Difference between revisions of "Anhydrous Shell (3.5e Power)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{author |author_name=Eiji-kun |date_created=7-4-12 |status=Complete |balance=Moderate }} <onlyinclude>{{3.5e Power |name=Anhydrous Shell |disc=Metacreativity |desc=Creation ...")
 
Line 14: Line 14:
 
|time=1 standard action
 
|time=1 standard action
 
|range=Personal
 
|range=Personal
|dur=1 minute/level (D)
+
|dur=1 minute/level (D); see text
 
|tsea=e
 
|tsea=e
 
|subj=5 foot radius shell of dust around self
 
|subj=5 foot radius shell of dust around self
Line 26: Line 26:
  
 
If a creature is reduced to 0 [[Dex]] or 0 hp by this power, it immediately crystalizes completely, as if affected by ''[[SRD:Crystallize
 
If a creature is reduced to 0 [[Dex]] or 0 hp by this power, it immediately crystalizes completely, as if affected by ''[[SRD:Crystallize
|crystallize]]''.  For creatures primarily made of liquid such as water elementals and most oozes, the power is much more dangerous.  A failed save will immediately crystallize the subject, with normal damage and ability damage on a successful save.
+
|crystallize]]''.  This aspect is instanteous and does not vanish after the duration expires.  For creatures primarily made of liquid such as water elementals and most oozes, the power is much more dangerous.  A failed save will immediately crystallize the subject, with normal damage and ability damage on a successful save.
 +
 
 +
If coming into contact with a body of water, it will negate the presence of any water it touches (leaving a 5 foot radius bubble of air if submerged) and turning the contact point of water into crystal sand.  This does not grant concealment.  The sand does not build up fast enough to inhibit movement, even if completely submerged for extended periods of time.
  
 
'''Augment:'''  For every two additional power points you spend, the DC rises by +1.
 
'''Augment:'''  For every two additional power points you spend, the DC rises by +1.

Revision as of 08:24, 4 July 2012

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 7-4-12
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Anhydrous Shell
Metacreativity [Creation]
Level: Psion/Wilder 5
Display: Material
Manifesting Time: 1 standard action
Range: Personal
Effect: 5 foot radius shell of dust around self
Duration: 1 minute/level (D); see text
Saving Throw: Fortitude partial; see text
Power Resistance: Yes
Power Points: 9


You summon a swirling thin dust around your body which stretches out in a 5 foot aura around you. The dust is harmless to you, but any creatures that enter the area or creatures attacking you with non-reach, unarmed, or natural attacks have their liquids dessicated away, the dust bonding with water in their bodies and turning into a hard crystaline substance. They take 5d6 points of damage and 1d8 points of Dexterity damage with a Fortitude save for half damage and negating the ability damage. A creature only takes damage from this effect once a round, no matter how many times they attack.

If a creature is reduced to 0 Dex or 0 hp by this power, it immediately crystalizes completely, as if affected by [[SRD:Crystallize |crystallize]]. This aspect is instanteous and does not vanish after the duration expires. For creatures primarily made of liquid such as water elementals and most oozes, the power is much more dangerous. A failed save will immediately crystallize the subject, with normal damage and ability damage on a successful save.

If coming into contact with a body of water, it will negate the presence of any water it touches (leaving a 5 foot radius bubble of air if submerged) and turning the contact point of water into crystal sand. This does not grant concealment. The sand does not build up fast enough to inhibit movement, even if completely submerged for extended periods of time.

Augment: For every two additional power points you spend, the DC rises by +1.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

Article BalanceModerate +
AuthorEiji-kun +
DescriptorCreation +
DisciplineMetacreativity +
Identifier3.5e Power +
LevelPsion/Wilder 5 +
Rated ByAarnott +
RatingRating Pending +
SummaryThe dust which surrounds your body reacts poorly to liquids, dessicating anything in range (including creatures). +
TitleAnhydrous Shell +