Difference between revisions of "User:Downzorz/Tome of Steel/Types of Cities"

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(Created page with "= Types of Cities = == Mercantile Cities == Mercantile cities are built around economic needs. In the real world, they are generally built near major trade routes, such as r...")
 
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Mercantile cities are built around economic needs. In the real world, they are generally built near major trade routes, such as rivers. This holds true for Iron Age, medieval, and colonial-style nations, but breaks down in neo-modern and magical nations. When interacting with the ''Wish'' economy, transportation is far less relevant. Therefore, there are two reasons for mercantile city placement- either it is placed at an advantageous location, or it is placed at a location that was advantageous in the past. This holds true with real-life cities as well- Coastal cities in America tend to be much larger because they developed during times when overseas trade was the main form of commerce.
 
Mercantile cities are built around economic needs. In the real world, they are generally built near major trade routes, such as rivers. This holds true for Iron Age, medieval, and colonial-style nations, but breaks down in neo-modern and magical nations. When interacting with the ''Wish'' economy, transportation is far less relevant. Therefore, there are two reasons for mercantile city placement- either it is placed at an advantageous location, or it is placed at a location that was advantageous in the past. This holds true with real-life cities as well- Coastal cities in America tend to be much larger because they developed during times when overseas trade was the main form of commerce.
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In D&D, newly built mercantile cities are usually built around some sort of method of transportation. At Iron Age levels, this might be a very popular road, or a convenient location along the coast. At medieval ages, the cities could be created along particularly large rivers or trade roads. At the Colonial level, small rivers are commonly used. At neo-modern or magical ages, the only thing that justifies the creation of a mercantile city is a magical portal of large size, capable of moving very large objects or large volumes of objects quickly.
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== Fortresses ==
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Fortresses are built for war. In pre-modern times, fortresses were usually built as houses for soldiers and

Revision as of 05:14, 13 March 2012

Types of Cities

Mercantile Cities

Mercantile cities are built around economic needs. In the real world, they are generally built near major trade routes, such as rivers. This holds true for Iron Age, medieval, and colonial-style nations, but breaks down in neo-modern and magical nations. When interacting with the Wish economy, transportation is far less relevant. Therefore, there are two reasons for mercantile city placement- either it is placed at an advantageous location, or it is placed at a location that was advantageous in the past. This holds true with real-life cities as well- Coastal cities in America tend to be much larger because they developed during times when overseas trade was the main form of commerce.

In D&D, newly built mercantile cities are usually built around some sort of method of transportation. At Iron Age levels, this might be a very popular road, or a convenient location along the coast. At medieval ages, the cities could be created along particularly large rivers or trade roads. At the Colonial level, small rivers are commonly used. At neo-modern or magical ages, the only thing that justifies the creation of a mercantile city is a magical portal of large size, capable of moving very large objects or large volumes of objects quickly.

Fortresses

Fortresses are built for war. In pre-modern times, fortresses were usually built as houses for soldiers and