Difference between revisions of "Talk:Holt's Hemorrhaging Hematoma (3.5e Spell)"

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m (Level 1?)
(Level 1?)
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:::It would at least rule out rays and the like; acid flasks would still do 3 damage, if that matters. - [[User:ThunderGod Cid|TG Cid]] 04:27, 15 August 2012 (UTC)
 
:::It would at least rule out rays and the like; acid flasks would still do 3 damage, if that matters. - [[User:ThunderGod Cid|TG Cid]] 04:27, 15 August 2012 (UTC)
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::::I'd could bumping it up to three at least. Hm. Thinking about it some more, perhaps more modification is required, as this is a unique spell in that damage is O(n^2) rather than O(n), or linear, even though it is over time. So while it doesn't do that much at low level, 20+/round for the rest of combat against a high level enemy is nothing to sneeze at. Even if they win, they still might die. Looking at some of the dragons around CR 20, you could get a guaranteed kill (damage wise) by casting this spell, then stalling. Some you might need to do some damage to push them over, but it'd be easy given the weapon boost. Dragons, smart as they are, would probably dispel it or heal themselves, but a first, second, or even a third level spell probably shouldn't give a save or eventually die effect that needs to be dealt with. Any Sorcerer with this spell would probably spam it on a high level enemy. And, what, no SR? This really seems like an SR spell -- directly affecting the target. Oh, and what's the focus?--[[User:Quey|Quey]] 06:56, 15 August 2012 (UTC)

Revision as of 06:56, 15 August 2012

Level 1?

You sure? While not a benchmark, there's a psionic power in Hyperconciousness I think which gives the max damage vulnerability alone, sans the degeneration effect you have going on and mind affecting. It's 6th level. While I can see it as low as 3rd, 1st seems just too low, especially since it has an additional effect. My stance would be that this compares to Haste and Snake's Swiftness, in the sense that it makes your melee units stronger and deal more damage over a shorter period of time. -- Eiji-kun 01:46, 15 August 2012 (UTC)

Well, given that it only affects base weapon damage (which becomes for the most part insignificant at later levels in favor of bonus dice, Strength-based damage, etc.), does a decent amount of damage alone but nothing that is going to murder anyone super fast (since at level 1 it lasts 1 round, it does 1 damage by itself and gives a pretty narrow timetable for the opponent to be vulnerable), and only works on creatures with blood (ruling out oozes, many constructs, etc.), I thought it was limited enough to warrant a 1. - TG Cid 02:08, 15 August 2012 (UTC)
Hmmm, base weapon damage, that rules out touch attackers. Monks enjoy it, but thats fine... that makes it a bit better. I'm not really convinced this is level 1, but it's close enough to a level 2 where I'll call it difference of opinion. -- Eiji-kun 03:24, 15 August 2012 (UTC)
It would at least rule out rays and the like; acid flasks would still do 3 damage, if that matters. - TG Cid 04:27, 15 August 2012 (UTC)
I'd could bumping it up to three at least. Hm. Thinking about it some more, perhaps more modification is required, as this is a unique spell in that damage is O(n^2) rather than O(n), or linear, even though it is over time. So while it doesn't do that much at low level, 20+/round for the rest of combat against a high level enemy is nothing to sneeze at. Even if they win, they still might die. Looking at some of the dragons around CR 20, you could get a guaranteed kill (damage wise) by casting this spell, then stalling. Some you might need to do some damage to push them over, but it'd be easy given the weapon boost. Dragons, smart as they are, would probably dispel it or heal themselves, but a first, second, or even a third level spell probably shouldn't give a save or eventually die effect that needs to be dealt with. Any Sorcerer with this spell would probably spam it on a high level enemy. And, what, no SR? This really seems like an SR spell -- directly affecting the target. Oh, and what's the focus?--Quey 06:56, 15 August 2012 (UTC)