Difference between revisions of "Chance (3.5e Cleric Domain)"
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<onlyinclude>{{3.5e Cleric Domain | <onlyinclude>{{3.5e Cleric Domain | ||
|name=Chance | |name=Chance | ||
− | |summary=The domain for | + | |summary=The domain for taking risks, and hedging your bets. |
|desc= | |desc= | ||
|power=When rolling to determine the effect of a spell with variable effects, you or targets who are affected by the spell roll twice and you choose which of those rolls is the actual outcome. Saving throws, attack rolls, or damage rolls cannot be rerolled in this fashion, only rolls that determine the spell‘s effect when successful casting has already been established. | |power=When rolling to determine the effect of a spell with variable effects, you or targets who are affected by the spell roll twice and you choose which of those rolls is the actual outcome. Saving throws, attack rolls, or damage rolls cannot be rerolled in this fashion, only rolls that determine the spell‘s effect when successful casting has already been established. |
Revision as of 16:14, 24 January 2013
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Chance Domain
The domain for taking risks, and hedging your bets.
Granted Powers
When rolling to determine the effect of a spell with variable effects, you or targets who are affected by the spell roll twice and you choose which of those rolls is the actual outcome. Saving throws, attack rolls, or damage rolls cannot be rerolled in this fashion, only rolls that determine the spell‘s effect when successful casting has already been established.
Chance Domain Spells
- entropic shield
- blur
- song of discord
- shadow conjuration
- spell turning
- prismatic spray
- mass insanity
- prismatic sphere
- shades
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
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