Difference between revisions of "ED Pistol (3.5e Equipment)"
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'''Result 1:''' Your weapon explodes, dealing its weapon damage to its user, and being reduced to 1 hp, becoming broken and jammed. It must be repaired before using again. | '''Result 1:''' Your weapon explodes, dealing its weapon damage to its user, and being reduced to 1 hp, becoming broken and jammed. It must be repaired before using again. | ||
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'''Result 2-7:''' Your weapon jams. A successful Disable Device or Craft Firearms check, DC 20, will repair it. Doing this takes a full-round action. | '''Result 2-7:''' Your weapon jams. A successful Disable Device or Craft Firearms check, DC 20, will repair it. Doing this takes a full-round action. | ||
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'''Result 8-13:''' Your weapon is damaged. It loses 5 hp (to a minimum of 1) and deals damage as if one size less until repaired. | '''Result 8-13:''' Your weapon is damaged. It loses 5 hp (to a minimum of 1) and deals damage as if one size less until repaired. | ||
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'''Result 14-20:''' You simply miss. | '''Result 14-20:''' You simply miss. | ||
Revision as of 03:03, 7 May 2010
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ED Pistol
Simple Light Projectile
Cost: | 75 gp |
---|---|
Damage (Small): | 1d6 |
Damage (Medium)1: | 1d8 |
Critical: | 20/x2 |
Range Increment: | 80' |
Weight2: | 4 lbs |
Type3: | Piercing |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The ED Pistol is a simple one-shot handgun with significent damage potential. It is an exploding dice weapon. Whenever you roll maximum on your damage die (for example an 8 on a 1d8) you may roll another die. Continue rolling additional dice each time you roll the highest result. Dice lower than 1d4 points of damage do not gain the exploding dice benefit.
While ED Pistols offer greater damage, they also suffer in event of a mishap. If you roll a natural one, roll d20 and consult below:
Result 1: Your weapon explodes, dealing its weapon damage to its user, and being reduced to 1 hp, becoming broken and jammed. It must be repaired before using again.
Result 2-7: Your weapon jams. A successful Disable Device or Craft Firearms check, DC 20, will repair it. Doing this takes a full-round action.
Result 8-13: Your weapon is damaged. It loses 5 hp (to a minimum of 1) and deals damage as if one size less until repaired.
Result 14-20: You simply miss.
Loading an ED pistol is a move action that provokes attacks of opportunity.
You can shoot, but not load, an ED pistol with one hand at no penalty. You can shoot an ED pistol with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.
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