Difference between revisions of "HellFire Destroyer (3.5e Prestige Class)"
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| 1st || +0 || +2 || +0 || +2 | | 1st || +0 || +2 || +0 || +2 | ||
− | | class="left" | [[#Heat Blast|Heat Blast]], [[# | + | | class="left" | [[#Heat Blast|Heat Blast]], [[#Golem awakening|Golem awakening]], [[#Hellish Smelter|Hellish Smelter]], [[#Flame Armor|Flame Armor]] |
| class="left" | +1 of existing arcane spellcasting. | | class="left" | +1 of existing arcane spellcasting. | ||
|- | |- | ||
| 2nd || +1 || +3 || +0 || +3 | | 2nd || +1 || +3 || +0 || +3 | ||
− | | class="left" | [[#Spontaneous Combustion|Spontaneous Combustion]], [[# | + | | class="left" | [[#Spontaneous Combustion|Spontaneous Combustion]], [[#Vulcan Blacksmith|Vulcan Blacksmith]] |
| class="left" | +1 of existing arcane spellcasting. | | class="left" | +1 of existing arcane spellcasting. | ||
|- | |- | ||
| 3rd || +3 || +3 || +1 || +3 | | 3rd || +3 || +3 || +1 || +3 | ||
− | | class="left" | [[#Magmatic Armour|Magmatic Armour]], [[# | + | | class="left" | [[#Magmatic Armour|Magmatic Armour]], [[#Golem awakening|Golem awakening twice a day]] |
| class="left" | +1 of existing arcane spellcasting. | | class="left" | +1 of existing arcane spellcasting. | ||
|- | |- | ||
| 4th || +3 || +4 || +1 || +4 | | 4th || +3 || +4 || +1 || +4 | ||
− | | class="left" | [[#Spontaneous Burst|Spontaneous Burst#]], [[# | + | | class="left" | [[#Spontaneous Burst|Spontaneous Burst#]], [[#Gift of the Blessed Fire|Gift of the Blessed Fire]] |
| class="left" | +1 of existing arcane spellcasting. | | class="left" | +1 of existing arcane spellcasting. | ||
|- | |- | ||
| 5th || +3 || +4 || +1 || +4 | | 5th || +3 || +4 || +1 || +4 | ||
− | | class="left" | [[# | + | | class="left" | , [[#HellFire Globus|HellFire Globus]], [[#Greater Golem Awakening|Greater Golem Awakening]] |
| class="left" | +1 of existing arcane spellcasting. | | class="left" | +1 of existing arcane spellcasting. | ||
|- | |- | ||
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|- | |- | ||
| 7th || +5 || +5 || +2 || +5 | | 7th || +5 || +5 || +2 || +5 | ||
− | | class="left" | [[#Everburning Aura|Everburning Aura]], [[#Thermal Vision|Thermal Vision]] | + | | class="left" | [[#Everburning Aura|Everburning Aura]], [[#Thermal Vision|Thermal Vision]], |
| class="left" | +1 of existing arcane spellcasting. | | class="left" | +1 of existing arcane spellcasting. | ||
|- | |- | ||
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|- | |- | ||
| 9th || +6 || +6 || +3|| +6 | | 9th || +6 || +6 || +3|| +6 | ||
− | | class="left" | [[#Hellfire Manipulation|Hellfire Manipulation]] | + | | class="left" | [[#Hellfire Manipulation|Hellfire Manipulation]], [[#Greater Golem Awakening|Greater Golem Awakening 3 times a day]] |
| class="left" | +1 of existing arcane spellcasting. | | class="left" | +1 of existing arcane spellcasting. | ||
|- | |- | ||
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'''{{Anchor|Flame Armor}} ([[Su]]):''' The HellFire Destroyer retains the heat energies from casting many fire spells and begins to meld them into armor. The HellFire Destroyer gains a [[natural armor]] bonus equal to his HellFire Destroyer level. He is under a constant [[endure elements]] effect. | '''{{Anchor|Flame Armor}} ([[Su]]):''' The HellFire Destroyer retains the heat energies from casting many fire spells and begins to meld them into armor. The HellFire Destroyer gains a [[natural armor]] bonus equal to his HellFire Destroyer level. He is under a constant [[endure elements]] effect. | ||
− | '''{{Anchor| | + | '''{{Anchor|Golem Awakening}} ([[Ex]]):''' The Hellfire Destroyer soul detains the very power of the HellFire, his blood constantly builds up an enormous amount of [[Fire]] energy; once a day, the HellFire destroyer can release this energy into his own body transforming his flesh into Lava and thus becoming a [[Lava Golem (3.5e Monster)|Lava Golem]]. |
+ | |||
+ | ''Transforming into a Lava Golem'' | ||
+ | |||
+ | The transformation takes 1 full round and will last for 10 minutes per HellFire Destroyer Level; the subject will acquire the sam amount of HP of the Lava Golem minus the ones he has at the moment of the transformation. | ||
+ | |||
+ | The HellFire destroyers statistics will be only replaced by the [[Lava Golem (3.5e Monster)|Lava Golem]]'s which exceed his original ones. | ||
+ | |||
+ | The HellFire destroyer save throws and armor class bonus will be replaced by the ones of his new form. | ||
+ | |||
+ | The HellFire destroyer gains all the attacks, features and abilities of the [[Lava Golem (3.5e Monster)|Lava Golem]]. | ||
+ | |||
+ | During the whole period of his transformation, the HellFire Destroyer cannot cast any spell or spell-like ability. | ||
+ | |||
+ | Upon transformation, all the non-magical objects the HellFire destroyer carried with himself will be instantly disintegrated. | ||
+ | |||
+ | If the HellFire destroyer wants to interrupt his Lava Golem transformation he must surpass a dc:17 will check, turning back to normal will reset all the changings made by the transformation; if the HellFire destroyer while being a Lava Golem goes to 0hp, his transformation interrupts immediately and his hp is restored to the original value (the health he subtracted before transforming). | ||
+ | |||
+ | Before using this ability, the HellFire Destroyer may choose to become an Hybrid Golem by surpassing a dc17 will check. | ||
+ | |||
+ | The Hybrid form does not give any extra hp, doesn't change the subject's size and doesn't give new attacks,his save throws bonuses remain intact but he still gains a +11 natural ac bonus and statistic increments, he is also allowed to use spells and spell-like abilities. | ||
+ | The Hybrid form won't drastically change the subject appearance, however, the HellFire Destroyer's skin will take the same consistence and of molten rock, his body temperature will also increase to 145°. | ||
'''{{Anchor|Hellish Smelter}} ([[Sp]]):''' | '''{{Anchor|Hellish Smelter}} ([[Sp]]):''' | ||
− | |||
{{3.5e Spell | {{3.5e Spell | ||
| name=Hellish Smelter | | name=Hellish Smelter | ||
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| sr=Yes | | sr=Yes | ||
}} | }} | ||
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thanks to the Infernal Nature of his powers the HellFire destroyer can Melt anything he please, he can fuse up to 450 lbs (200kgs) of matter per day for each level of HellFire Destroyer. entering in contact with the molten rock will result in an immediate d12 damage and the subject will also have to pass a DC 15 [[Fortitude]] throw to avoid taking 1D6 fire damage each round. | thanks to the Infernal Nature of his powers the HellFire destroyer can Melt anything he please, he can fuse up to 450 lbs (200kgs) of matter per day for each level of HellFire Destroyer. entering in contact with the molten rock will result in an immediate d12 damage and the subject will also have to pass a DC 15 [[Fortitude]] throw to avoid taking 1D6 fire damage each round. | ||
− | |||
'''{{Anchor|Spontaneous Combustion}} ([[Sp]]):''' | '''{{Anchor|Spontaneous Combustion}} ([[Sp]]):''' | ||
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'''{{Anchor|Magmatic Armour}} ([[Su]]):''' Once per the HellFire Destroyer level divided by 3 a day, the HellFire Destroyer can create upon himself a very resistant armor made out of dense Lava which gives a D12 +Constitution modifier armor class bonus ,the Armour does not give any penalty at casting spells but it inflicts a +40 penalty to the dc of [[swim]] and [[Jump]] checks; each Round the caster receives 1 d3 damage; activating this ability takes a standard action, while deactivating it is a swift action ( the armor will automatically disappear after 1 hour after its creation). | '''{{Anchor|Magmatic Armour}} ([[Su]]):''' Once per the HellFire Destroyer level divided by 3 a day, the HellFire Destroyer can create upon himself a very resistant armor made out of dense Lava which gives a D12 +Constitution modifier armor class bonus ,the Armour does not give any penalty at casting spells but it inflicts a +40 penalty to the dc of [[swim]] and [[Jump]] checks; each Round the caster receives 1 d3 damage; activating this ability takes a standard action, while deactivating it is a swift action ( the armor will automatically disappear after 1 hour after its creation). | ||
− | |||
− | |||
'''{{Anchor|Spontaneous Burst}} ([[Sp]]):''' | '''{{Anchor|Spontaneous Burst}} ([[Sp]]):''' | ||
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At 4th Level a HellFire Destroyer can cause an explosion with the only power of his mind.As a standard action anything on which the HellFire Destroyer focuses explodes or is damaged by an explosion upon him if he does not pass a Fortitude check.The Burst deals 1d12 per HellFire Destroyer Level damages and inflicts 1d4 [[Fire]] damage each round, the burst also effects every creature in a radius of 9 feet from it allowing a Reflex saving throw. The ability can't be used for 1d4 rounds. | At 4th Level a HellFire Destroyer can cause an explosion with the only power of his mind.As a standard action anything on which the HellFire Destroyer focuses explodes or is damaged by an explosion upon him if he does not pass a Fortitude check.The Burst deals 1d12 per HellFire Destroyer Level damages and inflicts 1d4 [[Fire]] damage each round, the burst also effects every creature in a radius of 9 feet from it allowing a Reflex saving throw. The ability can't be used for 1d4 rounds. | ||
− | '''{{Anchor|Vulcan BlackSmith}} ([[Su]]):''' At | + | '''{{Anchor|Vulcan BlackSmith}} ([[Su]]):''' At 2nd level, the HellFire Destroyer can canalize the destructive fire retained in his soul into everything with his touch: All the Magic weapons the HellFire Destroyer wields gain the [[SRD:Flaming Burst|Flaming Burst]] effect (however it vanishes when the weapon is no more held by the Hellfire Destroyer).Additionally the HellFire destroyer obtains full immunity to [[Fire]] damage. |
'''{{Anchor|Volcanic Blow}} ([[Sp]]):''' | '''{{Anchor|Volcanic Blow}} ([[Sp]]):''' | ||
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Once per day, the HellFire Destroyer can create a 6 feet diameter HellFire Sphere that sourrounds him wherever he goes for 5+1d12 Rounds. Whatever enters in contact with the sphere takes 2d12 damages and is set on fire, if an enemy enters inside the sphere get a -4 penalty to the Ac and all the save checks, taking 2d12 damages for each turn inside the sphere. At 8th level he is able to cast the HellFire globus twice a day. | Once per day, the HellFire Destroyer can create a 6 feet diameter HellFire Sphere that sourrounds him wherever he goes for 5+1d12 Rounds. Whatever enters in contact with the sphere takes 2d12 damages and is set on fire, if an enemy enters inside the sphere get a -4 penalty to the Ac and all the save checks, taking 2d12 damages for each turn inside the sphere. At 8th level he is able to cast the HellFire globus twice a day. | ||
− | '''{{Anchor| | + | '''{{#Anchor|Greater Golem Awakening}} ([[Ex]]):''' At 5th level The HellFire Destroyer's energy is enough to allow him to transform into an even more powerful magmatic creature, the [[Greater Lava Golem (3.5e Monster)|Greater Lava Golem]], the mechanics both for the full transformation and the hybrid form are the same of the [[#Golem awakening|Golem awakening]] (which also replaces). |
'''{{Anchor|Thermal Vision}} ([[Ex]]):''' The HellFire Destroyer gains the ability to actually see heat as luminescence, this allows him to distinguish illusions and find living beings hidden in the darkness. | '''{{Anchor|Thermal Vision}} ([[Ex]]):''' The HellFire Destroyer gains the ability to actually see heat as luminescence, this allows him to distinguish illusions and find living beings hidden in the darkness. |
Revision as of 22:49, 14 November 2012
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Contents
HellFire Destroyer
“ | You cannot escape, the flame envelops everything your soul shall be burnt to damnation. | ” |
—Dramosius Trior, sorcerer, HellFire Destroyer., The Flame Prophecy, 1st Chapter. |
There is no art behind the HellFire Destroyer, only few mages whose body have experienced and overcome the fire of hell upon their skin can wield completely the power of the Hellfire. They spread terror and destruction, whoever cross their way will know the true meaning of suffering and will experience the pain of hell even before death, the nature of the HellFire Destroyer brings him to a path of destruction. Their body is just a vehicle through which the most terrifying powers of the Hellfire are displayed at their full potential.
Becoming a HellFire Destroyer
The HellFire destroyer's power takes origin from his very soul, constantly enveloped by the HellFire, his spellcasting abilities allow him to use it in ways no other mage have ever dared to. It embodies the strenght that only the purity of the Element fire can give making the sorcerer an outstanding fighter without recurring to his usual spells.
Skills: | Knowledge (Arcana) 8 Ranks, Intimidate 8 Ranks. |
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Feats: | Energy Substitution (Fire), any other metamagic feat. |
Spellcasting: | Must be able to cast 4th level arcane spells. |
Campaign: | Must have survived to high temperatures at least once. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Heat Blast, Golem awakening, Hellish Smelter, Flame Armor | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | Spontaneous Combustion, Vulcan Blacksmith | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Magmatic Armour, Golem awakening twice a day | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +4 | Spontaneous Burst#, Gift of the Blessed Fire | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | , HellFire Globus, Greater Golem Awakening | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +5 | Volcanic Blow,Heat Drain, | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +5 | Everburning Aura, Thermal Vision, | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
8th | +6 | +6 | +2 | +6 | Persisting Flame, Incandescent Rain | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
9th | +6 | +6 | +3 | +6 | Hellfire Manipulation, Greater Golem Awakening 3 times a day | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
10th | +7 | +7 | +3 | +7 | Hellfire Master, | +1 of existing arcane spellcasting. | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features
All of the following are class features of the HellFire Destroyer.
Spellcasting: At every level, the HellFire Destroyer gain new spells per day and an increase in caster level (and spells known, if applicable) as if she had also gained a level in a arcane spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one arcane spellcasting class before becoming a HellFire Destroyer, he must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Heat Blast (Sp):
Evocation [Air] | |
Level: | 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 30 ft. |
Effect: | Line-shaped gust of Hot wind emanating out from you to the extreme of the range |
Duration: | 1 round |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
The HellFire Destroyer can focus his energies into an high temperature air blast that knocks whoever in a range of 30 feet from him. A Tiny or smaller creature on the ground is knocked down and rolled 1d4x10 feet, taking 1d4 points of nonlethal damage per 10 feet. If flying, a Tiny or smaller creature is blown back 2d6x10 feet and takes 2d6 points of nonlethal damage due to battering and buffeting.
Small creatures are knocked prone by the force of the wind, or if flying are blown back 1d6x10 feet.
Medium creatures and Large are unable to move forward against the force of the wind, or if flying are blown back 1d6x5 feet.
A Heat Blast can’t move a creature beyond the limit of its range.
Any creature, regardless of size, takes a –4 penalty on ranged attacks and Listen checks in the area of a Heat Blast. after the first usage, this ability cannot be used again before 1d4 rounds.
Flame Armor (Su): The HellFire Destroyer retains the heat energies from casting many fire spells and begins to meld them into armor. The HellFire Destroyer gains a natural armor bonus equal to his HellFire Destroyer level. He is under a constant endure elements effect.
Golem Awakening (Ex): The Hellfire Destroyer soul detains the very power of the HellFire, his blood constantly builds up an enormous amount of Fire energy; once a day, the HellFire destroyer can release this energy into his own body transforming his flesh into Lava and thus becoming a Lava Golem.
Transforming into a Lava Golem
The transformation takes 1 full round and will last for 10 minutes per HellFire Destroyer Level; the subject will acquire the sam amount of HP of the Lava Golem minus the ones he has at the moment of the transformation.
The HellFire destroyers statistics will be only replaced by the Lava Golem's which exceed his original ones.
The HellFire destroyer save throws and armor class bonus will be replaced by the ones of his new form.
The HellFire destroyer gains all the attacks, features and abilities of the Lava Golem.
During the whole period of his transformation, the HellFire Destroyer cannot cast any spell or spell-like ability.
Upon transformation, all the non-magical objects the HellFire destroyer carried with himself will be instantly disintegrated.
If the HellFire destroyer wants to interrupt his Lava Golem transformation he must surpass a dc:17 will check, turning back to normal will reset all the changings made by the transformation; if the HellFire destroyer while being a Lava Golem goes to 0hp, his transformation interrupts immediately and his hp is restored to the original value (the health he subtracted before transforming).
Before using this ability, the HellFire Destroyer may choose to become an Hybrid Golem by surpassing a dc17 will check.
The Hybrid form does not give any extra hp, doesn't change the subject's size and doesn't give new attacks,his save throws bonuses remain intact but he still gains a +11 natural ac bonus and statistic increments, he is also allowed to use spells and spell-like abilities. The Hybrid form won't drastically change the subject appearance, however, the HellFire Destroyer's skin will take the same consistence and of molten rock, his body temperature will also increase to 145°.
Hellish Smelter (Sp):
Transmutation [Fire] | |
Level: | 4 |
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Components: | S |
Casting time: | 1 standard action |
Range: | contact |
Effect: | Ability to turn any material to lava |
Duration: | 1 round |
Saving Throw: | no |
Spell Resistance: | Yes |
thanks to the Infernal Nature of his powers the HellFire destroyer can Melt anything he please, he can fuse up to 450 lbs (200kgs) of matter per day for each level of HellFire Destroyer. entering in contact with the molten rock will result in an immediate d12 damage and the subject will also have to pass a DC 15 Fortitude throw to avoid taking 1D6 fire damage each round.
Spontaneous Combustion (Sp):
Evocation [Fire] | |
Level: | 4 |
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Components: | S |
Casting time: | Swift Actions |
Range: | 90 ft. |
Effect: | Spontaneous flames envelop the target. |
Duration: | 1 round |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
At 2nd Level, as a free action, the HellFire Destroyer can set anything on fire with the only the power of his mind; the target in order to avoid being enveloped by flames must surpass a Fortitude check , if he doesen't it will receive 1D6 Fire damage per Round. This ability can also be casted on Ice and Water, but instead of taking fire, the element will start melting or vaporizing.
Magmatic Armour (Su): Once per the HellFire Destroyer level divided by 3 a day, the HellFire Destroyer can create upon himself a very resistant armor made out of dense Lava which gives a D12 +Constitution modifier armor class bonus ,the Armour does not give any penalty at casting spells but it inflicts a +40 penalty to the dc of swim and Jump checks; each Round the caster receives 1 d3 damage; activating this ability takes a standard action, while deactivating it is a swift action ( the armor will automatically disappear after 1 hour after its creation).
Spontaneous Burst (Sp):
Evocation [Fire] | |
Level: | 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 60 ft. |
Effect: | Violent fire explosion upon target |
Duration: | 1 round |
Saving Throw: | Fortitude Negates, Reflex Halve the damage |
Spell Resistance: | Yes |
At 4th Level a HellFire Destroyer can cause an explosion with the only power of his mind.As a standard action anything on which the HellFire Destroyer focuses explodes or is damaged by an explosion upon him if he does not pass a Fortitude check.The Burst deals 1d12 per HellFire Destroyer Level damages and inflicts 1d4 Fire damage each round, the burst also effects every creature in a radius of 9 feet from it allowing a Reflex saving throw. The ability can't be used for 1d4 rounds.
Vulcan BlackSmith (Su): At 2nd level, the HellFire Destroyer can canalize the destructive fire retained in his soul into everything with his touch: All the Magic weapons the HellFire Destroyer wields gain the Flaming Burst effect (however it vanishes when the weapon is no more held by the Hellfire Destroyer).Additionally the HellFire destroyer obtains full immunity to Fire damage.
Volcanic Blow (Sp):
Evocation [Fire] | |
Level: | 5 |
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Components: | V, S |
Casting time: | 3 Rounds |
Range: | 120 ft. |
Effect: | Violent Volcanic-like explosion from soil on a targeted area |
Duration: | 1 round |
Saving Throw: | None |
Spell Resistance: | No |
Once a day The HellFire Destroyer can Summon a small volcanic eruption.Being with his feet on the soil, the the ability takes 3 rounds during which the HellFire destroyer must pass 3 concentration checks, at the 3rd Round, an Area with the diameter of 60 feet will erupt dealing 20+1d12xHellFire destroyer Level to whatever is inside the radius of the explosion ignoring saving throws; this ability is extremely useful to blow up walls, buildings, bridges and generally to kill large amount of enemies inside a small area.
Heat drain (Su): The HellFire Destroyer is no longer harmed by common fire and by absorbing the heat that surrounds him, instead of taking damage, he gains back an amount of lost HP equal to a half of the Fire damage he would take.
Gift of the Blessed Fire (Su): The HellFire Destroyer becomes one with the flame he wields, being blessed by its power. At fifth level, he gains the Fire subtype. His unarmed attacks deal +1d8 fire damage, and attacks against him using unarmed strikes or natural weapons cause the attacker to take 1d4 fire damage. Also, any spell with the [Fire] descriptor has no caster level limit. If the HellFireDestroyer already has the Fire subtype, then he loses the Vulnerability to Cold.
HellFire Globus (Sp):
Evocation [Fire] | |
Level: | 5 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 6 ft. |
Effect: | Fire Sphere which protects and surrounds the HellFire Destroyer |
Duration: | 1 round |
Saving Throw: | None |
Spell Resistance: | Yes |
Once per day, the HellFire Destroyer can create a 6 feet diameter HellFire Sphere that sourrounds him wherever he goes for 5+1d12 Rounds. Whatever enters in contact with the sphere takes 2d12 damages and is set on fire, if an enemy enters inside the sphere get a -4 penalty to the Ac and all the save checks, taking 2d12 damages for each turn inside the sphere. At 8th level he is able to cast the HellFire globus twice a day.
{{#Anchor|Greater Golem Awakening}} (Ex): At 5th level The HellFire Destroyer's energy is enough to allow him to transform into an even more powerful magmatic creature, the Greater Lava Golem, the mechanics both for the full transformation and the hybrid form are the same of the Golem awakening (which also replaces).
Thermal Vision (Ex): The HellFire Destroyer gains the ability to actually see heat as luminescence, this allows him to distinguish illusions and find living beings hidden in the darkness.
Persisting Flame (Su): The HellFire Destroyer's fire spells don't just do normal damage, they leave burns and pains on his enemies and their damage persists. At eighth level, anyone damaged by one of the HellFire Destroyer's spells that has the Fire descriptor that dealt damage takes half the damage dealt again at the start of their next turn.
Incandescent Rain (Sp):
Evocation [Fire] | |
Level: | 7 |
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Components: | S |
Casting time: | 1 standard action |
Range: | 150 ft. |
Effect: | Rain of fire upon a wide area |
Duration: | 1 round |
Saving Throw: | Reflex Halve the damage |
Spell Resistance: | Yes |
the HellFire destroyer can cause an explosion at an altitude of 600 feet. The explosion will generate a pyroclastic rain, which will hit everything inside a range of 1d4x150 feet, for 6 rounds, dealing 1d6 per Hell Fire Destroyer Level damage ; it however allows a Reflex saving throw to halve the damage , if failed another saving throw on the Fortitude with the same DC will prevent the target to be set on fire; if failed the target will receive an extra 1d6 Fire damage per round.This ability cannot be used again before another 1d8 rounds.
Hellfire Manipulation (Su): The HellFire Destroyer is beyond mere fire; he becomes attuned to the manipulation of Hellfire, a much more devestating fire source that burns at the very soul, rather than just the body. At ninth level, the HellFire Destroyer can change any fire damage into Hellfire damage. Half the damage dealt is fire damage (that ignores the first 10 points of fire resistance) and the other half ignores fire resistance and immunity.
Hellfire Master (Su): The HellFire Destroyer is fully attuned to the source of Hellfire; the everburning heat that pulsates throughout all existence. He becomes a literal Scion of Fire. At tenth level, he is healed by fire damage and has no vulnerability to cold damage. His Fire Armor gains the Warm Shield version of Fire Shield as a continuous effect.
Campaign Information
Playing a HellFire Destroyer
Combat: The HellFire destroyer possesses an high resistance which allows him to engage close quarter fights even without using spells, being a very versatile fighter, the HellFire Destroyer doesn't need to be protected or behind the rest of the group like other mages, instead he often takes the lead of an offensive action.
Advancement: A HellFire Destroyer will advance into another spellcasting class; one that may allow it to have more command over his area of effect spells or increase his caster level to squeeze more power out of fire spells. The Archmage is useful because of its Master of Shaping and Spell Power abilities.
Resources: The HellFire destroyer has a strict bond with the Fire Element, as it is the true source of his power he avoids being in cold or wet environments.
The HellFire Destroyer in the World
“ | 2500 people used to live in Unterban city before the Destroyer arrival, now it's a ghost town | ” |
—Volton von Markt, survivor |
HellFire Destroyers bring the terror amongst the weaker, if not under control of a wise mind, such power is source of pain and sufferance for many.The gift of the HellFire is received by both forces of evil and good making people suspicious and afraid of such spellcasters. There are few many HellFire Destroyers on Earth and most of all prefer to live alone near , far away from other people.
NPC Reactions: HellFire destroyers are a rare kind of mages, in many parts of the world they remain unknown to common people, but wherever the memory is still present, they are feared.Other spellcasters usually mistake them for highly expert pyromancers.
HellFire Destroyer Lore
Characters with ranks in Knowledge (Arcana) can research HellFire Destroyer to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | HellFire Destroyers are wizard whose power come from the element fire. |
16 | HellFire destroyers drain their power from the heat around them. |
21 | A HellFire destroyer can combust anything with the power of his mind. |
26 | HellFire destroyers soul is costantly burnt by the fire of the deepest pit of hell. |
HellFire Destroyer in the Game
Hellfire Destroyers are casters who have an unhealthy obsession with fire. They can be from anywhere; but they also, like Cryomancers, can be from the frozen wastelands, using their fires to keep people hot, rather than using the cold. But, ultimately, pyromania is just inherent in a lot of people who want to see things burn!
Adaptation: Hellfire Destroyers may already exist; they are the blasters who love to set things alight, they want to watch the world burn, or they want to study the fires with delight. They are wherever mages are and they exist to blast.
Sample Encounter: Bargstaan Drior is a Half-Orc HellFire Destroyer who is exterminating the Village of Haldenburg near the Volcano Onocnatu.
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EL 14: Bargstaan Drior, HellFire OverLord
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Article Balance | Very High + |
Author | Dragher + |
Component | V + and S + |
Descriptor | Air + and Fire + |
Identifier | 3.5e Prestige Class + |
Length | 10 + |
Level | 2 +, 4 +, 5 + and 7 + |
Minimum Level | 7 + |
Range | Other + |
Rated By | Foxwarrior + and DanielDraco + |
Rating | Rating Pending + |
School | Evocation + and Transmutation + |
Summary | Fire. The Hellfire destroyer is a mage who … Fire. The Hellfire destroyer is a mage whose body has been through the devastating heat of the Hellfire. The presence of the Hellfire in his very soul does not consume him like the others, instead, he takes power from it becoming one with the flame itself, sharing the instinct of burning everything in his path. nstinct of burning everything in his path. + |
Title | HellFire Destroyer + |