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Contents
Lacertan
Humanoid creatures that have the body, shape and mentality of lizards and other saurians.
Personality
Self-reliant, wild, cunning and sly are all traits of the standard lacertan. They are often solitary, who just congregate in small, tribe-like groups, not more than expanded families, but even so, lacertans give more credit to personal attachments rather than social bonds, an expression of their strong individuality (they may appear even lacking compassion to other races).
Despite this, they share a common ancestry, religion and cultural heritage and acknowledge this when interacting with each other. They often prefer to stand together towards other race, even if they don't personally know each other.
Physical Description
Lacertans are a curiois race of people-like lizards, with no specific denomitator to refer to: their scale color is determined by their local habitat.
They can assume a variety of colors, from grey to dull green, brown, vibrant leaf color, golden sand and such.
They prefer to wear comfortable clothes, apt for survival in the wild according to their lands
Relations
Due to their secretive and violent ways they are often shunned by other races, which sometimes accomunate them to orcs, especially in those regions where they resort to stealing.
Sometimes they are better received, when they put away their violent inclination and try to stay together, or when they live in more urbanized areas
Evil lacertans become brigands, either with a small group of kindred or in a larger group, with more diverse background.
Other lacertans become solitary nature guardians and protect natural sites with their life, in a sacred duty.
Most good lacertans fight for the rights of the oppressed and often join revolutions and political movements (bit also armies).
Alignment
The majority of lacertans are chaotic, a trait reflecting their independent nature and love for freedom. Less are neutral while lawful lacertans are almost unheard.
They tend towards neutrality on the good-evil axis, but chaotic good lacertans do exist, who become mostly freedom-fighters. Evil-aligned lacertans usually are the most prolific pillagers.
Lands
They are widespread among almost all environments, having adapted to a variety of climates and terrains. They usually live in small villages, very much in contact with nature (except for the minority of city-dwelling lacertans), foraging, hunting and sometimes pillaging for sustenance, while guarding their habitat and caring for it.
Religion
Their faith pays homage to the First Predator and First Prey, two god-like concepts often represented by a lizard biting its tail who preside over the aspects for death and life, hunting and nature.
Most lacertans who become nature guardian devote themselves to this divine entity.
Language
Their language of choice is Common, mainly for its semplicity.
Names
Their names often refer to a physical trait or notable thing about the individual, such as Red Tongue or Mad Tail.
Racial Traits
- Humanoid (Anthro): Similar to lizardfolks, this race of reptlian creatures is akin to some kinds of animals usually called lizards.
- Medium: As a Medium creature, a lacertan has no special bonuses or penalties due to its size.
- Lacertan base land speed is 40 feet. Climb 20 feet.
- Decoy Tail (Ex): Lacertans have specialized tails which aren't used for balance nor as weapons. Instead, they have a rare form of defense: they can autotomize their tail, allowing a quick escape against enemies. When targeted by an attack, or another effect that would affect them, as an immediate action, which spends one use for an attack of opportunity, they may suffer 1 point of damage per HD (which can't be prevented in any way) to make a 5-feet step (which doesn't provoke), leaving their tail in their starting square, avoiding completely the attack (unless their new position would still be threathened by the effect). This damage can't force the lacertan to make a Concentration check. Once they use this ability, they may not do so for a week (the time needed for the tail to regrow), or until they benefit from some kind of regeneration effect (such as, notably, a regenerate spell).
- Trailblazer: Lacertans are survival experts in their local environment. They choose one among the list of terrains and gain a +2 proficiency bonus to Balance, Climb, Hide, Jump, Listen, Move Silently, Spot, Survival and Swim when in the chosen terrain.
- Cold Blooded: Lacertans don't fare well in cold weather. They suffer a -2 to all physical ability checks and skill checks, unless they have tundra as a favored terrain. They suffer the same penalty if they receive cold damage equal or more than their HD. This penalty lasts until the lacertan heals the damage or it leaves the cold environment. A lacertan with the a cold favored terrain suffers this penalties, instead, when in hot climate or when receiving fire damage.
- Guerrilla Warrior: Thanks to their combat tradition and hunting skills, they learn special war tactics. They gain the Guerrilla feat for free.
- Curved Claw: Scimitars are lacertans' favored weapons, so they gain free proficiency with them.
- Automatic Languages: Common
- Bonus Languages: Any, except for secret ones
- Favored Class: Ranger or Scout
- Level Adjustment: +0
- Effective Character Level: 1
Racial Options
Feats
WIP
Pathfinder Options
In Pathfinder games, agni have a +2 to Wisdom.
Back to Main Page → 3.5e Homebrew → Races
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Author | the bluez in the dungeon + |
Effective Character Level | 1 + |
Favored Class | Ranger + and Scout + |
Identifier | 3.5e Race + |
Level Adjustment | 0 + |
Racial Ability Adjustments | None + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Anthro + |
Summary | Humanoid creatures that have the body, shape and mentality of lizards and other saurians. + |
Title | Lacertan + |
Type | Humanoid + |