Difference between revisions of "Battlecaster, Tome (3.5e Class)"

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'''{{Anchor|Extra Spell}}:''' At levels 6 and 12, a battlecaster can add a spell from any spell list to his spell list. The spell's minimum access level is (spell level x 2) - 1.
 
'''{{Anchor|Extra Spell}}:''' At levels 6 and 12, a battlecaster can add a spell from any spell list to his spell list. The spell's minimum access level is (spell level x 2) - 1.
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
 
 
<-Lather, rinse...->
 
 
<-... repeat as necessary.->
 
 
====Ex-<-pluralized class name->====
 
 
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions.  If there are no behavior or alignment restrictions delete this section->.
 
 
====Epic <-class name->====
 
 
{| class="zebra d20"
 
|+ class="epic" |
 
<div>{{Anchor|Table: The Epic <-class name->}}</div>
 
Hit Die: d<-Die size for Hit Die->
 
|-
 
! Level !! Special
 
|-
 
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|-
 
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class
 
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class=
 
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
 
'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->
 
 
<-Lather, rinse...->
 
 
<-... repeat.->
 
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
 
{| class="zebra d20"
 
|-
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
|}
 
 
'''Feat:''' <-1st-level feat selection->.
 
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
 
'''Gold:''' <-Starting gold using this package.->.
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
'''Combat:''' <-Typical role in combat->.
 
 
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
 
<-Where characters of this class fit in a d20 world.->
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
|-
 
| 5 || class="left" | <-common knowledge->.
 
|-
 
| 10 || class="left" | <-not so common knowledge->.
 
|-
 
| 15 || class="left" | <-rare information->.
 
|-
 
| 20 || class="left" | <-very rare information->.
 
|}
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
 
  
 
----
 
----

Revision as of 05:22, 31 July 2010

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Battlecaster

Battlecasters have a small spell list and very few spells, but can use them indefinitely, provided they recharge their spell slots with attacks.

Making a Battlecaster

Battlecasters can fulfill many roles for a party, depending on their selected spheres and domains. Their poor BAB makes recharging difficult, however, and they can be useless for more than a couple rounds in combat.

Abilities: Battlecasters favor their mental stat (you get to pick it), and also favor one to-hit stat (either strength or dexterity). Constitution is always nice.

Races: Any race that has to deal with conflict and combat (read: all races) is suitable to become a battlecaster. Preferrably ones with a bonus to a mental stat.

Alignment: Any.

Starting Gold: As PHB Sorcerer

Starting Age: Moderate

Table: The Battlecaster

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 3nd 5rd 7th 9th 11th 13th 15th 17th 19th
1st +0 +0 +2 +2 First Sphere, Armored Caster 1
2nd +1 +0 +3 +3 Sphere Ability, Something 1
3rd +1 +1 +3 +3 First Domain 1 1
4th +2 +1 +4 +4 Domain Ability, Bonus Feat 2 1
5th +2 +1 +4 +4 Second Sphere 2 1 1
6th +3 +2 +5 +5 Sphere Ability, Extra Spell 2 2 1
7th +3 +2 +5 +5 Second Domain 2 2 1 1
8th +4 +2 +6 +6 Domain Ability 3 2 2 1
9th +4 +3 +6 +6 Third Sphere 3 2 2 1 1
10th +5 +3 +7 +7 Sphere Ability, Bonus Feat 3 3 2 2 1
11th +5 +3 +7 +7 Third Domain 3 3 2 2 1 1
12th +6/+1 +4 +8 +8 Domain Ability, Extra Spell W* 3 3 2 2 1
13th +6/+1 +4 +8 +8 W 3 3 2 2 1 1
14th +7/+2 +4 +9 +9 W W 3 3 2 2 1
15th +7/+2 +5 +9 +9 W W 3 3 2 2 1 1
16th +8/+3 +5 +10 +10 W W W 3 3 2 2 1
17th +8/+3 +5 +10 +10 W W W 3 3 2 2 1 1
18th +9/+4 +6 +11 +11 W W W W 3 3 2 2 1
19th +9/+4 +6 +11 +11 W W W W W 3 2 2 1 1
20th +10/+5 +6 +12 +12 W W W W W 3 3 2 2 1

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Jump (Str), Knowledge (Arcana) (Int), Listen (Wis) Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

  • A "W" instead of a number of spells/day for spells of a certain minimum access level means that spells of the indicated minimum access level can be cast at-will.

Class Features

All of the following are class features of the battlecaster.

Weapon and Armor Proficiency: Battlecasters are proficient with all simple weapons and light armor. They are not proficient with any type of shield. Armor and shields interfere with a battlecaster's movements, which cause his spells with somatic compoments to fail occasionally.

Spells:A battlecaster casts arcane spells which are drawn primarily from a spell list created by his chosen spheres and domains. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below).

To learn or cast a spell, a battlecaster must have a score for one of his mental ability scores (Intelligence, Wisdom, or Charisma: Pick one and stick with it) equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + (the first level a battlecaster gains access to his spell + 1)/2 + the modifier for the battlecaster's chosen mental ability score. Battlecasters do not gain extra spells per day for having a high mental ability score.

A battlecaster's selection of spells is extremely limited. He begins knowing one 0th-level spells and all the spells from one Sphere or Field that he chooses. At every level, a battlecaster learns one more 0th-level spell. Upon reaching 3rd level, 7th level, and 11th level, a battlecaster may choose a domain and add all the spells of that domain to his spell list. The minimum access level of a domain spell is its (spell level x 2) - 1. Upon reaching 5th level and 10th level, a battlecaster may choose a sphere or field and add the spells of that sphere or field to his spell list at their normal minimum access levels.

Unlike a wizard or cleric, a battlecaster need not prepare his spells in advance. He can cast any spell he knows at any time, provided he has not used his his spell slots per day for that spell level. He does not have to decide ahead of time which spells he will cast.

A battlecaster can replenish his spell slots by making a successful attack. During a battlecaster's turn in which he does not use any spells, and makes an attack roll that deals at least 1 point of lethal damage, he can spend a swift action to end the durations of all spells he has cast that are still in effect and replenish three of his spell slots. These spell slots are usable after the end of the battlecaster's turn.

Sphere Ability: At levels 2, 6, and 10, a battlecaster gains the special ability of the sphere or field whose spells he added to his spell list most recently. If the sphere or field has abilities that upgrade based on basic, advanced, or expert access, the battlecaster gains all the abilities.

Domain Ability: At levels 4, 10, and 12, a battlecaster gains the special ability of the domain whose spells he added to his spell list most recently.

Bonus Feat: At levels 4 and 10, a battlecaster gains a bonus [Combat] or [Metamagic] feat.

Extra Spell: At levels 6 and 12, a battlecaster can add a spell from any spell list to his spell list. The spell's minimum access level is (spell level x 2) - 1.


Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorFor Valor +
Base Attack Bonus ProgressionPoor +
Class AbilitySpontaneous Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length12 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Escape Artist +, Forgery +, Gather Information +, Heal +, Jump +, Knowledge (Arcana) +, Listen +, Profession +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryA caster with a small spell list (decided by spheres and domains) and spell slots that replenish by attacking. +
TitleBattlecaster, Tome +
Will Save ProgressionGood +