Difference between revisions of "Magic Saturation (3.5e Spell)"

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Latest revision as of 04:35, 19 September 2012

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 11/4/10
Status: Just started
Editing: Clarity edits only please
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Magic Saturation
Evocation
Level: Sylvan Occultist 4, Bard 4, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 standard action
Range: Centered on point of casting
Area: Everything in a 1 mile radius
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

The 1 mile radius of this spell becomes a Magic Saturated Zone for level 0 and 1 spells.

As a Magic Saturated Zone, anyone can cast a spell (of level 0 or 1) by simply paying its components and taking the time to do so. Characters can only cast spells that they can figure out how to cast: A Spellcraft check equal to the DC to identify the spell being cast is sufficient, as is having seen the spell being cast in the past hour. Metamagic cannot be imitated in this way. Whenever a spell is cast by taking advantage of the Magic Saturated Zone, the duration of the Magic Saturated Zone decreases by a number of rounds equal to the spell's level (minimum 1).

The caster level of a spell cast by using the Magic Saturated Zone is equal to half your caster level.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSylvan Occultist
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
AuthorFoxwarrior +
ComponentV + and S +
Identifier3.5e Spell +
LevelSylvan Occultist 4 +, Bard 4 + and Sorcerer/Wizard 5 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou fill the world with magic, and everybody can cast spells now. +
TitleMagic Saturation +