Difference between revisions of "User:Aelaris/sandbox3"
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|#_of_skills=<!--# of trained skills--> | |#_of_skills=<!--# of trained skills--> | ||
|skills=Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), Intimidate (Cha). | |skills=Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), Intimidate (Cha). | ||
− | |builds= | + | |builds=Horseman, Herald |
− | |features= | + | |features=Heedless Charge, Mounted Mastery |
}} | }} | ||
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=====<!--Class Name--> OVERVIEW===== | =====<!--Class Name--> OVERVIEW===== | ||
− | '''Characteristics:''' | + | '''Characteristics:''' You combine the speed of your mount with the durability of heavy armor, allowing you to charge recklessly into your foes. |
− | '''Religion:''' | + | '''Religion:''' Many lancers worship Kord for the strength to kill their enemies, though some worship Avandra, to grant them the luck to survive their clashes. Smaller numbers follow Pelor and Bahamut, while some of the crueler lancers worship Hextor or Bane. |
− | '''Races:''' | + | '''Races:''' Anyone physical. |
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===<!--your class--> Class Features=== | ===<!--your class--> Class Features=== | ||
All <!--your class--> share these class features. | All <!--your class--> share these class features. | ||
+ | |||
+ | ====Heedless Charge==== | ||
+ | While charging, or attacking during an action that counts as a charge, the lancer eschews defense to gain a +2 bonus to hit and uses his momentum to add his strength modifier a second time to damage. The disadvantage to this tactic, the lancer grants combat advantage to all enemies during his charge. | ||
====<!--Class Feature Name-->==== | ====<!--Class Feature Name-->==== |
Latest revision as of 07:58, 3 September 2011
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Contents
[edit]
“ | Light Brigade! Charge! | ” |
Class Traits[edit]
Role: | Striker. |
---|---|
Power Source: | Martial. |
Key Abilities: | Strength, Wisdom or Charisma |
Armor Proficiencies: | Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields. |
Weapon Proficiencies: | Simple melee, military melee, simple ranged. |
Bonus to Defense: | Fortitude +1, Will +1 |
Hit Points at 1st Level: | 15+ Constitution Score. + Constitution score |
Hit Points per Level Gained: | 6 |
Healing Surges per Day: | 9+ Constitution Modifier. + Constitution modifier |
Trained Skills: | Athletics?. From the class skills list below, choose more trained skills at 1st level. Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), Intimidate (Cha). |
Build Options: | Horseman, Herald |
Class Features: | Heedless Charge, Mounted Mastery |
Creating a[edit]
Class Features[edit]
All share these class features.
Heedless Charge[edit]
While charging, or attacking during an action that counts as a charge, the lancer eschews defense to gain a +2 bonus to hit and uses his momentum to add his strength modifier a second time to damage. The disadvantage to this tactic, the lancer grants combat advantage to all enemies during his charge.
[edit]
Powers[edit]
Full power list here.
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