Difference between revisions of "SRD:Ghoul"
m (Text replace - "SEE WIKIPEDIA ENTRY" to "See Wikipedia Entry") |
m (Text replace - "==COMBAT==" to "==Combat==") |
||
Line 30: | Line 30: | ||
Ghouls speak the [[SRD:Speak Language Skill|languages]] they spoke in life (usually Common). | Ghouls speak the [[SRD:Speak Language Skill|languages]] they spoke in life (usually Common). | ||
− | === | + | ===Combat=== |
Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves. | Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves. |
Revision as of 01:55, 21 February 2011
This material is published under the OGL |
GHOUL
Size/Type: | Medium Undead |
---|---|
Hit Dice: | 2d12 (13 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +1/+2 |
Attack: | Bite +2 melee (1d6+1 plus paralysis) |
Full Attack: | Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 ft., undead traits, +2 turn resistance |
Saves: | Fort +0, Ref +2, Will +5 |
Abilities: | Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 12 |
Skills: | Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7 |
Feats: | Multiattack |
Environment: | Any |
Organization: | Solitary, gang (2–4), or pack (7–12) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always chaotic evil |
Advancement: | 3 HD (Medium) |
Level Adjustment: | — |
Ghouls speak the languages they spoke in life (usually Common).
Combat
Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.
Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.
An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.
Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
See Wikipedia Entry: Ghoul
Back to Main Page → System Reference Document → Creatures
Alignment | Always chaotic evil + |
Challenge Rating | 1 + |
Environment | Any + |
Level Adjustment | — + |
Size | Medium + |
Title | Ghoul + |
Type | Undead + |