Difference between revisions of "Levitate, Hostile (3.5e Spell)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
Line 2: Line 2:
 
|author_name=Leziad
 
|author_name=Leziad
 
|date_created=2nd December 2014
 
|date_created=2nd December 2014
|status=Finished
+
|status=Complete
 
|balance=High}}
 
|balance=High}}
  
Line 9: Line 9:
 
|school=Transmutation  
 
|school=Transmutation  
 
|subschool=
 
|subschool=
|desc=Force
+
|desc=
 
|lvl=Sorcerer/Wizard 2
 
|lvl=Sorcerer/Wizard 2
 
|comp=V, S
 
|comp=V, S
Line 22: Line 22:
 
}}
 
}}
  
This spell function similarly as the [[SRD:Levitate|''levitate'']] except that is is used offensively. The affected creature is essentially levitated against their will and [[Immobilized (3.5e Condition)|Immobilized]]. As a full-round action they may attempt to break free of this spell by making another [[Will]] save, ending the spell on a success. If a creature teleport or otherwise end the [[Immobilized (3.5e Condition)|Immobilization]] the effect end for them.   
+
This spell function similarly as the [[SRD:Levitate|''levitate'']] spell, but can be used to levitate a foe against their will. Beside the normal effect of [[SRD:Levitate|''levitate'']] , the target is [[Immobilized (3.5e Condition)|Immobilized]] for the duration of the spell. As a full-round action the target may attempt to break free of this spell by making another [[Will]] save, ending the spell on a success. If a creature teleport or otherwise end the [[Immobilized (3.5e Condition)|Immobilization]] the effect ends for them.   
  
As a standard action you may violently smash the target against the ground with great force, dealing 1d6 damages per caster level (or d10 damage in heavy gravity), to a maximum of 1d6 damage per 5 feet the creature was above ground (max 20d6). This stack with actual falling damage dealt by the fall. Doing so end the spell and the target must make a DC 15 [[SRD:Balance Skill|Balance]] check or fall prone. If another creature is below the target when it is smashed against the ground, it must make a [[Reflex]] save or take the crash damage as well.
+
As a standard action you may violently smash the target against the ground with great force, dealing 1d6 damage per caster level, to a maximum of 1d6 damage per 5 feet the creature was above ground (max 20d6) and the target lands [[SRD:Prone|Prone]]. This stack with actual falling damage dealt by the fall. Upon doing so the spell immediately ends.
  
If you cast this spell in a slot two level higher, you may make it Mass Hostile Levitate, which affect all creature in a 20-ft.-radius spread. You may exclude any number of creature as a full-round action. You alter the altitude of all target at the same time, or an individual creature as a move action.
+
If you cast this spell in a slot two levels higher, you may make it Mass Hostile Levitate, which affects all creatures in a 20-ft.-radius spread. You may exclude any number of creatures as a full-round action. You alter the altitude of all targets at the same time, or an individual creature as a move action.
  
  

Revision as of 00:06, 21 January 2022

Homebrew.png
Author: Leziad (talk)
Date Created: 2nd December 2014
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Hostile Levitate
Transmutation
Level: Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or one object (total weight up to 100 lb./level)
Duration: 1 Round/level (D)
Saving Throw: Will Negate, Reflex Negate
Spell Resistance: No

This spell function similarly as the levitate spell, but can be used to levitate a foe against their will. Beside the normal effect of levitate , the target is Immobilized for the duration of the spell. As a full-round action the target may attempt to break free of this spell by making another Will save, ending the spell on a success. If a creature teleport or otherwise end the Immobilization the effect ends for them.

As a standard action you may violently smash the target against the ground with great force, dealing 1d6 damage per caster level, to a maximum of 1d6 damage per 5 feet the creature was above ground (max 20d6) and the target lands Prone. This stack with actual falling damage dealt by the fall. Upon doing so the spell immediately ends.

If you cast this spell in a slot two levels higher, you may make it Mass Hostile Levitate, which affects all creatures in a 20-ft.-radius spread. You may exclude any number of creatures as a full-round action. You alter the altitude of all targets at the same time, or an individual creature as a move action.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4523 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 2 +
RangeOther +
Rated ByEiji-kun +
RatingRating Pending +
SchoolTransmutation +
SummaryA offensive version of the levitate spell which can deal heavy damage but last a short time. +
TitleLevitate, Hostile +