Difference between revisions of "Ooze Encasement (3.5e Equipment)"
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Living Ooze which developed toward a more symbiotic relationship. Protecting the wearer in exchange for feeding. | Living Ooze which developed toward a more symbiotic relationship. Protecting the wearer in exchange for feeding. | ||
− | Ooze Encasements are produced by convincing an Ooze to limit its own feeding. This is done with a DC 20 Knowledge Alchemy check in order to alter the alchemical processes of the Ooze. Creating a mesh or padding shape depending on armor replicated. These Ooze feed off of the wearer's secretions requiring the wearing to have some sort of secretions, most often being sweat. Creatures without such secretions, such as undead or constructs, are treated by the Ooze as objects and are not encased protectively. | + | Ooze Encasements are produced by convincing an Ooze to limit its own feeding. This is done with a DC 20 Knowledge Alchemy check in order to alter the alchemical processes of the Ooze. Creating a mesh or padding shape depending on armor replicated. These Ooze feed off of the wearer's secretions requiring the wearing to have some sort of secretions, most often being sweat. Creatures without such secretions, such as undead or constructs, are treated by the Ooze as objects and are not encased protectively. |
Ooze Encasement can be formed to mimic that of a type of armor. The ooze will provide the wearer with DR/slashing or piercing dependent on the type of armor being replicated as the Ooze softens the impact of these strikes. DR 3 for light. DR 5 for Medium. DR 10 for heavy.The Ooze causes less resistance than normal armor and reduces the Armor Check Penalty by 2. It forms to the wearer and does not resist movement. Magic coursing through the body worries the Ooze into shuffling increasing Arcane Spell Failure chance by 20%. The ooze provides the armor with a specific bonus effect based on the type of Ooze used to make the armor. | Ooze Encasement can be formed to mimic that of a type of armor. The ooze will provide the wearer with DR/slashing or piercing dependent on the type of armor being replicated as the Ooze softens the impact of these strikes. DR 3 for light. DR 5 for Medium. DR 10 for heavy.The Ooze causes less resistance than normal armor and reduces the Armor Check Penalty by 2. It forms to the wearer and does not resist movement. Magic coursing through the body worries the Ooze into shuffling increasing Arcane Spell Failure chance by 20%. The ooze provides the armor with a specific bonus effect based on the type of Ooze used to make the armor. |
Revision as of 08:06, 30 March 2015
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Ooze Encasement
Living Ooze which developed toward a more symbiotic relationship. Protecting the wearer in exchange for feeding.
Ooze Encasements are produced by convincing an Ooze to limit its own feeding. This is done with a DC 20 Knowledge Alchemy check in order to alter the alchemical processes of the Ooze. Creating a mesh or padding shape depending on armor replicated. These Ooze feed off of the wearer's secretions requiring the wearing to have some sort of secretions, most often being sweat. Creatures without such secretions, such as undead or constructs, are treated by the Ooze as objects and are not encased protectively.
Ooze Encasement can be formed to mimic that of a type of armor. The ooze will provide the wearer with DR/slashing or piercing dependent on the type of armor being replicated as the Ooze softens the impact of these strikes. DR 3 for light. DR 5 for Medium. DR 10 for heavy.The Ooze causes less resistance than normal armor and reduces the Armor Check Penalty by 2. It forms to the wearer and does not resist movement. Magic coursing through the body worries the Ooze into shuffling increasing Arcane Spell Failure chance by 20%. The ooze provides the armor with a specific bonus effect based on the type of Ooze used to make the armor.
Generic | No Price Increase |
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No special properties | |
Black Pudding | Price Increased by 4,000gp |
Adhesive | +2 on grapple checks |
Gelatinous Cube | Price Increased by 15,000gp |
Paralysis | Every round of grappling, all others in grapple need to make a DC 20 Fortitude save or become paralyzed for 2d6 rounds. |
Grey Ooze | Price Increased by 400gp |
Clear Body | +4 to Sleight of Hand Checks made to hide the armor. |
Ochre Jelly | Price Increased by 1,600gp |
Sticky | +4 to climb checks while worn. |
Ooze Encasement has 20 hit points per inch of thickness and hardness 0.
Type of Ooze Encasement | Item Cost Modifier |
---|---|
Light Armor | +1,000gp |
Medium Armor | +4,000gp |
Heavy Armor | +9,000gp |
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