Difference between revisions of "Lightning Tentacles (3.5e Spell)"

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Latest revision as of 00:53, 30 October 2018


Homebrew.png
Author: Morderme2 (talk)
Date Created: 02/13/17
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Lightning Tentacles
Evocation
Level: Sorcerer/Wizard 7
Components: V, S
Casting time: 1 standard action
Range: 25 ft + 5 ft/2 levels
Effect: Electric tentacles extending from caster
Duration: 1 round per level
Saving Throw: None
Spell Resistance: Yes

Prehensile “tentacles” of arcing electricity extend the reach of the caster’s hands. These may be moved around and/or lengthened out to the range of the spell at lightning speed if the caster wishes. Lightning tentacles can grab, hold, carry and manipulate objects with the same strength and dexterity as the caster. When doing this, they move at the same speed as the caster considering weight restrictions. Each tentacles does 1d6 hp of electrical damage per round to anything they touch. If the electric arc is interrupted by something, then the tentacle terminates at that point instead of where the caster intended. There is always a straight light between the caster and where a tentacle reaches. Each lightning tentacle can only touch or manipulate and, therefore, damage 1 thing per round.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceModerate +
AuthorMorderme2 +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 7 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryLightning bolts extend the caster's reach and allow him or her to manipulate at a distance. +
TitleLightning Tentacles +