Difference between revisions of "The Gift Giver (5e Otherworldly Patron)"
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− | + | == Bonus Proficiencies == | |
At 1st level, you gain proficiency in the insight and stealth skills. | At 1st level, you gain proficiency in the insight and stealth skills. | ||
− | + | == Bonus Cantrips == | |
Beginning at 1st level, you gain the ''Thaumaturgy'' and ''Guidance'' cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. | Beginning at 1st level, you gain the ''Thaumaturgy'' and ''Guidance'' cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. | ||
− | + | == Heart's Desire == | |
Starting at 1st level, you gain an innate understanding of what a person's heart desires. Any creature you can see within 30 feet of you, you instantly know what it wants most. This can either be specific object (such as the ''Hand of Vecna'') or a general category (such as a pony or a stiff drink). | Starting at 1st level, you gain an innate understanding of what a person's heart desires. Any creature you can see within 30 feet of you, you instantly know what it wants most. This can either be specific object (such as the ''Hand of Vecna'') or a general category (such as a pony or a stiff drink). | ||
− | + | == Master Toymaker == | |
When you reach 6th level, you gain proficiency in 3 sets of artisan tools. Additionally, you can create a common magic item once every 10 days. When you reach 10th level you can create an uncommon magic item, and at 14th level you can create a rare magic item. | When you reach 6th level, you gain proficiency in 3 sets of artisan tools. Additionally, you can create a common magic item once every 10 days. When you reach 10th level you can create an uncommon magic item, and at 14th level you can create a rare magic item. | ||
− | + | == Jolly Soul == | |
Starting at 10th level, your soul has been infused with joyful energy, causing your body difficult to stop. You gain resistance to cold and necrotic damage. Additionally you can treat exhaustion as 2 levels lower. | Starting at 10th level, your soul has been infused with joyful energy, causing your body difficult to stop. You gain resistance to cold and necrotic damage. Additionally you can treat exhaustion as 2 levels lower. | ||
− | + | == Holiday Miracle == | |
Upon reaching 14th level you can use to power of hope to do the impossible. As an action, you can cast one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components: the spell simply takes effect as part of this action. | Upon reaching 14th level you can use to power of hope to do the impossible. As an action, you can cast one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components: the spell simply takes effect as part of this action. |
Revision as of 15:02, 27 August 2021
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“ | He's making a list, checking it twice, gonna find out who's naughty and nice! Santa Claus is coming to town. | ” |
Contents
The Gift Giver
The Gift Giver Spells
Warlock Level | Spells |
1st | 1st Level: Detect Evil and Good, Sleep |
3rd | 2nd Level: Knock, Silence |
5th | 3rd Level: Beacon of hope, Nondetection |
7th | 4th Level: Fabricate, Leomund's Secret Chest |
9th | 5th Level: Creation, Modify Memory |
Bonus Proficiencies
At 1st level, you gain proficiency in the insight and stealth skills.
Bonus Cantrips
Beginning at 1st level, you gain the Thaumaturgy and Guidance cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Heart's Desire
Starting at 1st level, you gain an innate understanding of what a person's heart desires. Any creature you can see within 30 feet of you, you instantly know what it wants most. This can either be specific object (such as the Hand of Vecna) or a general category (such as a pony or a stiff drink).
Master Toymaker
When you reach 6th level, you gain proficiency in 3 sets of artisan tools. Additionally, you can create a common magic item once every 10 days. When you reach 10th level you can create an uncommon magic item, and at 14th level you can create a rare magic item.
Jolly Soul
Starting at 10th level, your soul has been infused with joyful energy, causing your body difficult to stop. You gain resistance to cold and necrotic damage. Additionally you can treat exhaustion as 2 levels lower.
Holiday Miracle
Upon reaching 14th level you can use to power of hope to do the impossible. As an action, you can cast one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class's spell list, and you don't need to meet the requirements in that spell, including costly components: the spell simply takes effect as part of this action.
Once you use this feature, you can't use it again until you finish 1d4 long rests.
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