Difference between revisions of "Monsterslayer (3.5e Class)"

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|special5=[[#Dark Avenger|Dark Avenger +4]]
 
|special5=[[#Dark Avenger|Dark Avenger +4]]
 
|special6=[[#Secret of Steel|Secret of Steel]]
 
|special6=[[#Secret of Steel|Secret of Steel]]
|special7=[[#The Oath|The Oath]]
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|special7=[[#The Oath|2nd Oath]]
 
|special8=[[#Revelation|Revelation]]  
 
|special8=[[#Revelation|Revelation]]  
 
|special9=[[#Black Arrows|Black Arrows]]
 
|special9=[[#Black Arrows|Black Arrows]]
 
|special10=[[#Dark Avenger|Dark Avenger +6]]
 
|special10=[[#Dark Avenger|Dark Avenger +6]]
 
|special11=[[#Secret of Steel|Secret of Steel]]
 
|special11=[[#Secret of Steel|Secret of Steel]]
|special12=[[#The Oath|The Oath]]
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|special12=[[#The Oath|3rd Oath]]
 
|special13=[[#Revelation|Revelation]]
 
|special13=[[#Revelation|Revelation]]
 
|special14=[[#Armor of the Gods|Armor of the Gods]]
 
|special14=[[#Armor of the Gods|Armor of the Gods]]
 
|special15=[[#Dark Avenger|Dark Avenger +8]]
 
|special15=[[#Dark Avenger|Dark Avenger +8]]
 
|special16=[[#Secret of Steel|Secret of Steel]]
 
|special16=[[#Secret of Steel|Secret of Steel]]
|special17=[[#The Oath|The Oath]]
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|special17=[[#The Oath|4th Oath]]
 
|special18=[[#Revelation|Revelation]]
 
|special18=[[#Revelation|Revelation]]
 
|special19=[[#The Warrior's Prayer|The Warrior's Prayer]]
 
|special19=[[#The Warrior's Prayer|The Warrior's Prayer]]
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At 6th level and every five levels thereafter (11th and 17th level) the monsterslayer picks a new secret of steel she knows and can use.
 
At 6th level and every five levels thereafter (11th and 17th level) the monsterslayer picks a new secret of steel she knows and can use.
  
'''{{Anchor|The Oath}} {{Ex}}:''' At 2nd level, a monsterslayer gains the ability to call the slayers Oath on a creature that she have [[#Dark Avenger|Dark Avenger]] bonus against.
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'''{{Anchor|The Oath}} {{Ex}}:''' At 2nd level, a monsterslayer gains the ability to call the slayers Oath on a monster that she have [[#Dark Avenger|Dark Avenger]] bonus against, the oath must be from the [[#Table: Slayers Oath|Table: Slayers Oath]]
  
The Oath is activ until the monsterslayer or the creature is dead, if the monsterslayer have to many oaths active she can't gain any more levels in monsterslayer, see [[#Ex-Monsterslayers|Ex-Monsterslayers]].
+
By using a [[SRD:Standard_Actions|Standard Actions]] to loudly proclaim a Oath from [[#Table: Slayers Oath|Table: Slayers Oath]] on a legal target that can hear her it takes effect.
  
At 3nd level the monsterhunter select a Oath bonus from among those given on [[#Table: Oath Bonus|Table: Oath Bonus]], this bonus she gains against any creature she have called The Oath on.  
+
The Oath is activ until the monsterslayer or the monster is dead, if the monsterslayer have to many oaths active she can't gain any more levels in monsterslayer, see [[#Ex-Monsterslayers|Ex-Monsterslayers]].
  
At 7th level and every five levels thereafter (12th and 17th level) the monsterslayer choses a ekstra oath bonus and applies them all against any creature she have called The Oath on.
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At 7th level the monsterslayer can call 2 different oaths on the same monster.
 +
 
 +
At 12th level the monsterslayer can call 3 different oaths on the same monster.
 +
 
 +
At 12th level the monsterslayer can call 4 different oaths on the same monster.
  
 
{|  class="zebra d20"
 
{|  class="zebra d20"
 
|-
 
|-
|+{{Anchor|Table: Oath Bonus}}
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|+{{Anchor|Table: Slayers Oath}}
 
|-
 
|-
 
!'''Oath '''||'''Bonus '''
 
!'''Oath '''||'''Bonus '''
 
|-
 
|-
|I will stand my ground!||something something
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|I will stand my ground!||The Monsterslayer gets a bonus to resist [[SRD:Bull Rush|Bull Rush]], [[SRD:Disarm|Disarm]] and [[SRD:Grapple|Grapple]] attacks from the Oath target monster against her, the bonus is equal to half her level in monsterslayer.
 +
The Oath target monster always provokes a attack of opportunity when it enter a threatened square of the monsterslayer.
 
|-
 
|-
 
|I will not rest!||something something
 
|I will not rest!||something something
 
|-
 
|-
|You will not se me comming!||something something
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|You will not se me comming!||The Monsterslayer gets a bonus to [[SRD:Move Silently Skill|Move Silently]] and [[SRD:Hide Skill|Hide]] when using the skills against the oath target monster, the bonus is equal to half her level in monsterslayer.
 +
The monsterslayer also gains a special attack in any round the oath target monster is flat-footed she can expend two daily use of [[#Secret of Steel|Secret of Steel]] and for one round any attack the slayer makes against the oath target monster she deals 1d6 extra damage per 2 levels she have in monsterslayer.
 +
|-
 +
|I will teach you pain and fear!||The Monsterslayer gets a bonus to confirming critical hits against the oath target monster, the bonus is equal to half her level in monsterslayer.
 +
Also when the monsterslayer deals damage to the oath target monster it must make a will save DC equal to the Damage dealt if it fails it becomes [[SRD:Shaken|Shaken]] (If already Shaken by this ability the monster becomes  [[SRD:Frightened|Frightened]]) the effect last for 1 round.
 
|-
 
|-
|I will teach you pain and fear!||something something
+
|Redeem or i will come for you!||[[something something]]
 
|-
 
|-
|We are destinied to fight!||something something
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|We are destinied to fight!||The Monsterslayer gets a bonus to [[SRD:Gather Information Skill|Gather Information Skill]] and [[SRD:Survival Skill|Survival]] when using the skills to find and track  the oath target monster, the bonus is equal to half her level in monsterslayer.
 +
Each night when the monsterslayer or the oath target monster goes to rest they must make a will save DC equal to the HD of the other + their Charisma modificer, if they fail the save they have nightmares about loosing the battle and do not regain HP or count as a full nights rest.
 
|-
 
|-
|One of us is gonna die!||something something
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|One of us is gonna die!||Any round the monsterslayer start within 100ft of the oath target monster she get temporary hit points equal to half her level in monsterslayer these do not stack with other temporary hit and last for 1 round.
 +
Any Damage the monsterslayer deals to the oath target monster can't be healed as long as the oath is active but any damage the oath target monster deals to the monsterslayer can't be healed as long as the oath is active.
 
|-
 
|-
|Pride||something something
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|I will destroy your whole legacy!||[[something something]]
 
|-
 
|-
 
|}
 
|}

Revision as of 19:06, 16 May 2018


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Author: Wildmage (talk)
Date Created: 15-05-2018
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In the mist of creation the mortal races were often food for monsters, so it was not long before a mortal picked up a stick, sharpened it and started killing monsters to carve a safe place for civilication to exsist.

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1



Sneak Attack, Skirmish,
"Other." is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Other


Monsterslayer

<-general description->.

Making a Monsterslayer

Monsterslayers are a hybrid between ranger and fighter.

Abilities: Strenght and or dexterity are often the primary ability of the slayer becaus it helps with hiting and dealing damage, inteligence help with Secret of Steel and constitution helps the slayer survive.

Races: All humanoid races have slayers but they are more normal among the martial minded races.

Alignment: Any, Good alligned slayers use their abilities to protect and help were evil just do it for power, greed and bloodlust.

Starting Gold: 6d4 x 10 gp (avarage 150 gp)

Starting Age: "Moderate" "As fighter"


Table: The Monsterslayer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Dark Avenger +2, March for Revenge
2nd +2 +3 +0 +0 Secret of Steel, The Oath
3rd +3 +3 +1 +1 Revelation
4th +4 +4 +1 +1 Courage
5th +5 +4 +1 +1 Dark Avenger +4
6th +6/+1 +5 +2 +2 Secret of Steel
7th +7/+2 +5 +2 +2 2nd Oath
8th +8/+3 +6 +2 +2 Revelation
9th +9/+4 +6 +3 +3 Black Arrows
10th +10/+5 +7 +3 +3 Dark Avenger +6
11th +11/+6/+1 +7 +3 +3 Secret of Steel
12th +12/+7/+2 +8 +4 +4 3rd Oath
13th +13/+8/+3 +8 +4 +4 Revelation
14th +14/+9/+4 +9 +4 +4 Armor of the Gods
15th +15/+10/+5 +9 +5 +5 Dark Avenger +8
16th +16/+11/+6/+1 +10 +5 +5 Secret of Steel
17th +17/+12/+7/+2 +10 +5 +5 4th Oath
18th +18/+13/+8/+3 +11 +6 +6 Revelation
19th +19/+14/+9/+4 +11 +6 +6 The Warrior's Prayer
20th +20/+15/+10/+5 +12 +6 +6 Dark Avenger +10, Blood of My Enemies

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str).

Class Features

All of the following are class features of the Monsterslayer.

Weapon and Armor Proficiency: Monsterslayers are proficient with all simple and martial weapons. Monsterslayers are also proficient with light, medium and heavy armor, and with shields, including tower shields.

Dark Avenger (Ex): At 1st level, a monsterslayer may select a type of creature from among those given on Table: Dark Avenger. The monsterslayer gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), this bonus increases by 2.

Table: Dark Avenger
Type Type
Aberration Magical beast
Construct Monstrous humanoid
Dragon Ooze
Elemental Outsider
Giant Undead

March for Revenge (Ex): A monsterslayer gains Track as a bonus feat and her speed is never slowed for wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

Secret of Steel (Ex): At 2nd level, a monsterslayer select secret of steel from the list below. A monsterslayer can use any secret of steel she knows, She only use secret of steel a number of times per battle equal to 3 + her Intelligence modifier (minimun 1).

At 6th level and every five levels thereafter (11th and 17th level) the monsterslayer picks a new secret of steel she knows and can use.

The Oath (Ex): At 2nd level, a monsterslayer gains the ability to call the slayers Oath on a monster that she have Dark Avenger bonus against, the oath must be from the Table: Slayers Oath

By using a Standard Actions to loudly proclaim a Oath from Table: Slayers Oath on a legal target that can hear her it takes effect.

The Oath is activ until the monsterslayer or the monster is dead, if the monsterslayer have to many oaths active she can't gain any more levels in monsterslayer, see Ex-Monsterslayers.

At 7th level the monsterslayer can call 2 different oaths on the same monster.

At 12th level the monsterslayer can call 3 different oaths on the same monster.

At 12th level the monsterslayer can call 4 different oaths on the same monster.

Table: Slayers Oath
Oath Bonus
I will stand my ground! The Monsterslayer gets a bonus to resist Bull Rush, Disarm and Grapple attacks from the Oath target monster against her, the bonus is equal to half her level in monsterslayer.

The Oath target monster always provokes a attack of opportunity when it enter a threatened square of the monsterslayer.

I will not rest! something something
You will not se me comming! The Monsterslayer gets a bonus to Move Silently and Hide when using the skills against the oath target monster, the bonus is equal to half her level in monsterslayer.

The monsterslayer also gains a special attack in any round the oath target monster is flat-footed she can expend two daily use of Secret of Steel and for one round any attack the slayer makes against the oath target monster she deals 1d6 extra damage per 2 levels she have in monsterslayer.

I will teach you pain and fear! The Monsterslayer gets a bonus to confirming critical hits against the oath target monster, the bonus is equal to half her level in monsterslayer.

Also when the monsterslayer deals damage to the oath target monster it must make a will save DC equal to the Damage dealt if it fails it becomes Shaken (If already Shaken by this ability the monster becomes Frightened) the effect last for 1 round.

Redeem or i will come for you! something something
We are destinied to fight! The Monsterslayer gets a bonus to Gather Information Skill and Survival when using the skills to find and track the oath target monster, the bonus is equal to half her level in monsterslayer.

Each night when the monsterslayer or the oath target monster goes to rest they must make a will save DC equal to the HD of the other + their Charisma modificer, if they fail the save they have nightmares about loosing the battle and do not regain HP or count as a full nights rest.

One of us is gonna die! Any round the monsterslayer start within 100ft of the oath target monster she get temporary hit points equal to half her level in monsterslayer these do not stack with other temporary hit and last for 1 round.

Any Damage the monsterslayer deals to the oath target monster can't be healed as long as the oath is active but any damage the oath target monster deals to the monsterslayer can't be healed as long as the oath is active.

I will destroy your whole legacy! something something

Revelation (Ex): At 3rd level, a monsterslayer learns a revelation from among those given on Table: Revelation

At 8th level and every five levels thereafter (13th and 18th level) the monsterslayer gains a new Revelation from the table.

Table: Revelation
Revelation Bonus
Lust something something
Gluttony something something
Greed something something
Sloth something something
Wrath something something
Envy something something
Pride something something

Courage (Ex): Beginning at 4th level, a monsterslayer is immune to fear (magical or otherwise).

Black Arrows (Ex): At 9th level the monsterslayer can use her Secret of Steel on ranged attacks to.

Armor of the Gods (Ex):

The Warrior's Prayer (Ex):

Blood of My Enemies (Ex):

Ex-Monsterslayers

A Monsterslayer who have as many active Oaths as her levels in Monsterslayer can't take any more levels in Monsterslayer before she have killed some of them so she have less active Oaths then her levels in monsterslayer.


Monsterslayer in the World

I am Ripper... Tearer... Slasher... Gouger. I am the Teeth in the Darkness, the Talons in the Night. Mine is Strength... and Lust... and Power! I AM BEOWULF!
—Beowulf, Human Monsterslayer

Daily Life: There is not room for much normal life for a Monsterslayer, most of the time is traveling to the next monster, studing the next monster, fighting monsters, slaying monster, being celebrated a hero and sometimes grandet land, titels and marriage for it.

Notables: Beowulf, Bowen, Hercules, Cadmus, Perseus, Ragnar Lodbrok, Maui, Thor and Gilgamesh.

Organizations: Monsterslayers can often work with other classes but their need to be the best at what they do often makes bad at working with other monsterslayers.

NPC Reactions: If unknown and untestet people wil often scorn a person calling herself a monsterslayer but if known for slaying deeds the monsterslayer will most often be meet with fear and awe and called upon when danger comes.

Monsterslayers Lore

Characters with ranks in Knowledge History can research Monsterslayers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 Monsterslayers kill monsters.
10 They have studied monsters so that they can use special attacks to remove the monsters abilities.
15 When a monster i killed by a great monsterslayer it can't be brought back in any way because the slayer eats its soul.
20 Here one can get specific information about a Monsterslayer



Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceHigh +
AuthorWildmage +
Base Attack Bonus ProgressionGood +
Class AbilitySneak Attack + and Skirmish +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillBalance +, Bluff +, Climb +, Craft +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Profession +, Ride +, Search +, Sense Motive +, Spot +, Survival + and Swim +
Skill Points6 +
SummaryIn the mist of creation the mortal races were often food for monsters, so it was not long before a mortal picked up a stick, sharpened it and started killing monsters to carve a safe place for civilication to exsist. +
TitleMonsterslayer +
Will Save ProgressionPoor +