Difference between revisions of "Command (One)"

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{{One Spell
 
|name=Command <!-- name of spell-->
 
|name=Command <!-- name of spell-->
|refs={{SRD5ref}} <ref name="ua22ec">Spell Group &mdash; {{Cite Pub|UA 2022 Expert Classes}}</ref>
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|refs={{SRD5ref}} <ref name="ua23bac">class tags &mdash; {{Cite Pub|UA 2023 Bastions and Cantrips}}</ref>
 
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
 
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|list=Divine
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|list=Bard, Cleric, Paladin
 
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
 
|school=Enchantment <!-- spell school name only; ex: Transmutation -->
 
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Latest revision as of 18:33, 6 November 2023

 One D&D Varied 
SRD5, UA23BaC


Unearthed Arcana
Noncanon

Command[SRD5 OGL/CC-BY][1] [2] (Spell)
Level: 1st-level
Class List: Bard, Cleric, Paladin
School: Enchantment
Casting Time: 1 action
Range:  60 feet
Components: V
Duration: 1 round
Scales: True

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.



At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.


Sources and Notes[edit]

  1. SRD5:
  2. class tags — WotC RPG Team (5 October 2023). UA 2023 Bastions and Cantrips. (Dungeons and Dragons One D&D) Wizards of the Coast.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs

Main PageOne D&DSpell
Main PageOne D&DUnearthed Arcana

Facts about "Command (One)"
Author"Varied" +
Cast Time1 action +
ComponentV +
Level1 +
NameCommand +
OneDnD Playtesttrue +
Publication"Varied" +
Range60 feet +
Scalabletrue +
SchoolEnchantment +
SortTextCommand (One) One +
Spell ListBard +, Cleric + and Paladin +
Unearthed Arcanatrue +