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− | {{Unreferenced}}
| + | ''Ranger Spells'' can refer to: |
− | === Ranger Spell List: Level one to four ===
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| + | * [[SRD:Ranger Spell List]], a list of spells available to [[SRD:Ranger|rangers]] from the 3.5e [[SRD:System Reference Document|SRD]] |
| + | * [[3.5e Ranger Spells]], additional homebrew 3.5e spells for rangers |
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− | === 1ST-LEVEL RANGER SPELLS ===
| + | [[Category:Disambiguation]] |
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− | *[[:SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.
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− | *[[:SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[:SRD:Animal Type|animal]] to a specific place.
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− | *[[:SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[:SRD:Hit Dice|HD]] of [[:SRD:Animal Type|animals]].
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− | *[[:SRD:Charm Animal|Charm Animal]]: Makes one [[:SRD:Animal Type|animal]] your friend.
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− | *[[:SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.
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− | *[[:SRD:Detect Animals or Plants|Detect Animals or Plants]]: Detects kinds of [[:SRD:Animal Type|animals]] or [[:SRD:Plant Type|plants]].
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− | *[[:SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.
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− | *[[:SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.
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− | *[[:SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
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− | *[[:SRD:Entangle|Entangle]]: [[:SRD:Plant Type|Plants]] [[:SRD:Entangled|entangle]] everyone in 40-ft.-radius circle.
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− | *[[:SRD:Hide from Animals|Hide from Animals]]: [[:SRD:Animal Type|Animals]] can’t perceive one subject/level.
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− | *[[:SRD:Jump|Jump]]: Subject gets bonus on [[:SRD:Jump Skill|Jump]] checks.
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− | *[[:SRD:Longstrider|Longstrider]]: Increases your speed.
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− | *[[:SRD:Magic Fang|Magic Fang]]: One [[:SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[:SRD:Attack Damage|damage rolls]].
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− | *[[:SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.
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− | *[[:SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.
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− | *[[:SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
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− | *[[:SRD:Speak with Animals|Speak with Animals]]: You can communicate with [[:SRD:Animal Type|animals]].
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− | *[[:SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls [[:SRD:Animal Type|animal]] to fight for you.
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− | === 2ND-LEVEL RANGER SPELLS ===
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− | *[[:SRD:Barkskin|Barkskin]]: Grants +2 (or higher) enhancement to [[:SRD:Natural Armor|natural armor]].
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− | *[[:SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[:SRD:Constitution|Con]] for 1 min./level.
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− | *[[:SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[:SRD:Dexterity|Dex]] for 1 min./level.
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− | *[[:SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
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− | *[[:SRD:Hold Animal|Hold Animal]]: [[:SRD:Paralyzed|Paralyzes]] one [[:SRD:Animal Type|animal]] for 1 [[:SRD:Round|round]]/level.
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− | *[[:SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[:SRD:Wisdom|Wis]] for 1 min./level.
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− | *[[:SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
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− | *[[:SRD:Snare|Snare]]: Creates a magic booby trap.
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− | *[[:SRD:Speak with Plants|Speak with Plants]]: You can talk to normal [[:SRD:Plant Type|plants]] and [[:SRD:Plant Type|plant]] creatures.
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− | *[[:SRD:Spike Growth|Spike Growth]]: Creatures in area take 1d4 damage, may be ''slowed.''
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− | *[[:SRD:Summon Nature's Ally II|Summon Nature's Ally II]]: Calls [[:SRD:Animal Type|animal]] to fight for you.
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− | *[[:SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
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− | === 3RD-LEVEL RANGER SPELLS ===
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− | *[[:SRD:Command Plants|Command Plants]]: Sway the actions of one or more [[:SRD:Plant Type|plant]] creatures.
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− | *[[:SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
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− | *[[:SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.
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− | *[[:SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[:SRD:Plant Type|plants]].
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− | *[[:SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[:SRD:Natural Weapon|natural weapon]] of subject creature gets +1/three caster levels on attack and [[:SRD:Attack Damage|damage rolls]] (max +5).
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− | *[[:SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
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− | *[[:SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.
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− | *[[:SRD:Reduce Animal|Reduce Animal]]: Shrinks one willing [[:SRD:Animal Type|animal]].
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− | *[[:SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
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− | *[[:SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[:SRD:Vermin Type|vermin]] stay 10 ft. away.
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− | *[[:SRD:Summon Nature's Ally III|Summon Nature's Ally III]]: Calls [[:SRD:Animal Type|animal]] to fight for you.
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− | *[[:SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.
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− | *[[:SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
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− | === 4TH-LEVEL RANGER SPELLS ===
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− | *[[:SRD:Animal Growth|Animal Growth]]: One [[:SRD:Animal Type|animal]]/two levels doubles in size.
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− | *[[:SRD:Commune with Nature|Commune with Nature]]: Learn about terrain for 1 mile/level.
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− | *[[:SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).
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− | *[[:SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
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− | *[[:SRD:Nondetection|Nondetection]]: Hides subject from Divination, scrying.
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− | *[[:SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls [[:SRD:Animal Type|animal]] to fight for you.
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− | *[[:SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away.
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− | [[Category:Spells]] | |