Difference between revisions of "Nefas (3.5e Monster)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (added subtypes)
(Nefas)
Line 8: Line 8:
  
 
{{Stat Block 2
 
{{Stat Block 2
|summary=<!-- insert a one-or-two sentence summary of your creature here. -->
+
|summary=Beings carved from ice and shadow, the Nefas serve as the servants of the God of Darkness.
 
|name=Nefas
 
|name=Nefas
 
|cr=7
 
|cr=7
|al=NE |size=Medium |type=Outsider |subtypes=Cold, Evil
+
|al=NE |size=Medium |type=Outsider |subtypes=Cold, Evil, Native
 
|lang=Common, Elven, Nefas
 
|lang=Common, Elven, Nefas
 
|init=+4 |listen=+12 |spot=+12
 
|init=+4 |listen=+12 |spot=+12

Revision as of 16:59, 11 January 2010

Nefas

Homebrew.png
Author: TheDarkDM (talk)
Date Created: 1/10/2010
Status: complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


, ,

Nefas

CR 7

NE Medium Outsider (Cold, Evil, Native)
Init/Senses +4/darksight; Listen +12, Spot +12
Languages Common, Elven, Nefas
AC 22, touch 15, flat-footed 17
(+5 dex, +4 armor, +3 natural)
hp 60 (8 HD); 5/Magic and Cold Iron
Immune ability drain, cold, disease, energy drain, poison
SR/Resist 18/electricity 10
Fort/Ref/Will +9/+10/+9
Speed 40
Melee Masterwork Black Ice Thinblade +14/+9 (1d8+1d6 cold+3/18-20)
Base Atk/Grp +8/+11
Special Actions Aura of Cold
Abilities Str 16, Dex 20, Con 16, Int 14, Wis 12, Cha 16
SQ Channel Cold, Sunlight Vulnerability, Taint
Feats Improved Initiative, Iron Will, Weapon Finesse
Skills Hide +16, Knowledge (arcana) +13, Knowledge (the planes) +13, Knowledge (religion) +13, Listen +12, Move Silently +16, Sense Motive +12, Spellcraft +15, Spot +12, Tumble +16
Advancement By character class
Possessions Masterwork Black Ice Chain Shirt, Masterwork Black Ice Thinblade

Abilities

Aura of Cold (Su): An area of unnatural cold follows the Nefas. Any creature within ten feet of a Nefas takes 1d6 cold damage per round.

Channel Cold (Su): Any weapon wielded by a Nefas is treated as having the Frost ability, dealing an extra 1d6 points of cold damage.

Darksight (Ex): A Nefas can see as well in darkness as other creatures see in brightest day.

Sunlight Vulnerability: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Nefas for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Taint: A Nefas is healed by negative energy (such as inflict spells), and harmed by positive energy (such as cure spells).

Strategies and Tactics

Sample Encounters

Ecology

Environment:

Typical Physical Characteristics:

Alignment:

Lore

Society

Sample Lair

Typical Treasure

For Player Characters

Creatures As Characters

Creatures With Class Levels

Advanced Creatures


Template:3.5e Creatures Breadcrumb

Facts about "Nefas (3.5e Monster)"
AuthorTheDarkDM +
Challenge Rating7 +
Identifier3.5e Monster +
NameNefas +
RatingUndiscussed +
SizeMedium +
SubtypeCold +, Evil + and Native +
SummaryBeings carved from ice and shadow, the Nefas serve as the servants of the God of Darkness. +
TitleNefas +
TypeOutsider +