Difference between revisions of "Talk:Tremors (3.5e Spell)"
From Dungeons and Dragons Wiki
HarrowedMind (talk | contribs) |
(→Comments) |
||
Line 19: | Line 19: | ||
:::::I would personally suggest cutting the damage in half (1d6/2 levels rounded up, or 1d6 + 1d6/2 levels above first if you want to rephrase it that way). That way, it still causes its effect and damage, but said damage is too low to be worth applying metamagic. Considering the untyped damage, terrain effects and scaling range, that would make the spell a worthwhile option at all levels, although not exactly a main weapon. It's pretty much my policy when it comes to status effect + damage spells, to be honest. Although, in this case, the spell might still be just a tad too strong for its level, not much. [[User:HarrowedMind|-HarrowedMind]] ([[User talk:HarrowedMind|talk]]) 23:23, 2 February 2015 (UTC) | :::::I would personally suggest cutting the damage in half (1d6/2 levels rounded up, or 1d6 + 1d6/2 levels above first if you want to rephrase it that way). That way, it still causes its effect and damage, but said damage is too low to be worth applying metamagic. Considering the untyped damage, terrain effects and scaling range, that would make the spell a worthwhile option at all levels, although not exactly a main weapon. It's pretty much my policy when it comes to status effect + damage spells, to be honest. Although, in this case, the spell might still be just a tad too strong for its level, not much. [[User:HarrowedMind|-HarrowedMind]] ([[User talk:HarrowedMind|talk]]) 23:23, 2 February 2015 (UTC) | ||
+ | |||
+ | ::::::DIRE BUMP. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 10:45, 14 June 2017 (MDT) |
Latest revision as of 16:45, 14 June 2017
Instantaneous until dispelled?[edit]
Duration: Instantaneous + In addition, all squares affected by this spell become difficult terrain until dispelled. ??? Wildmage Talk 21:24, 22 May 2012 (UTC)
- It's in instantaneous effect in terms of dealing damage; the difficult terrain bit is separate and permanent, but secondary enough that I felt it not sufficient to change the duration for. I removed the part about being dispelled; it was silly to include. - TG Cid 22:01, 22 May 2012 (UTC)
Comments[edit]
Permanent terrain modification and knocking people on their ass is fine, but full scaling damage on top out to that distance seems odd for a 2. - Tarkisflux Talk 22:50, 13 September 2012 (UTC)
- Emphasis here, with big bold text. Metamagic is a thing you know. -- Eiji-kun (talk) 02:06, 31 January 2015 (UTC)
- Without scaling damage, though, what exactly would metamagic be able to do. Whatever little boost of 1.5 times the base or maxing it would provide would in all likelihood be inconsequential given the amount of spell levels you would have to boost it. If you take away the damage, the incentive to metamagic it is, in my opinion, reduced unless you are expanding the area or something like that. The reason being that the numerical addition of damage would become very small.
- That said, I am OK with reducing the damage or even removing it entirely, with perhaps the only people taking damage being the burrowing targets. The latter scenario, however, means that the spell does absolutely nothing to flying enemies, which isn't necessarily bad given that it's level 2 but fly already makes you immune to a host of other crap. So if I was going to change the damage, how does 1 per caster level sound? - TG Cid (talk) 03:02, 2 February 2015 (UTC)
- 1 per CL is so small (and terrible when you get it) you might as well just got with a fixed damage of 3d6 or whatever and call it done. Less against flying creatures if you want, but I always thought the flying target was hard to conceive anyway so I wouldn't be sad about it just dying. You could also make this even better against burrowing creatures as a tradeoff, and have it bring them to the surface if they failed the save. - Tarkisflux Talk 07:26, 2 February 2015 (UTC)
- I would personally suggest cutting the damage in half (1d6/2 levels rounded up, or 1d6 + 1d6/2 levels above first if you want to rephrase it that way). That way, it still causes its effect and damage, but said damage is too low to be worth applying metamagic. Considering the untyped damage, terrain effects and scaling range, that would make the spell a worthwhile option at all levels, although not exactly a main weapon. It's pretty much my policy when it comes to status effect + damage spells, to be honest. Although, in this case, the spell might still be just a tad too strong for its level, not much. -HarrowedMind (talk) 23:23, 2 February 2015 (UTC)