Difference between revisions of "Mechanic (3.5e NPC Class)"

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{{3.5e Class Data
 
{{3.5e Class Data
|summary=A mechanic fix and build objects, vehicle and whatnot.
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|summary=A mechanic fixes and builds objects, vehicles and whatnot.
 
|minlevel=1
 
|minlevel=1
 
|ability=Other
 
|ability=Other
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== Mechanic==
 
== Mechanic==
  
A mechanic is a somewhat simple job, relying more on knack and training they craft and repair things, usually for a fee. They usually rely on workshop, garage and fully stashed workplace to make the best out of their skill. They differ from [[Builder (3.5e NPC Class)|Builder]] as they focus on smaller tasks such as maintenance and are completely non-magical.
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A mechanic is a somewhat simple job, relying more on knack and training they craft and repair things, usually for a fee. They usually rely on a workshop, garage and fully stashed workplace to make the best out of their skill. They differ from [[Builder (3.5e NPC Class)|Builder]] as they focus on smaller tasks such as maintenance and are completely non-magical.
  
 
===Making a Mechanic===
 
===Making a Mechanic===
  
'''Abilities:''' Mechanics usually rely on several ability score, [[Intelligence]] increase their skills and relevant skill checks, [[Strength]] allow them to carry heavy things and [[Charisma]] allow them to negotiate good prices.
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'''Abilities:''' Mechanics usually rely on several ability scores, [[Intelligence]] increase their skills and relevant skill checks, [[Strength]] allow them to carry heavy things and [[Charisma]] allow them to negotiate good prices.
  
'''Races:''' Dwarves, Gnomes and Humans make most of the mechanics. However any races can pretty much become a mechanic with little problem.
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'''Races:''' Dwarves, Gnomes and Humans make most of the mechanics. However, any race can pretty much become a mechanic with little problem.
  
 
'''Alignment:''' Any
 
'''Alignment:''' Any
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|ref=Good
 
|ref=Good
 
|will=Poor
 
|will=Poor
|special1=[[#Bonus Feat|Bonus Feat]], [[#Use Mechanical Device|Use Mechanical Device]]
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|special1=[[#Quality Fix|Quality Fix]], [[#Mechanical Expertise|Mechanical Expertise]]
 
|special2=[[#Trapfinding|Trapfinding]]
 
|special2=[[#Trapfinding|Trapfinding]]
|special3=[[#Bonus Feat|Bonus Feat]]
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|special3=[[#Handyman|Handyman]]
|special4=[[#Quick Crafting|Quick Crafting]], [[#Quick Fix|Quick Fix]]
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|special4=[[#Quick Crafting|Quick Crafting]]
 
|special5=  
 
|special5=  
|special6=[[#Bonus Feat|Bonus Feat]]
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|special6=
 
|special7=
 
|special7=
 
|special8=
 
|special8=
|special9=
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|special9=[[#Bonus Feat|Bonus Feat]]
 
|special10=[[#Daily Job|Daily Job]]
 
|special10=[[#Daily Job|Daily Job]]
|special11=
 
|special12=[[#Bonus Feat|Bonus Feat]]
 
 
|skillpoints=6
 
|skillpoints=6
 
|skills=
 
|skills=
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Use Magic Device,  
 
Use Magic Device,  
 
Use Psionic Device,  
 
Use Psionic Device,  
Use Rope
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Use Rope}}
}}
 
 
====Class Features====
 
====Class Features====
  
 
All of the following are class features of the Mechanic.
 
All of the following are class features of the Mechanic.
  
'''Weapon and Armor Proficiency:''' A Mechanic is proficient with all simple weapons as well as the [[Bonesaw (3.5e Equipment)|Bonesaw]], [[Blunderbuss, Variant (3.5e Equipment)|Blunderbuss]], [[Combat Shovel (3.5e Equipment)|Combat Shovel]], [[Combat Spade (3.5e Equipment)|Combat Spade]], [[SRD:Gnome Hooked Hammer|Gnome Hooked Hammer]], [[Great Mace (3.5e Equipment)|Great Mace]], [[SRD:Light Hammer|Light Hammer]], [[Military Light Mace (3.5e Equipment)|Military Light Mace]], [[Military Heavy Mace (3.5e Equipment)|Military Heavy Mace]], [[SRD:Warhammer|Warhammer]] and all martial crossbows and firearms.
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'''Weapon and Armor Proficiency:''' A Mechanic is proficient with all simple weapons as well as the [[Bonesaw (3.5e Equipment)|Bonesaw]], [[Combat Shovel (3.5e Equipment)|Combat Shovel]], [[Combat Spade (3.5e Equipment)|Combat Spade]], [[SRD:Gnome Hooked Hammer|Gnome Hooked Hammer]], [[Great Mace (3.5e Equipment)|Great Mace]], [[SRD:Light Hammer|Light Hammer]], [[Military Light Mace (3.5e Equipment)|Military Light Mace]], [[Military Heavy Mace (3.5e Equipment)|Military Heavy Mace]], [[SRD:Warhammer|Warhammer]] and all martial crossbows and firearms.
 
 
A mechanics is proficient with light armor and medium armor as well as all shields (except tower shields).
 
 
 
'''{{Anchor|Bonus Feat}}:''' A 1st, 3rd, 6th and each 6 level thereafter the Mechanic gain a bonus feat from the following list: [[Device Knowledge (3.5e Feat)|Device Knowledge]], [[Efficient Crafting (3.5e Feat)|Efficient Crafting]], [[Handyman (3.5e Feat)|Handyman]], [[SRD:Skill Focus|Skill Focus]] (Knowledge Engineering), [[Mundane Crafter (3.5e Feat)|Mundane Crafter]], [[Skill Tool Optimization (3.5e Feat)|Skill Tool Optimization]] or [[Weaponize Tool (3.5e Feat)|Weaponize Tool]].
 
  
She must meet the prerequisite of the feat as normal.
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A mechanic is proficient with light armor and medium armor as well as all shields (except tower shields).
 
   
 
   
'''{{Anchor|Use Mechanical Device}} {{Ex}}:''' A Mechanic is a natural with machines, gaining "Use Mechanical Device", a unique skill that allows the roboticist to identify and operate machines whose function is unknown to her. It is similar to a Use Magic Device check, but is her class level + her Int modifier, and having 5 ranks in Knowledge: Engineering gives a +2 synergy bonus to her roll.
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'''{{Anchor|Quality Fix}} {{Ex}}:''' A mechanic is skilled at repairing broken or damaged goods. She can repair restore 1 hit point per class level to a damaged object or building for each hour of work, doing so requires a successful DC 20 appropriated [[SRD:Craft Skill|Craft]] check. Additionally a mechanic counts as having the [[Craft Construct (3.5e Feat)|Craft Construct]] for the purpose of repairing damaged or destroyed constructs, if she has the feat she repairs them at twice the normal rate.
  
As a general rule, DC 10 is for simple, unknown devices such as a gun, a simple vehicle, or determining what exposed gears and wires connect to. DC 20 is for complex devices, such as trying to drive a car, operating a machine with three or more complex functions, determining where gears or wires go with only indirect or partial evidence, or understanding what a complex machine does (but not how it does it). DC 30 is for really complicated devices, alien technologies, machines with non-visible parts (such as many microscopic electronics), or extremely multifunctional items.
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'''{{Anchor|Mechanical Expertise}} {{Ex}}:''' A Mechanic adds half her class level as a bonus on on [[SRD:Craft Skill|Craft]], [[SRD:Disable Device|Disable Device]] and [[SRD:Knowledge Skill|Knowledge]] (Engineering) checks.
  
Checks to see if she knows what it is off the bat take no longer than a Knowledge check, but checks to figure out what something does generally take 1 minute of study. Checks can be rushed to 1 round by increasing the DC by +10.
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'''{{Anchor|Trapfinding}} {{Ex}}:''' A 2nd level Mechanic's ability to work with machine and mechanism work in her favor, she gain trapfinding as a [[SRD:Rogue|Rogue]] of her level.
  
A Mechanic may use this ability instead of [[SRD:Disable Device Skill|Disable Device]] for all purpose and count as her class +3 as ranks in Disable Device for the purpose of prerequisites.
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'''{{Anchor|Handyman}} {{Ex}}:''' A 3rd level mechanic halves the penalties for not having the proper tools to do a job. If she has [[SRD:Masterwork Tool|Masterwork Tool]] she increases the circumstance bonus they grant by +1. This bonus only applies on skills which require tools to properly use.
 
 
'''{{Anchor|Trapfinding}} {{Ex}}:''' A 2nd level Mechanic's ability to work with machine and mechanism work in her favor, she gain trapfinding as a [[SRD:Rogue|Rogue]] of her level.
 
  
 
'''{{Anchor|Quick Crafting}} {{Ex}}:''' A 4th level Mechanic is very effective at crafting things, when crafting within a workshop, garage or factory fitted with all the tool she need she count the price of any items she craft in platinum rather than silver for the purpose of determining how long it take to craft.
 
'''{{Anchor|Quick Crafting}} {{Ex}}:''' A 4th level Mechanic is very effective at crafting things, when crafting within a workshop, garage or factory fitted with all the tool she need she count the price of any items she craft in platinum rather than silver for the purpose of determining how long it take to craft.
  
'''{{Anchor|Quick Fix}} {{Ex}}:''' A 4th level mechanic can fix a [[Broken (3.5e Condition)|Broken]] item much more quickly than normal, she only need to spend 1 minute of work per 1 hit point of the item. If she has a full workplace alongside tool she only need to spend 1 minutes per 5 hit points instead.
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'''{{Anchor|Daily Job}} {{Ex}}:''' A 10th level Mechanic does not need to spend more than 8 hours crafting or repairing any non-building mundane items. She can essentially finish almost any project in 8 hours. This ability only works when the mechanic is in a workshop or otherwise fully outfitted with a workplace and tools.
 
 
'''{{Anchor|Daily Job}} {{Ex}}:''' A 10th level Mechanic do not need to spend more than 8 hours for crafting or repairing any non-building mundane items. She can essentially finish almost any project in 8 hours. This ability only work when the mechanic is in a workshop or otherwise fully outfitted with a workplace and tools.
 
  
  

Revision as of 22:21, 2 June 2021

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Author: Leziad (talk)
Date Created: 25th November 2016
Status: Finished
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A mechanic fixes and builds objects, vehicles and whatnot.

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1



Other Other

Mechanic

A mechanic is a somewhat simple job, relying more on knack and training they craft and repair things, usually for a fee. They usually rely on a workshop, garage and fully stashed workplace to make the best out of their skill. They differ from Builder as they focus on smaller tasks such as maintenance and are completely non-magical.

Making a Mechanic

Abilities: Mechanics usually rely on several ability scores, Intelligence increase their skills and relevant skill checks, Strength allow them to carry heavy things and Charisma allow them to negotiate good prices.

Races: Dwarves, Gnomes and Humans make most of the mechanics. However, any race can pretty much become a mechanic with little problem.

Alignment: Any

Starting Gold: 100 gold

Starting Age: Simple

Table: The Mechanic

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 Quality Fix, Mechanical Expertise
2nd +1 +3 +3 +0 Trapfinding
3rd +2 +3 +3 +1 Handyman
4th +3 +4 +4 +1 Quick Crafting
5th +3 +4 +4 +1
6th +4 +5 +5 +2
7th +5 +5 +5 +2
8th +6/+1 +6 +6 +2
9th +6/+1 +6 +6 +3 Bonus Feat
10th +7/+2 +7 +7 +3 Daily Job
11th +8/+3 +7 +7 +3
12th +9/+4 +8 +8 +4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Engineering) (Int), Listen (Wis), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Mechanic.

Weapon and Armor Proficiency: A Mechanic is proficient with all simple weapons as well as the Bonesaw, Combat Shovel, Combat Spade, Gnome Hooked Hammer, Great Mace, Light Hammer, Military Light Mace, Military Heavy Mace, Warhammer and all martial crossbows and firearms.

A mechanic is proficient with light armor and medium armor as well as all shields (except tower shields).

Quality Fix (Ex): A mechanic is skilled at repairing broken or damaged goods. She can repair restore 1 hit point per class level to a damaged object or building for each hour of work, doing so requires a successful DC 20 appropriated Craft check. Additionally a mechanic counts as having the Craft Construct for the purpose of repairing damaged or destroyed constructs, if she has the feat she repairs them at twice the normal rate.

Mechanical Expertise (Ex): A Mechanic adds half her class level as a bonus on on Craft, Disable Device and Knowledge (Engineering) checks.

Trapfinding (Ex): A 2nd level Mechanic's ability to work with machine and mechanism work in her favor, she gain trapfinding as a Rogue of her level.

Handyman (Ex): A 3rd level mechanic halves the penalties for not having the proper tools to do a job. If she has Masterwork Tool she increases the circumstance bonus they grant by +1. This bonus only applies on skills which require tools to properly use.

Quick Crafting (Ex): A 4th level Mechanic is very effective at crafting things, when crafting within a workshop, garage or factory fitted with all the tool she need she count the price of any items she craft in platinum rather than silver for the purpose of determining how long it take to craft.

Daily Job (Ex): A 10th level Mechanic does not need to spend more than 8 hours crafting or repairing any non-building mundane items. She can essentially finish almost any project in 8 hours. This ability only works when the mechanic is in a workshop or otherwise fully outfitted with a workplace and tools.



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Leziad's Homebrew (4522 Articles)
Leziadv
Article BalanceModerate +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e NPC Class +
Length10 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Use Rope +
Skill Points6 +
SummaryA mechanic fixes and builds objects, vehicles and whatnot. +
TitleMechanic +
Will Save ProgressionPoor +