Difference between revisions of "Dazing Smite (3.5e Maneuver)"
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T.G. Oskar (talk | contribs) (Created page with " {{author |author_name=T.G. Oskar |date_created=January 21, 2013 |status=Complete |balance=High }} <onlyinclude>{{3.5e Maneuver |name=Dazing Smite |discipline=Champion's Migh...") |
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|fluff=You invoke the power of the gods when making your attack, striking the creature’s head with its might. The force of the attack halts the creature in its tracks. | |fluff=You invoke the power of the gods when making your attack, striking the creature’s head with its might. The force of the attack halts the creature in its tracks. | ||
|text=As part of initiating this maneuver, you must execute a smite. If the attack hits, your foe must make a [[Fortitude]] save with a [[DC]] equal to 12 + your [[Strength]] or [[Charisma]] modifier (whichever is higher) or become [[SRD:Dazed|dazed]] for 1 round, plus 1 round for every four initiator levels (2 rounds at 5th, 3 rounds at 9th, and so on), in addition to the normal benefits of a smite. | |text=As part of initiating this maneuver, you must execute a smite. If the attack hits, your foe must make a [[Fortitude]] save with a [[DC]] equal to 12 + your [[Strength]] or [[Charisma]] modifier (whichever is higher) or become [[SRD:Dazed|dazed]] for 1 round, plus 1 round for every four initiator levels (2 rounds at 5th, 3 rounds at 9th, and so on), in addition to the normal benefits of a smite. | ||
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Latest revision as of 02:27, 15 July 2013
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Champion's Might (Strike) | |
Level: | 2 |
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Prerequisite: | Smite class feature |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Target: | One creature |
Duration: | 1 round/4 levels |
Saving Throw: | Fortitude negates |
As part of initiating this maneuver, you must execute a smite. If the attack hits, your foe must make a Fortitude save with a DC equal to 12 + your Strength or Charisma modifier (whichever is higher) or become dazed for 1 round, plus 1 round for every four initiator levels (2 rounds at 5th, 3 rounds at 9th, and so on), in addition to the normal benefits of a smite.
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Facts about "Dazing Smite (3.5e Maneuver)"
Article Balance | High + |
Author | T.G. Oskar + |
Discipline | Champion's Might + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Creature affected by smite must succeed on Will save or become dazed for 1 round/4 initiator levels. + |
Title | Dazing Smite + |
Type | Strike + |