Difference between revisions of "Scrambling Tactics (4e Power)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
m
 
Line 21: Line 21:
 
|attack=Strength
 
|attack=Strength
 
|defense=AC (main weapon)
 
|defense=AC (main weapon)
|hit=2[W] + Strength modifier damage, and you shift two squares.<br>'''Scorpion Form:''' Instead of shifting, you may choose to gain a bonus to AC and Reflex equal to your Dexterity modifier against melee attacks until the end of your next turn.<br>'''Shifting Dune Form:''' Each ally that can see you can shift two squares. Until the end of your next turn, you and those allies gain a +1 bonus to attack rolls against targets against whom they have combat advantage.<br>'''Sandstorm Form:''' You may spend a healing surge to make a secondary attack.
+
|hit=2[W] + Strength modifier damage, and you shift two squares.<br>'''Scorpion Form:''' Instead of shifting, you may choose to gain a bonus to AC and Reflex equal to your Dexterity modifier against melee attacks until the end of your next turn.<br>'''Shifting Dune Form:''' Each ally that can see you can shift two squares. Until the end of your next turn, you and those allies gain a +1 bonus to attack rolls against targets against whom they have combat advantage.<br>'''Sandstorm Form:''' Make a secondary attack.
 
|secondarytarget=One creature
 
|secondarytarget=One creature
 
|secondaryattack=Strength
 
|secondaryattack=Strength

Latest revision as of 07:06, 12 April 2012

Homebrew.png
Author: Armond (talk)
Date Created: 01:58, 12 April 2012 (UTC)
Status: Preliminary
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Scrambling Tactics
Dervish Attack 7
Your strike lands true, buying you a moment to change your positioning.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Primary Target: One creature
Attack: Strength vs. AC (main weapon)
Hit: 2[W] + Strength modifier damage, and you shift two squares.
Scorpion Form: Instead of shifting, you may choose to gain a bonus to AC and Reflex equal to your Dexterity modifier against melee attacks until the end of your next turn.
Shifting Dune Form: Each ally that can see you can shift two squares. Until the end of your next turn, you and those allies gain a +1 bonus to attack rolls against targets against whom they have combat advantage.
Sandstorm Form: Make a secondary attack.
Secondary Target: One creature
Secondary Attack: Strength vs. AC (off-hand weapon)
Hit: 1[W] + Strength modifier, and you can shift one square.



Back to Main Page4e Homebrew4e PowersDervish Powers

Action TypeStandard Action +
AuthorArmond +
Identifier4e Power +
KeywordMartial + and Weapon +
Level7 +
RangeMeleeweapon +
RatingUndiscussed +
TitleScrambling Tactics +
TypeDervish Attack Power +
UsageEncounter +