Difference between revisions of "SRD:Protection from Good"
m (Text replace - "Sor/Wiz" to "Sorcerer/Wizard") |
m (Text replace - "Clr" to "Cleric") |
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| school=Abjuration | | school=Abjuration | ||
| desc=Evil | | desc=Evil | ||
− | | lvl= | + | | lvl=Cleric 1, [[SRD:Evil Domain|Evil]] 1, Sorcerer/Wizard 1 |
| comp=V, S, M/DF | | comp=V, S, M/DF | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] |
Latest revision as of 07:17, 10 April 2011
This material is published under the OGL |
Abjuration [Evil] | |
Level: | Cleric 1, Evil 1, Sorcerer/Wizard 1 |
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Components: | V, S, M/DF |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 min./level (D) |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | No; see text |
This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by good creatures.
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from good effect. If the protection from good effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.
Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Evil summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Arcane Material Component: A little powdered silver with which you trace a 3-foot -diameter circle on the floor (or ground) around the creature to be warded.
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