Difference between revisions of "Wereboar's Ferocity (3.5e Maneuver)"

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|summary=Continue to fight when you are dying, or spring for an action immediately if you are about to be killed.

Revision as of 03:14, 16 June 2011

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 6-12-11
Status: Complete
Editing: Clarity edits only please
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Wereboar's Ferocity
Wild Moon (Counter)
Level: 2
Prerequisite: Needs one Wild Moon maneuver
Initiation Action: Immediate Action
Range: Personal
Target: Self
Duration: 1 minute or until expended, or Instantanous; see text


You won't die, even if they kill you!

This maneuver may be used in two ways. If you drop below 0 hp and are dying (but not dead) you may initiate this maneuver to continue to fight as if you were not dying. You gain 2 temporary hp per initiator level, DR/- equal to 1/3rd your initiator level (minimum 1), and +2 to attack and damage rolls for 1 minute, or until your hit points rise above 0 hp (not including the temporary hp). After one minute the bonuses and temporary hit points vanish, which may kill you.

Alternatively if you are struck by an attack that would kill you, you may initiate this maneuver to get one final standard action. Once you take it, you die as normal if your hit points have not been restored.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesWild Moon

AuthorEiji-kun +
DisciplineWild Moon +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryContinue to fight when you are dying, or spring for an action immediately if you are about to be killed. +
TitleWereboar's Ferocity +
TypeCounter +