Difference between revisions of "SRD:Hill Giant Dire Wereboar"

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Dire wereboars in [[SRD:Giant Type|giant]] form look much like normal [[SRD:Hill Giant|hill giants]], though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill [[SRD:Giant Type|giant]] and natural lycanthrope with normal ability scores for a hill [[SRD:Giant Type|giant]].
 
Dire wereboars in [[SRD:Giant Type|giant]] form look much like normal [[SRD:Hill Giant|hill giants]], though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill [[SRD:Giant Type|giant]] and natural lycanthrope with normal ability scores for a hill [[SRD:Giant Type|giant]].
  
===COMBAT===
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===Combat===
  
 
Dire wereboars anger quickly. They usually begin a battle in [[SRD:Giant Type|giant]] form, then switch to hybrid form to take advantage of their immense strength in that shape. They like to use their [[SRD:Improved Bull Rush|Improved Bull Rush]] and [[SRD:Improved Sunder|Improved Sunder]] [[SRD:Feats|feats]] to shove opponents around and smash their weapons and shields.
 
Dire wereboars anger quickly. They usually begin a battle in [[SRD:Giant Type|giant]] form, then switch to hybrid form to take advantage of their immense strength in that shape. They like to use their [[SRD:Improved Bull Rush|Improved Bull Rush]] and [[SRD:Improved Sunder|Improved Sunder]] [[SRD:Feats|feats]] to shove opponents around and smash their weapons and shields.

Revision as of 01:59, 21 February 2011

This material is published under the OGL

HILL GIANT DIRE WEREBOAR

Hill Giant Dire Wereboar Giant Form Hill Giant Dire Wereboar Dire Boar Form Hill Giant Dire Wereboar Hybrid Boar Form
Size/Type: Large Giant (Shapechanger) Large Giant (Shapechanger) Large Giant (Shapechanger)
Hit Dice: 12d8+51 plus 7d8+49 (185 hp) 12d8+51 plus 7d8+49 (185 hp) 12d8+51 plus 7d8+49 (185 hp)
Initiative: –1 –1 –1
Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. 40 ft. (8 squares) 40 ft. (8 squares)
Armor Class: 22 (–1 size, –1 Dex, +11 natural, +3 hide armor),, touch 8, flat-footed 22 16 (–1 size, –1 Dex, +8 natural),, touch 8, flat-footed 16 19 (–1 size, –1 Dex, +11 natural),, touch 8, flat-footed 19
Base Attack/Grapple: +14/+25 +14/+33 +14/+33
Attack: greatclub +21 melee (2d8+10) or slam +20 melee (1d4+7) or rock +12 ranged (2d6+7) Gore +28 melee (1d8+22) greatclub +29 melee (2d8+22) or claw +28 melee (1d6+15)
Full Attack: greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7) Gore +28 melee (1d8+22) greatclub +29 melee (2d8+22) and gore +23 melee (1d8+7); or 2 claws +28 melee (1d6+15) and gore +23 melee (1d8+7)
Space/Reach: 10 ft./10 ft. 10 ft./5 ft. 10 ft./10 ft.
Special Attacks: Rock throwing Curse of lycanthropy Curse of lycanthropy
Special Qualities: Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Saves: Fort +17, Ref +8, Will +12 Fort +20, Ref +8, Will +12 Fort +20, Ref +8, Will +12
Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 12, Cha 7 Str 41, Dex 8, Con 25, Int 6, Wis 12, Cha 7 Str 41, Dex 8, Con 25, Int 6, Wis 12, Cha 7
Skills: Climb +10, Jump +10, Listen +10, Spot +12 Climb +18, Jump +22, Listen +10, Spot +12 Climb +18, Jump +22, Listen 10, Spot +12
Feats: AlertnessB, Cleave, Endurance, Improved Bull Rush, Improved Sunder, Iron WillB, Power Attack, Weapon Focus (greatclub) (same as giant form) (same as giant form)
Environment: Temperate hills Temperate hills Temperate hills
Organization: Solitary, pair, brood (3–4), or troupe (2–4 plus 1–4 dire boars) (same as giant form) (same as giant form)
Challenge Rating: 11 11 11
Treasure: Standard Standard Standard
Alignment: Always neutral Always neutral Always neutral
Advancement: By character class By character class By character class
Level Adjustment: +7 +7 +7

Dire wereboars in giant form look much like normal hill giants, though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill giant and natural lycanthrope with normal ability scores for a hill giant.

Combat

Dire wereboars anger quickly. They usually begin a battle in giant form, then switch to hybrid form to take advantage of their immense strength in that shape. They like to use their Improved Bull Rush and Improved Sunder feats to shove opponents around and smash their weapons and shields.

Alternate Form (Su): A dire wereboar can assume a bipedal hybrid form or the form of a dire boar.

Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a dire wereboar’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Ferocity (Ex): A dire wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

See Wikipedia Entry:



Back to Main PageSystem Reference DocumentCreatures

AlignmentAlways neutral +
Challenge Rating11 +
EnvironmentTemperate hills +
Level Adjustment+7 +
SizeLarge +
SubtypeShapechanger +
TitleHill Giant Dire Wereboar +
TypeGiant +