Difference between revisions of "Fluteknife (3.5e Equipment)"
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Latest revision as of 02:12, 19 September 2012
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Fluteknife
Exotic Light Thrown Melee
Cost: | 1 gp |
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Damage (Small): | 1d3 |
Damage (Medium)1: | 1d4 |
Critical: | x2 |
Range Increment: | 10' |
Weight2: | 1 lbs |
Type3: | Piercing
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1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The fluteknife is a weapon favored by assassins. It is crafted to resemble a small stick or flute, which conceals a well hidden blade inside a hollowed out portion. These blades are extremely thin and light so that they can be thrown easily. Fluteknives are often coated with poison. All fluteknives are made out of an extremely light wood, such as bamboo. Flutes with this application are usually somewhat playable, but only have a limited degree of pitches.
A fluteknife grants you a +10 bonus on all Disguise checks made to pass it off as a normal object. It also grants a +2 bonus on any sleight of hand checks made to palm the weapon. If a fluteknife is thrown against a flat-footed opponent, it inflicts +1 damage.
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