Difference between revisions of "User:Eiji-kun/CompleteEpic"
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<s>*Ignore Material Components-Also ignores focii.</s> | <s>*Ignore Material Components-Also ignores focii.</s> | ||
<s>*Improved Alignment-Based Casting-Dumb. Maybe make it so that you can cast the domain spells 3/day as special SLAs, and then at will, ala Spheres?</s> | <s>*Improved Alignment-Based Casting-Dumb. Maybe make it so that you can cast the domain spells 3/day as special SLAs, and then at will, ala Spheres?</s> | ||
− | *Improved Arrow Of Death-Lower ability score requirements. Its ok, but very meh. Alternatively provide some rider effect on a save. | + | <s>*Improved Arrow Of Death-Lower ability score requirements. Its ok, but very meh. Alternatively provide some rider effect on a save.</s> |
<s>*Improved Aura Of Courage-Grants immunity instead</s> | <s>*Improved Aura Of Courage-Grants immunity instead</s> | ||
<s>*Improved Aura Of Despair-Ok, and also strips some immunities</s> | <s>*Improved Aura Of Despair-Ok, and also strips some immunities</s> | ||
− | *Improved Combat Casting-Very meh, perhaps let you AoO with touch spells or something? | + | <s>*Improved Combat Casting-Very meh, perhaps let you AoO with touch spells or something?</s> |
*Improved Combat Reflexes-Ok | *Improved Combat Reflexes-Ok | ||
<s>*Improved Darkvision-Make nonepic</s> | <s>*Improved Darkvision-Make nonepic</s> | ||
:- recommend level 6, darkvision | :- recommend level 6, darkvision | ||
− | *Improved Death Attack-Same issues as Improved Arrow of Death. | + | <s>*Improved Death Attack-Same issues as Improved Arrow of Death.</s> |
*Improved Favored Enemy-Crap. Make nonepic. | *Improved Favored Enemy-Crap. Make nonepic. | ||
:- recommend removal. if not that, set all favored enemies to full values, prereq 2 favored enemies | :- recommend removal. if not that, set all favored enemies to full values, prereq 2 favored enemies | ||
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*Improved Manyshot-Ok. | *Improved Manyshot-Ok. | ||
<s>*Improved Metamagic-Reduce Spellcraft to 24.</s> | <s>*Improved Metamagic-Reduce Spellcraft to 24.</s> | ||
− | *Improved Sneak Attack-Make scaling, reduce to 5d6 requirement. | + | <s>*Improved Sneak Attack-Make scaling, reduce to 5d6 requirement.</s> |
*Improved Spell Capacity-Given for free, removed. | *Improved Spell Capacity-Given for free, removed. | ||
<s>*Improved Spell Resistance-Needs to be +5, and just once, and a minimum of 15+CR if you had less.</s> | <s>*Improved Spell Resistance-Needs to be +5, and just once, and a minimum of 15+CR if you had less.</s> | ||
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<s>*Keen Strike-Dramatically lower requirements, have the threat range apply all the time (and choose between high range and high multiplier), and be nonepic. Take twice for 18-20 or 20/x4.</s> | <s>*Keen Strike-Dramatically lower requirements, have the threat range apply all the time (and choose between high range and high multiplier), and be nonepic. Take twice for 18-20 or 20/x4.</s> | ||
*Vorpal Strike-Iffy, probably needs revamping and requirement lowering. Make it apply all the time. | *Vorpal Strike-Iffy, probably needs revamping and requirement lowering. Make it apply all the time. | ||
− | *Lasting Inspiration-Make nonepic | + | <s>*Lasting Inspiration-Make nonepic</s> |
:- recommend perform 9 ranks, if not actual removal. i'm not sure than inspire courage, inspire greatness, or inspire heroics lasting an extra 4 1/2 minutes after you stop performing is worth a feat at any point in the game. | :- recommend perform 9 ranks, if not actual removal. i'm not sure than inspire courage, inspire greatness, or inspire heroics lasting an extra 4 1/2 minutes after you stop performing is worth a feat at any point in the game. | ||
<s>*Legendary Climber-Make nonepic</s> | <s>*Legendary Climber-Make nonepic</s> | ||
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:- recommend int 18, 5 languages gained through speak language, level 9. you can permanent a tongues for much the same effect at that level. | :- recommend int 18, 5 languages gained through speak language, level 9. you can permanent a tongues for much the same effect at that level. | ||
<s>*Positive Energy Aura-Make it based on CR, and make it -5 and -10 instead of -10 and -20.</s> | <s>*Positive Energy Aura-Make it based on CR, and make it -5 and -10 instead of -10 and -20.</s> | ||
− | *Ranged Inspiration-Make nonepic | + | <s>*Ranged Inspiration-Make nonepic</s> |
:- recommend perform 12 ranks | :- recommend perform 12 ranks | ||
− | *Rapid Inspiration-Make nonepic | + | <s>*Rapid Inspiration-Make nonepic</s> |
:- recommend perform 9 ranks | :- recommend perform 9 ranks | ||
− | *Reactive Countersong-Remove Combat Reflexes, Reduce Perform to 24 | + | <s>*Reactive Countersong-Remove Combat Reflexes, Reduce Perform to 24</s> |
− | *Reflect Arrows-Make nonepic | + | <s>*Reflect Arrows-Make nonepic</s> |
:- recommend bab +9 or +12 and no dex prereq; deflect arrows isn't a particularly useful thing to build from. | :- recommend bab +9 or +12 and no dex prereq; deflect arrows isn't a particularly useful thing to build from. | ||
− | *Righteous Strike-Stacks with axiomatic, and take 10 on attacks once a round vs chaotic beings. | + | <s>*Righteous Strike-Stacks with axiomatic, and take 10 on attacks once a round vs chaotic beings.</s> |
− | *Ruinous Rage-Make nonepic | + | <s>*Ruinous Rage-Make nonepic</s> |
:- recommend BAB + 9 or 12, depending on when you like them sundering and golem smashing | :- recommend BAB + 9 or 12, depending on when you like them sundering and golem smashing | ||
− | *Self-Concealment-Reduce Hide/Tumble to 24 | + | <s>*Self-Concealment-Reduce Hide/Tumble to 24</s> |
− | *Shattering Strike-Make nonepic | + | <s>*Shattering Strike-Make nonepic</s> |
:- recommend concentration 8 ranks, weapon focus unarmed, imp unarmed strike | :- recommend concentration 8 ranks, weapon focus unarmed, imp unarmed strike | ||
*Sneak Attack Of Opportunity-Ok | *Sneak Attack Of Opportunity-Ok | ||
− | *Spectral Strike-Make nonepic | + | <s>*Spectral Strike-Make nonepic</s> |
:- recommend turn or rebuke undead, BAB +6; you could just get a ghost touch weapon around that level anyway (paladin's not withstanding, but they can get it early) | :- recommend turn or rebuke undead, BAB +6; you could just get a ghost touch weapon around that level anyway (paladin's not withstanding, but they can get it early) | ||
*Spell Knowledge-Ok. | *Spell Knowledge-Ok. | ||
− | *Spell Opportunity- | + | *Spell Opportunity-Ok |
*Spell Stowaway-Ok | *Spell Stowaway-Ok | ||
*Spellcasting Harrier-Ok | *Spellcasting Harrier-Ok | ||
− | *Spontaneous Domain Access-Reduce Spellcraft to 24 | + | <s>*Spontaneous Domain Access-Reduce Spellcraft to 24</s> |
− | *Spontaneous Spell- | + | *Spontaneous Spell-Ok |
− | *Storm Of Throws-Make nonepic | + | <s>*Storm Of Throws-Make nonepic</s> |
:- recommend same as Manyshot, plus str 18 | :- recommend same as Manyshot, plus str 18 | ||
− | *Superior Initiative-Make it like [[Act Fast (3.5e Feat)]]. You know... its a little sad that this makes a beter epic feat rather than as it is. | + | <s>*Superior Initiative-Make it like [[Act Fast (3.5e Feat)]]. You know... its a little sad that this makes a beter epic feat rather than as it is.</s> |
− | *Swarm Of Arrows-Make nonepic | + | <s>*Swarm Of Arrows-Make nonepic</s> |
:- recommend same as Manyshot | :- recommend same as Manyshot | ||
*Tenacious Magic-Ok | *Tenacious Magic-Ok | ||
*Terrifying Rage-Ok | *Terrifying Rage-Ok | ||
− | *Thundering Rage-Make DC Str based. Stacks with Thundering. Destroy Silence effects and deal max damage vs Shatter-able objects. | + | <s>*Thundering Rage-Make DC Str based. Stacks with Thundering. Destroy Silence effects and deal max damage vs Shatter-able objects.</s> |
*<s>Trap Sense</s> - this is the same as epic trapfinding | *<s>Trap Sense</s> - this is the same as epic trapfinding | ||
<s>*Two-Weapon Rend-Make nonepic</s> | <s>*Two-Weapon Rend-Make nonepic</s> | ||
:- recommend dropping epic type and keeping prereqs | :- recommend dropping epic type and keeping prereqs | ||
*Uncanny Accuracy-Ignore all miss chance, even blink, which scales with your Wis until you ignore everything at 30. | *Uncanny Accuracy-Ignore all miss chance, even blink, which scales with your Wis until you ignore everything at 30. | ||
− | *Unholy Strike-Stacks, and autoconfirms crits vs good. | + | <s>*Unholy Strike-Stacks, and autoconfirms crits vs good.</s> |
− | *Widen Aura Of Courage-Make nonepic | + | <s>*Widen Aura Of Courage-Make nonepic</s> |
:- recommend char level 12 | :- recommend char level 12 | ||
− | *Widen Aura Of Despair-Make nonepic | + | <s>*Widen Aura Of Despair-Make nonepic</s> |
:- recommend char level 12 | :- recommend char level 12 | ||
− | *Negative Energy Burst-Increase to 1d4 and 2d4 negative levels subsequently | + | <s>*Negative Energy Burst-Increase to 1d4 and 2d4 negative levels subsequently</s> |
*Undead Mastery-Ok? | *Undead Mastery-Ok? | ||
− | *Zone Of Animation-Make nonepic | + | <s>*Zone Of Animation-Make nonepic</s> |
:- recommend char level 12 or 15, since it's basically a free animate dead. | :- recommend char level 12 or 15, since it's basically a free animate dead. | ||
*Craft Epic Magic Arms And Armor-Removed, since the normal feats do fine. | *Craft Epic Magic Arms And Armor-Removed, since the normal feats do fine. | ||
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*Epic Psionic Focus-Ok | *Epic Psionic Focus-Ok | ||
*Improved Manifestation-Ok | *Improved Manifestation-Ok | ||
− | *Improved Metapsionics-Reduce Psicraft to 24 | + | <s>*Improved Metapsionics-Reduce Psicraft to 24</s> |
*Power Knowledge-Ok | *Power Knowledge-Ok | ||
− | *Psicrystal Power-Make it as Familiar Spell. | + | <s>*Psicrystal Power-Make it as Familiar Spell.</s> |
<s>*Enhance Spell-Make it remove caps. 4 LA remains.</s> | <s>*Enhance Spell-Make it remove caps. 4 LA remains.</s> | ||
*Intensify Spell-Ok. | *Intensify Spell-Ok. | ||
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*Colossal Wild Shape-Ok | *Colossal Wild Shape-Ok | ||
*Improved Elemental Wild Shape-Ok | *Improved Elemental Wild Shape-Ok | ||
− | *Magical Beast Companion-Make nonepic | + | <s>*Magical Beast Companion-Make nonepic</s> |
:- recommend same as Improved Familiat | :- recommend same as Improved Familiat | ||
− | *Magical Beast Wild | + | <s>*Magical Beast Wild Shape-Reduce Know Nature to 24.</s> |
*Plant Wild Shape-Ok | *Plant Wild Shape-Ok | ||
*Vermin Wild Shape-Ok | *Vermin Wild Shape-Ok |
Revision as of 04:51, 17 September 2012
Contents
Monsters
CR | Hit Points | Armor Class | High Attack | Low Attack | High Average Damage | Low Average Damage | Primary Ability DC | Secondary Ability DC | Good Save | Poor Save |
---|---|---|---|---|---|---|---|---|---|---|
1/2 | 10 | 11 | 1 | 0 | 4 | 3 | 11 | 8 | 3 | 0 |
1 | 15 | 12 | 2 | 1 | 7 | 5 | 12 | 9 | 4 | 1 |
2 | 20 | 14 | 4 | 3 | 10 | 7 | 13 | 9 | 5 | 1 |
3 | 30 | 15 | 6 | 4 | 13 | 9 | 14 | 10 | 6 | 2 |
4 | 40 | 17 | 8 | 6 | 16 | 12 | 15 | 10 | 7 | 3 |
5 | 55 | 18 | 10 | 7 | 20 | 15 | 15 | 11 | 8 | 4 |
6 | 70 | 19 | 12 | 8 | 25 | 18 | 16 | 11 | 9 | 5 |
7 | 85 | 20 | 13 | 10 | 30 | 22 | 17 | 12 | 10 | 6 |
8 | 100 | 21 | 15 | 11 | 35 | 26 | 18 | 12 | 11 | 7 |
9 | 115 | 23 | 17 | 12 | 40 | 30 | 19 | 13 | 12 | 8 |
10 | 130 | 24 | 18 | 13 | 45 | 33 | 20 | 13 | 13 | 9 |
11 | 145 | 25 | 19 | 14 | 50 | 37 | 21 | 14 | 14 | 10 |
12 | 160 | 27 | 21 | 15 | 55 | 41 | 22 | 15 | 15 | 11 |
13 | 180 | 28 | 22 | 16 | 60 | 45 | 22 | 15 | 16 | 12 |
14 | 200 | 29 | 23 | 17 | 65 | 48 | 23 | 16 | 17 | 12 |
15 | 220 | 30 | 24 | 18 | 70 | 52 | 24 | 16 | 18 | 13 |
16 | 240 | 31 | 26 | 19 | 80 | 60 | 25 | 17 | 19 | 14 |
17 | 270 | 32 | 27 | 20 | 90 | 67 | 26 | 18 | 20 | 15 |
18 | 300 | 33 | 28 | 21 | 100 | 75 | 27 | 18 | 20 | 16 |
19 | 330 | 34 | 29 | 22 | 110 | 82 | 28 | 19 | 21 | 16 |
20 | 370 | 36 | 30 | 23 | 120 | 90 | 29 | 20 | 22 | 17 |
21 | 400 | 37 | 31 | 24 | 130 | 98 | 31 | 20 | 23 | 18 |
22 | 440 | 39 | 32 | 25 | 140 | 105 | 32 | 21 | 23 | 18 |
23 | 480 | 40 | 33 | 26 | 150 | 113 | 33 | 22 | 24 | 19 |
24 | 520 | 42 | 35 | 27 | 165 | 124 | 34 | 22 | 25 | 20 |
25 | 560 | 43 | 36 | 28 | 180 | 135 | 35 | 23 | 26 | 21 |
26 | 610 | 44 | 37 | 29 | 195 | 146 | 36 | 24 | 26 | 21 |
27 | 670 | 45 | 38 | 30 | 210 | 157 | 37 | 24 | 27 | 22 |
28 | 720 | 46 | 39 | 31 | 225 | 168 | 38 | 25 | 28 | 23 |
29 | 870 | 49 | 40 | 32 | 240 | 181 | 39 | 26 | 29 | 24 |
30 | 920 | 51 | 41 | 33 | 255 | 194 | 40 | 26 | 30 | 24 |
31 | 980 | 52 | 42 | 34 | 270 | 207 | 41 | 27 | 31 | 25 |
32 | 1040 | 53 | 44 | 35 | 295 | 220 | 42 | 28 | 32 | 26 |
33 | 1100 | 54 | 45 | 36 | 315 | 233 | 43 | 28 | 33 | 27 |
34 | 1160 | 55 | 46 | 37 | 335 | 246 | 44 | 29 | 34 | 27 |
35 | 1220 | 57 | 47 | 38 | 355 | 261 | 45 | 30 | 35 | 28 |
36 | 1290 | 58 | 48 | 39 | 375 | 266 | 46 | 30 | 36 | 29 |
37 | 1360 | 59 | 49 | 40 | 395 | 271 | 47 | 31 | 37 | 30 |
38 | 1430 | 60 | 50 | 41 | 415 | 276 | 48 | 32 | 38 | 31 |
39 | 1500 | 61 | 51 | 42 | 435 | 281 | 49 | 32 | 39 | 32 |
40 | 1570 | 63 | 53 | 43 | 455 | 286 | 50 | 33 | 40 | 33 |
Need to rebuild the ENTIRE Epic Monster selection. High level monsters (Balors, Pit Fiends, etc) are the new Goblins, Kobolds, and Bugbears. You fight tons of them and actively reshape major things such as the Blood War, becoming equal to an entire army of mooks.
Estimatated requests for 10 CR21s, 9 CR22s, 9 CR23s, 9 CR24s, 8 CR25s, 8 CR26s, 8 CR27s, 7 CR28s, 7 CR29s, 7 CR30s, 6 CR31s, 6 CR32s, 6 CR33s, 5 CR34s, 5 CR35s, 5 CR36s, 4 CR37s, 4 CR38s, 4 CR39s, 3 CR40s, 3 CR41s, 3 CR42s, 2 CR43s, 2 CR44s, 2 CR45s.
20-Behemoth Eagle, Behemoth Gorilla
21-Divine Wolf^, Divine Horse^, Divine Shark^, Hulk types^, Doomspeaker^, Toxic Waste Monster^, Pseudonatural Troll, Mu Spore, Mithral Golem*, Chichimec, 1st sign of Quasi-Dieties/Abominations
22-Aberration World Fey^, Nephwracks the Bodaks of Divine Sparks^, Living Bulletstorm Cannon^, Dhole^, Thorciasid, Ha-Naga, Anaxim, Sound of Silence Abomination^
23-Sentient Disease^, Ancient Baatorians^, Jabberwocky^, Comet Dyrad^, Winterwight, Ruin Swarm, Lavawight, Adamantine Golem*, Brachyurus
24-X-77 Wyvern Flying Golem^, Demilich, Quirk*, Vemiurge, Sarap*, Sirrush, Tayella, Stone Colossus, Manifestation of Natural Disasters^, 1st sign of Demigods
25-Elder Trent, Hunefer, Hoary Hunter and Steed, Uranium Golem*, Lesser Neutronium Golem*, Gloom, Phane, True Tarrasque
26-Truths True Angel^, Hecatonoculus (Beholder)^, Shadow Of The Void, Shape Of Fire, Neh-Thalggu (Brain Collector), Infernal, Worm That Walks, That Which Eats Everything^
27-Cthulhu^, Katamari Ooze^, Dr. Who Angels^, Godforged^, God Maggots eat God Corpses^, Aboleth Overmind^, Uvuudaum, Gibbering Orb
28-Swords True Angel^, The Unshaped Fey^, Excellithid (Illithid)^, Prismasaurus, leShay, Three-Headed Sirrush, Flesh Colossus
29-Erythreon the Vampire Blood God/Ultimate^, Evolution Fey^, Shub-Niggurath^, 2D Animated Sword^, Grails True Angel^, Lesser Godslayer Tyranid^, Hagunemnon (Protean), 1st sign of Lesser Deities
30-Singing LCL Ooze^, FF's Warmachine^, Fleshing Experimenters from the "Outside"^, Death Reaper^, Elder Titan, Genius Loci, Atropal
31-Strangelet Ooze^, Planar Tapeworm^, 1D Cosmic String^, Wraths True Angel^, Hands True Angel^, Dream Larva
32-Negalich the Bodiless Lich^, Weapons of Fire/Water/Air/Earth^, Umbral Blot (Blackball)
33-0D Point of Fire-Starting/Gravity Crushing of Animal Int, Rust Monster for Matter^, Weapons of Life/Death^, Living Vault, Iron Colossus
34-Spirit of a Death World Fey^, Missing No.^, Glories True Angel^, Godslayer Tyranid^, Phaethon
35-Mysteries True Angel^, Four Horsemen War/Pestilence/Famine/Death^
36-All Primal Elementals, Xixecal, 1st sign of Intermediate Dieties
37-Cogent the World Flayer Elder Brain^, Slaadi Lords, Inevitable Lords, Throne True Angel^
38-King of Fire/Water/Air/Earth^
39-Greater Godslayer Tyranid^, King of Life/Death^, Devastation Spider
40-Starchild^, Semilir the Volcano Turtle/Lavos Mini^, Devastation Centipede
41-Cosmic Servitors/Elementals^, Crown True Angel^, Devastation Scorpion
42-Fateweavers who force fate on track^, Universal Macrobe/Galactus^, Devastation Beetle
43-Stareater^, Yog-Sothoth^
44-Neverborn aka Primordial^, Hecatoncheires
45-The Uber Tarrasque Thing^, 1st sign of Greater Dieties
Dragons-Force Dragon, Prismatic Dragon, Olympus Dragons, Lethus Dragons
Templates-True Legendary +20, Demilich, Quasi-Diety, Demigod, Lesser Diety, Intermediate Diety, Greater Diety, Overdiety, Perfected (law), Proteus (chaos), Exalted (good), Vileborn (evil), Worm That Walks, N-Dimensional
Subtypes-Avatar (nature), Abomination, Epic, Diety, Cosmic
Monsters will mostly follow MLET, but I'll relax it a bit for epic, up to 150%.
Introduce the d20, d30, d50, and d100 HDs. These are mainly for monsters. Also make the Extraordinary Health a glossary term as many will need max hp.
PC Alterations
Minimum saving throw is 1/2 your level, so at 21st you have a +10. Your base save is unchanged and you can't count for feats without the save to back it up. With this you have a roughly 50% success rate on low DCs and a 5% success on high DCs. Though some may be encouraged to "forget your Will save, I'm covered" or the like, it's a bad idea as any compitent caster will own you, and the minimum merely saves you from being destroyed by poor DCs. Sometimes.
BAB is gained as normal, number of attacks are capped at four regardless.
Saves are as normal. As above, you have a minimum save regardless how low your saving throws go.
Pseudo-divine ranks are gained, actual divine ranks are based on the divine templates. In terms of rank vs rank power, 1 real divine rank = 4 fake divine ranks and you start with 1, so level 40 characters have 6 ranks, aka they are Lesser Gods. Its possible through items, artifacts, feats, and the like, to gain a higher rank, which may work in play when having god vs god battles and activating or using certain items.
Class Alterations
Epic classes are completely rejiggered and BAB and saves are applied.
Spellcasters automatically gain Improved Spell Capacity. Initiators automatically gain Dynamic Potential. Fighters and mundanes get, well, see below.
EITHER: You gain a bonus based on the number of mundane levels + spellcasting levels + initiating levels... OR: The epic levels of base classes gain bonuses appropriate for rebalancing. Wizards get Improved Spell Capacity, ya. Fighters get +20 to deathkill checks, laser eyes, nuclear breath, and quantum distortion armor. The fighters get rewarded for slogging through it all, and in the end, it should end up rogue universally, ideally.
Item Alterations
The x10 cost is removed. Epic items are instead only able to be used by epic creatures or a sufficient divine rank, or a really high UMD to employ pre-epic. Realistically speaking the only pre-epic use of epic items you can afford will be in stupidly high UMD checks. And I may remove that aspect, making it impossible pre-epic. This restriction is not applied for artifacts, which are DM Fiat anyway.
Probably going to be repricing or replacing a lot of things in general.
Adventuers
21-25: Oh no, goblins balors have stolen the caravan phantom train full of gold petitioners, and the mayor seraphims have called in adventurers to go recover it and stop the evil.
26-30: The princess of the kingdom Goddess of Plot Devices has been kidnapped by the evil dragon Demogorgon. Go save her and save the kingdom upper plane.
31-35: You've uncovered a plot to summon the World of Nightmares into the world the multiverse, which will surely end with disaster. Stop them while figuring out who the spy is in the ranks of the kingdom Gods. In the end you have to kill a balor Asmodeus.
36-40: Godzilla appears H'lysh't the Ender of Worlds appears and is consuming everything. Save the world multiverse or everyone will die.
Fluff and Other
Becoming epic is a process, much like going super saiyan. You don't merely level up, you earn it. Part of the earning is linking yourself up to something that gives you your epic. A god gives it to you. A plane. The will of the people. Sheer willpower. Etc. Part of this also introduces the Divine Pact, which basically states why gods don't go mucking around in human affairs like they used to. Mucking around gets you attention of Things-Bigger-Than-You, and there's always something bigger. Gods are, after all, the nukes of the world. This does not prevent them from living on the material, but adventures no longer really take place there.
On that note, related factions. The forces of heaven, the forces of hell, the forces of the abyss, the forces of chaos, the forces of order, nature itself, the concept of balance, the far realm forces, the elemental forces (split into 6 groups), the feywild forces (related to the forces of chaos, but... different), and the Universal forces of the Astral and Shadow.
The God-Material, an alternate plane of the material which gods jaunt around. The cities are often nothing compared to the things you find on the God Material. The "material" for epic games. Only gods and epics can access it, and can do so via gates or at higher levels naturally.
God levels are templates, much in the way of Immortals Handbook, but I rejigger it. Actual quasidiety will start off as LA 1 but only able to be taken by epic creatures, with epic based on ECL rather than HD to prevent cheesey use of high RHD creatures, as well as to be fair to those with LA. These "epic templates" might not even run off LA, maybe I'll do it by XP loss like necropoliton. The higher levels are probably expodential... demigod at LA 2, then LA 4, then LA 8, and so forth. Thinking more on the subject later.
Skill modification- DC 50 to UMD things for artifacts, like race.
Epic Spells
The fate of spells and epic spells to make...
Epic Spell Descriptions
- Animus Blast- This is just Fell Animate Fireball. Revamp or remove.
- Animus Blizzard- Same thing, but as an aura. Revamp or remove.
- Contingent Resurrection- Make the restoration instant. Autolife is a fine epic spell.
- Create Living Vault (Ritual)- Living vaults should be crafted as normal. Remove.
- Crown Of Vermin- This was always an interesting if unbalanced effect. Revamp.
- Damnation- The effect is nonepic but the idea is. Maybe if it was more like Familicide in its effect... Revamp.
- Demise Unseen- Nonepic crunch, epic fluff. Make it a living being under control hosting a dead spirit so they can go "I'll show you my REAL form" and flip out and kill things. Also, make it stronger. Revamp.
- Dire Winter- This needs to cause a global catastrophe, not Control Weather. Revamp.
- Dragon Knight (Ritual)- Redundant with Dragon Strike. Remove.
- Dragon Strike (Ritual)- Always thought the names were mixed up. Can be good, in the sense of summoning an ARMY of dragons. This is a ritual spell if any though. Revamp.
- Dreamscape- This is psionic shadow walk. Why is this an epic spell? Remove.
- Eclipse-Good fluff, bad crunch. I can do better. Revamp.
- Eidolon-Ripe for abuse. Just use Simulacrum. Remove.
- Enslave (Ritual)-This is just slow dominate. This should enslave the (weak) minds of nations. Revamp.
- Epic Counterspell- Pitiful. This should make some auto-counterspelling ward. Revamp.
- Epic Mage Armor- As much as I like numbers, we can do better than this, and casters don't need more AC. Remove.
- Epic Repulsion- Name is unfitting, this should blast your opponents X distance away, and keep them there. My inspiration is Deus from Asura's Wrath giving Olga the Divine Backhand of God. Revamp.
- Epic Spell Reflection- Not bad, needs polish. Revamp.
- Eternal Freedom-Make nonpermenant and then apply to many more effects. Play up the unable to stop moving juggernaut thing. Revamp.
- Greater Spell Resistance- You got to be kidding me. Remove.
- Greater Ruin- Its just disintegrate. Remove.
- Hellball- This isn't much of a "hell"ball, and not very interesting either. Remove.
- Kinetic Control-Somehow this seems non-epic, but the idea of physical damage immunity is appealing. Still, probably more trouble to balance than its worth. Consider some sort of DR/resistance granting ability which only applies to things much weaker than you. Remove.
- Let Go Of Me- Not a bad effect but needs more applications and flash bang beyond just damage. How about blowing the enemy away? Revamp.
- Living Lightning-Living spells are cool, but this needs help. Revamp.
- Lord Of Nightmares-Interesting but needs monsters completed first to see its viability. Pending.
- Mass Frog- Epic casters are far beyond parlor tricks. How about cursing an entire race instead? I'll make that, and kill this. Remove.
- Momento Mori- Just a SoD. Remove.
- Mummy Dust- Not enough interesting fluff to maintain. Remove.
- Nailed To The Sky- This was always awesome. Just needs some better revamping and expanding to all sorts of binding-esque opportunities. Revamp.
- Origin Of Species: Achaierai- I need to redo the entire origin of species concept, but it will remain. Revamp.
- Peripety- Good concept, bad execution. Revamp.
- Pestilence- Another good concept, bad execution. Consider diseases worsening as the casting time continues, ala the approach of some elder evil. Revamp.
- Rain Of Fire- Terrible. Well, the slow-damage-over-time can be done, but it needs to be done better than this. Turn into some wasteland-creating spell with more malificient effects. Revamp.
- Raise Island- Terraforming is awesome. This spell is not awesome. I will make it awesome. Revamp.
- Ruin-A bad disintegrate. Remove.
- Safe Time-I prefer "character shunted, covered in smoke for 1 round before revealing he survived". Revamp.
- Soul Dominion-ASSUMING DIRECT CONTROL. Acceptable, just polish. Revamp.
- Soul Scry-It's just Greater Scry. Remove.
- Spell Worm-Seems to work better as a longer lasting curse with tweaked crunch. Revamp.
- Summon Behemoth-No, though "Summon Specific X" including Summon Tarrasque should be considered. Remove.
- Superb Dispelling- Really, Greater Dispel Magic should be uncapped instead, rendering this needless. Remove.
- Time Duplicate-Too confusing. Remove.
- Vengeful Gaze Of God-A really strong disintegrate, but still needs more, like a huge area or something of note. This is a orbital death ray after all. Revamp.
- Verdigris-As a city destroyer, it's ok, but seems more like Druid 9. Revamp or remove.
- Verdigris Tsunami-As before, but more. Still needs something beyond damage. Keep only this or the former. Revamp or remove.
In addition I'm making my own which include...
- Mass Interplanetary Travel Options
- Minor Time Travel, largely for purposes of plot device.
- Planet Movement. Always knew World Dominators were overpowered bullshit.
- Summon Elder Evil. For the suicidal.
- Fatal Supersaiyan. Gain superpowers, die and die for good.
- Familicide.
- Always Reincarnate and be impossible to bind for good. You're like Ganon now.
- Alter Reality, a sort of Mass Wish. Restricted to mostly fluff purposes, as the focus is on wide effect.
- Animate Land into Genius Loci type thing.
- Cut the planet in half. For really high level.
- Cut canyons into the earth. For less high level.
- Major but more general terraforming. Turn Mars into a garden.
- Save crystal. Pull off a saved game state. Pricy to keep doing over and over.
- Summon Specific X, like the Tarrasque.
- Cursing entire races. Because Mass Frog blows my balls.
- Crash two planes together, generate mal'X effect.
- Make a black hole.
- Make a nuke for a huge explosion (Megaton).
- Make antimatter for a huger explosion.
- Destroy a planetary object with a Death Star laser.
- Voltron Fusion.
- Infinite Bear Cannon. Just.... infinite bear cannon.
Salient Abilities
The god archetypes I wish to cover are: Aberrant, Air, Animal, Artifice, Chaos, Charm/Beauty, Civilization/Government, Creation, Darkness, Death, Destruction, Dragon, Earth, Evil, Fire, Freedom, Good, Health/Healing, Knowledge, Law, Life, Light, Luck, Madness, Magic, Moon, Mountains, Ocean, Ooze, Pestilence, Plant, Protection, Psionics, Racial, Secrets, Space, Speed, Strength/Fitness, Sun, Time, Travel, Trickery/Lies, Tyranny, Undeath, Underdark/Caves, Vermin, War, Water, Weather
- Alter Form- Ignore Alter Size, make it into a mini-wildshape of sorts and synergize with actual wildshape if you have it.
- Alter Reality- Limit to stupid high level (greater deities), limit to divine realm with a much lesser version for outside. Really, if you want Wish at will, pick up a domain with Wish or Miracle and suck up the xp cost, cause I ain't giving it free.
- Alter Size- Break into two feats, one for typical tactical size changing, and one for impressive size changes that actually transform you into mobile terrain (a subject for another day) and can pull off some impressive looking but not actually all that powerful stuff. The second feat will have to wait until I flesh out fighting terrains better.
- Annihilating Strike- Limit to auto-destroying only weak things. Tough things instead get a disintegration effect on death. This is a mook-clearer, and is super-effective on mobs.
- Arcane Mastery-Acceptable. Needs some tweaking, but "all spells are in your (nonexistant) spellbook" just puts you up to what clerics already had. Needs something for sorcerers though. Perhaps the power to switch out your spells each day, ala Spirit Shaman.
- Automatic Metamagic-This may be redundant with the Automatic Metamagic feats, so I'm inclined to remove them.
- Avatar-Redundant now. Remove.
- Banestrike- Good idea, poor execution. Figure out some sort of epic favored enemy thing going on. Apply it to everything, attacks and spells.
- Battlesense- This actually seems worth it with no changes needed.
- Call Creatures-Good idea, bad execution, needs details. Probably act like Summon from a list of beings no more than your CR -5 or something.
- Clearsight- Weaker than true seeing. At this level, it should GIVE constant true seeing.
- Command Plants- Weak. The idea of making it several powers in one works, sort of like several domain abilities that are plant-themed. 3 feels right.
- Control Creatures- And then too strong. ASSUMING DIRECT CONTROL has its purpose, but it needs to be curtailed to prevent abuse.
- Craft Artifact- Redundant. Instead, this is some kind of "Greater Crafting" catch-all ability which allows crafting of anything (with bonuses if you have the feat) and crafting greater amounts of minor/major artifacts, and/or crafting them early.
- Create Object- Major Creation at will and quickly needs to be bug tested for combat abuse, but the concept is sound.
- Create Greater Object- Change to make it able to make low-level non-consumable magic items (non-unique/custom). Balance carefully.
- Divine Air Mastery- This is pretty good, but consider a bonus of half Divine Rank.
- Divine Archery- Not bad.
- Divine Armor Mastery- Change to make it where it's like you're wearing no armor, so armored monks are go. Also, your armor auto-magic vestments.
- Divine Bard- This is... good. Like, really good. Like, several epic feats good. I am thinking I need to break it up, but I kind of don't want to. I need thoughts on this, readers. Comments?
- Divine Battle Mastery-Choked with pre-reqs, and the effects are done by feats. Revamp somehow.
- Divine Blast- The classic god-smite. Good, but needs something than d12s. Straight 10s or 5s? 2d6? Figure it out. In essence this is a warlock blast.
- Divine Blessing- This is dumb. Turning it into Super Animal's Affinity at will can work, but really, at this point everyone will have items of X on anyway. Unsure what to do with it. Maybe "creature has minimum score equal to half your own, aka Cha 40 for you means the blessed mook has cha 20 base if its not higher?"
Epic Feats
*Additional Magic Item Space- Straight of doubling of slots.
*Armor Skin- Make it a set scaling enhancement bonus ala Barkskin
*Augmented Alchemy- Already remade as Augmented Alchemy-CE (3.5e Feat), nonepic.
*Automatic Quicken Spell-Spellcraft drops to 28
*Automatic Silent Spell-Ok
*Automatic Still Spell-Spellcraft drops to 24
*Bane Of Enemies-Stacks with bane, autoconfirm crits vs bane, no Survival ranks
*Death Of Enemies-As Devastating Critical.
*Blinding Speed-Hasted 1 round/lvl instead of 5
*Bonus Domain-Ok
*Bulwark Of Defense-Make nonepic
- - recommend BAB +X, where X is whatever level you would care about a Barb getting greater rage. Really though, reworking to allow for 1/encounter use of the stupid stance might be better
*Chaotic Rage-Make nonepic
- - recommend BAB +9
*Combat Archery-Make nonepic
- - recommend BAB +6, it's not like they threaten anything with it after all
*Damage Reduction-Ok, but make it increase other forms of DR too and remove requirement of Con if you have DR already
*Deafening Song-Make nonepic
- - recommend perform 6 ranks (because it's deafened and who cares)
*Dexterous Fortitude-Make nonepic
- - recommend Dex 20-24 (if not a removal entirely)
*Dexterous Will-Make nonepic
- - recommend Dex 20-24 (if not a removal entirely)
*Dire Charge-Remove requirement, make full attacks as a standard
- Distant Shot-Ok, also funny
*Efficient Item Creation-Crap. Revamp or Remove.
*Energy Resistance-Ok, but take multiple times until immunity.
*Epic Dodge-Tumble drops to 28
*Epic Endurance-Make nonepic. Alternatively make it where you're tireless, immune to fatigue and exhaustion, endure element'd.
- - recommend "Con 20, Level 6, Endurance"
- Epic Fortitude-Ok, but don't forget to make Tarrasque's Fortitude to make your base Fort your CR +2.
*Epic Inspiration-Drop Perform to 24.
- Epic Leadership-Remove, fuse with normal Leadership.
*Epic Prowess-Make more like Legendary Prowess (3.5e Feat) and scale instead of taking multiple times.
- Epic Reflexes-Ok, but don't forget to make X's Reflexes to make your base Reflex your CR +2.
*Epic Reputation-Utter goddamn shit. Make nonepic.
- - recommend "Level 6"
*Epic Skill Focus-Need some secondary effect, like taking 10 or something.
*Epic Speed-Meh. Consider "double all speeds".
*Epic Spell Focus-Consider making it +1 to all spells, +2 to spell focus.
*Epic Spell Penetration-Bonus needs to be much, much bigger. Try +6.
- Epic Spellcasting-Transformed into Epic Rituals and Epic Incantations.
- Epic Toughness-This is actually... ok.
*Epic Trapfinding-Shit. Make nonepic.
- - recommend Search 12-15 ranks, trapfinding
*Epic Weapon Focus-Needs some rider effect. Revamp.
*Epic Weapon Specialization-Needs some rider effect. Revamp.
- Epic Will-Ok, but don't forget to make X's Will to make your base Will your CR +2.
*Exceptional Deflection-Lower ability requirements.
*Extended Life Span-Needs actual mechanical effects on it. Heck, just make it "you're immortal, and also X Y Z".
*Familiar Spell-Garbage. Change it to "your caster can cast your spells, 3rd or lower" making it in essence, Automatic Quicken Spell. Take multiple times for higher level spells, though the requirements go up. It scales slower, purposefully, since it leaves your swift action alone.
*Fast Healing-This is fine, but consider "gain fast healing based on your X" so it scales, perhaps your Con.
*Great Charisma-Make +2
*Great Constitution-Make +2
*Great Dexterity-Make +2
*Great Intelligence-Make +2
*Great Smiting-Gives you Pathfinder Paladin smiting. If you already have it like that, have it as the normal epic feat.
*Great Strength-Make +2
*Great Wisdom-Make +2
*Group Inspiration-Make nonepic
- - recommend perform 9-12 ranks
*Hindering Song-Make nonepic
- - recommend perform 12 ranks
*Holy Strike-Stacks, and autoconfirms crits vs evil.
*Ignore Material Components-Also ignores focii.
*Improved Alignment-Based Casting-Dumb. Maybe make it so that you can cast the domain spells 3/day as special SLAs, and then at will, ala Spheres?
*Improved Arrow Of Death-Lower ability score requirements. Its ok, but very meh. Alternatively provide some rider effect on a save.
*Improved Aura Of Courage-Grants immunity instead
*Improved Aura Of Despair-Ok, and also strips some immunities
*Improved Combat Casting-Very meh, perhaps let you AoO with touch spells or something?
- Improved Combat Reflexes-Ok
*Improved Darkvision-Make nonepic
- - recommend level 6, darkvision
*Improved Death Attack-Same issues as Improved Arrow of Death.
- Improved Favored Enemy-Crap. Make nonepic.
- - recommend removal. if not that, set all favored enemies to full values, prereq 2 favored enemies
- Improved Heighten Spell-Fuse into Heighten Spell.
*Improved Ki Strike-Make it so you ignore all DR ever.
*Improved Low-Light Vision-Crap. Make nonepic.
- - recommend level 6, low light vision
- Improved Manyshot-Ok.
*Improved Metamagic-Reduce Spellcraft to 24.
*Improved Sneak Attack-Make scaling, reduce to 5d6 requirement.
- Improved Spell Capacity-Given for free, removed.
*Improved Spell Resistance-Needs to be +5, and just once, and a minimum of 15+CR if you had less.
- Improved Stunning Fist-Same problem as Improved Arrow of Death.
*Improved Whirlwind Attack-An absolute joke. Make it into a full attack whirlwind attack. No penalties.
- Incite Rage-This is circumstantial, but ok.
- Infinite Deflection-Ok.
*Inspire Excellence-Reduce Perform to 24.
*Instant Reload-Make nonepic, remove Quick Draw/Weapon Focus, add BAB 6.
*Keen Strike-Dramatically lower requirements, have the threat range apply all the time (and choose between high range and high multiplier), and be nonepic. Take twice for 18-20 or 20/x4.
- Vorpal Strike-Iffy, probably needs revamping and requirement lowering. Make it apply all the time.
*Lasting Inspiration-Make nonepic
- - recommend perform 9 ranks, if not actual removal. i'm not sure than inspire courage, inspire greatness, or inspire heroics lasting an extra 4 1/2 minutes after you stop performing is worth a feat at any point in the game.
*Legendary Climber-Make nonepic
- - recommend climb 9-12 ranks, since this is only slightly better than the slippers of spider climbing you could easily affordable by that point
- Legendary Commander-Needs a better effect, revamp or remove.
*Legendary Leaper-Make nonepic
- - recommend jump 4 ranks. this feat is trash.
*Legendary Rider-Make nonepic
- - recommend ride 6-12 ranks, depending on how likely you think people are to find a non-combat trained special mount (if it's likely, boost the prereqs, otherwise the saddle benefit is extremely minor and the other thing is unlikely to ever come up in ways that matter)
*Legendary Tracker-Make nonepic
- - recommend survival 12-15 ranks, and dropping DCs on table by half. it still leans on item bonuses to be useable, but that's the standard skill system I guess.
*Legendary Wrestler-Add that you can grapple any size, consider scaling.
- Lingering Damage-Ok.
*Master Staff-Make nonepic
- - recommend no prereq changes, drop epic type, change effect so that the spell uses your stats and not the item's
*Master Wand-Make nonepic
- - recommend no prereq changes, drop epic type, change effect so that the spell uses your stats and not the item's
*Mighty Rage-Change to improve whatever rage you have, rather than setting it to a fixed amount. Lower requirements.
- Mobile Defense-Remove, fused into Bulwark of Defense.
- Multispell-Probably too broken, consider removing. If not, limit it to be taken once, and make it any swift action, not just quickened spells. Change to high, non-magic specific requirements, change the name to something like Ultimate Alacrity.
*Multiweapon Rend-Make nonepic
- - recommend hating multiweapon fighting system in general. also dropping epic type without other changes.
*Music Of The Gods-Make nonepic
- - recommend perform 9 ranks, and a name change because the god's music sucks if that's all it can do
*Overwhelming Critical-Make the progression 1d6, 3d6, and 5d6. Remove cleave requirements.
*Devastating Critical-Might be ok, given that it only works against things you can crit.
*Penetrate Damage Reduction-Should penetrate either DR/material, DR/alignment, or DR/magic-epic-cosmic (based on your level).
*Perfect Health-Make nonepic
- - recommend con 20, great fortitude. should probably also drop the poison for DC to 15 or make it scale like 10 + half character level
- Perfect Multiweapon Fighting-Ok
- Perfect Two-Weapon Fighting-Ok
- Permanent Emanation-Probably broken. Remove.
*Planar Turning-Make nonepic
- - recommend Cha 18, turn or rebuke undead. this is probably fine because of the broken scaling or turning. were that fixed, a slightly harder prereq might be in order.
*Polyglot-Make nonepic
- - recommend int 18, 5 languages gained through speak language, level 9. you can permanent a tongues for much the same effect at that level.
*Positive Energy Aura-Make it based on CR, and make it -5 and -10 instead of -10 and -20.
*Ranged Inspiration-Make nonepic
- - recommend perform 12 ranks
*Rapid Inspiration-Make nonepic
- - recommend perform 9 ranks
*Reactive Countersong-Remove Combat Reflexes, Reduce Perform to 24
*Reflect Arrows-Make nonepic
- - recommend bab +9 or +12 and no dex prereq; deflect arrows isn't a particularly useful thing to build from.
*Righteous Strike-Stacks with axiomatic, and take 10 on attacks once a round vs chaotic beings.
*Ruinous Rage-Make nonepic
- - recommend BAB + 9 or 12, depending on when you like them sundering and golem smashing
*Self-Concealment-Reduce Hide/Tumble to 24
*Shattering Strike-Make nonepic
- - recommend concentration 8 ranks, weapon focus unarmed, imp unarmed strike
- Sneak Attack Of Opportunity-Ok
*Spectral Strike-Make nonepic
- - recommend turn or rebuke undead, BAB +6; you could just get a ghost touch weapon around that level anyway (paladin's not withstanding, but they can get it early)
- Spell Knowledge-Ok.
- Spell Opportunity-Ok
- Spell Stowaway-Ok
- Spellcasting Harrier-Ok
*Spontaneous Domain Access-Reduce Spellcraft to 24
- Spontaneous Spell-Ok
*Storm Of Throws-Make nonepic
- - recommend same as Manyshot, plus str 18
*Superior Initiative-Make it like Act Fast (3.5e Feat). You know... its a little sad that this makes a beter epic feat rather than as it is.
*Swarm Of Arrows-Make nonepic
- - recommend same as Manyshot
- Tenacious Magic-Ok
- Terrifying Rage-Ok
*Thundering Rage-Make DC Str based. Stacks with Thundering. Destroy Silence effects and deal max damage vs Shatter-able objects.
Trap Sense- this is the same as epic trapfinding
*Two-Weapon Rend-Make nonepic
- - recommend dropping epic type and keeping prereqs
- Uncanny Accuracy-Ignore all miss chance, even blink, which scales with your Wis until you ignore everything at 30.
*Unholy Strike-Stacks, and autoconfirms crits vs good.
*Widen Aura Of Courage-Make nonepic
- - recommend char level 12
*Widen Aura Of Despair-Make nonepic
- - recommend char level 12
*Negative Energy Burst-Increase to 1d4 and 2d4 negative levels subsequently
- Undead Mastery-Ok?
*Zone Of Animation-Make nonepic
- - recommend char level 12 or 15, since it's basically a free animate dead.
- Craft Epic Magic Arms And Armor-Removed, since the normal feats do fine.
- Craft Epic Rod-Removed, since the normal feats do fine.
- Craft Epic Staff-Removed, since the normal feats do fine.
- Craft Epic Wondrous Item-Removed, since the normal feats do fine.
- Forge Epic Ring-Removed, since the normal feats do fine.
- Scribe Epic Scroll-Removed, since the normal feats do fine.
- Epic Expanded Knowledge-Ok
- Epic Psionic Focus-Ok
- Improved Manifestation-Ok
*Improved Metapsionics-Reduce Psicraft to 24
- Power Knowledge-Ok
*Psicrystal Power-Make it as Familiar Spell.
*Enhance Spell-Make it remove caps. 4 LA remains.
- Intensify Spell-Ok.
- Diminutive Wild Shape-Ok
- Fine Wild Shape-Ok
- Dragon Wild Shape-Ok
- Gargantuan Wild Shape-Ok
- Colossal Wild Shape-Ok
- Improved Elemental Wild Shape-Ok
*Magical Beast Companion-Make nonepic
- - recommend same as Improved Familiat
*Magical Beast Wild Shape-Reduce Know Nature to 24.
- Plant Wild Shape-Ok
- Vermin Wild Shape-Ok