, apart from the normal one granted by Dexterity, or if another ability score instead replaces Dexterity.

Naturally Armed (Ex): A Savage Mauler eschews manufactured weapons for the natural abilities of her body. Her primary natural weapons are two claw attacks, both dealing 1d8 damage (with full strength modifier, being primary natural weapons). A Savage Mauler also gains a 1d6 bite attack as a secondary natural weapon. These numbers are for medium Maulers, and may be modified by size category. If the Mauler is wearing armor, even if she is proficient in that armor, she still applies the armor's armor check penalty to attack rolls for her natural attacks.

Superior Movement (Ex): A Savage Mauler learns to bound through the terrain of the wilderness, using his hands just as much as his feet, like any wild animal. As such, a Savage Mauler gets +10 to his base movement speed at first level and every three levels after that (4th, 7th, 10th, etc.). Additionally, the Mauler ignores difficult terrain. Both the extra quickness and the ability to scramble through difficult terrain are lost if the Mauler wears armor, or is carrying any objects in his hands.


Pounce (Ex): From 2nd level onwards, whenever a Savage Mauler makes a charge, it can follow with a full attack, including rake attacks if the creature also has the rake ability.

Predator's Advantage (Ex): Starting at 2nd level, whenever a Savage Mauler makes an opposed roll or other rolls that are compared to each other, he is able to add +2 to his roll. This includes rolls for initiative, rolls for tripping, bull-rushing, some skill checks, grapple checks, etc. The Savage Mauler's instinctive edge over his competition even helps him in some social situations, to a degree. This bonus increases to +4 at level 8, and +6 at level 14, and +8 at level 20.

Uncanny Dodge (Ex): At 2nd level, a Mauler retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Mauler already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.


Wild Vigor (Ex): The life lead by a Mauler is strenuous and brutal. Even more than other classes, the path of a Savage Mauler forces them to grow stronger, faster, and tougher. At 3rd level, 6th, and every multiple of three thereafter, the Savage Mauler increases their Strength, Dexterity, and/or Constitution by a total of three points, distributed as desired.

Rend (Ex): Starting at 3rd level, whenever a Savage Mauler hits with two consecutive claw attacks in a round, she may automatically rend the opponent for extra damage. The rend damage is equal to a claw attack, but with 1 and 1/2 times your Strength Modifier (E.g. A medium-sized level 3 Mauler with strength 18 would rend for 1d8+6).

Endurance (Ex): Toughened to endure more than soft, civilized folks, the Savage Mauler gains the Endurance feat as a bonus feat at third level.


Improved Grab (Ex): To use this ability, the Mauler must hit with a bite attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, he establishes a hold and can make two rake attacks (see below). The Mauler can use this against targets of any size, but otherwise ability is the same as SRD:Improved Grab.

Rake (Ex): When grappling (including a newly started grapple as part of a full attack), the Mauler may make two free claw attacks each round. Note that the Mauler can only use its rake attacks the same turn as starting a grapple when starting the grapple as part of a full attack (including pounces).

Instinctive Skills (Ex): By 4th level, the Mauler learns to trust her instincts over her knowledge when attempting skill checks. Whenever the Mauler rolls for a skill check, she may chose not to apply her skill points, but instead apply a bonus equal to half her Mauler level for class skills, and a quarter of her Mauler level for cross-class skills. When using her instincts this way, the Mauler may class skills as trained, even if she has not put skill points into them.


Things to put in

Leaping Pounce (Ex): Without requiring a jump check, the Mauler can jump her base movement speed any direction. As part of a charge, the Mauler can jump to her target if it is within twice her base movement speed.

Resistant Hide (Ex): The mauler gains damage resistance (DR/-) equal to half of his Constitution modifier.

Mundane Being (Ex): The mauler ignores damage equal to her Constitution modifier from any magical effect that deal damage.

Fearsome Roar (Ex): The mauler can produce a terrifying roar as a swift action. This ability is sonic, mind-affecting, and is a fear effect. The roar affects anyone within 20 feet plus 5' per level who believes the Mauler is hostile towards them. Those affected must make a Will save of DC equal to 10+(level/2)+(Constitution Modifier), or suffer its effects. Affected creatures of HD equal to or greater than the Mauler are Shaken for 2 rounds. Affected creatures with HD less than the Mauler are Shaken for a number of rounds equal to the Mauler's HD, and those with less than half the HD of the Mauler are Frightened for a number of rounds equal to the Mauler's HD. The Mauler may roar as frequently as he desires, but once a creature masters its fear, it will not be affected again.

(Ex):

Evasion, as Rogue.

Mettle.



Instinctive Skills (Ex):

Instinctive Skills (Ex):

Instinctive Skills (Ex):




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