Difference between revisions of "Talk:Alchemist (3.5e Class)"

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(Repetition)
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  Awesome idea, but are you going to finish this?
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==Awesome idea, but are you going to finish this?==
 
I got my GM to approve this, because I really love the concept.  It just looks like a lot of fun!  However... I'm going to have to add to  
 
I got my GM to approve this, because I really love the concept.  It just looks like a lot of fun!  However... I'm going to have to add to  
 
your write up significantly to make it playable.  Also, bombs require area effect of some kind, but you don't give the alchemist any  
 
your write up significantly to make it playable.  Also, bombs require area effect of some kind, but you don't give the alchemist any  
 
on base spell list until fireball, and only a few low level ones in the "secrets."  Just a recommendation.
 
on base spell list until fireball, and only a few low level ones in the "secrets."  Just a recommendation.
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:Ummm, I'm pretty sure it is done. It's just a designed ten level class, which allows you to prestige class into whatever you want afterwards. - [[User:ThunderGod Cid|TG Cid]] 16:20, 1 July 2012 (UTC)

Revision as of 16:20, 1 July 2012

Repetition

That makes the third (or sixth, if you count prestige classes) alchemist this week. We just have to hope no more get put on for a while, or things will get very silly. --Foxwarrior 07:09, September 19, 2010 (UTC)


Awesome idea, but are you going to finish this?

I got my GM to approve this, because I really love the concept. It just looks like a lot of fun! However... I'm going to have to add to your write up significantly to make it playable. Also, bombs require area effect of some kind, but you don't give the alchemist any on base spell list until fireball, and only a few low level ones in the "secrets." Just a recommendation.

Ummm, I'm pretty sure it is done. It's just a designed ten level class, which allows you to prestige class into whatever you want afterwards. - TG Cid 16:20, 1 July 2012 (UTC)