Difference between revisions of "Jolt Javelin (3.5e Maneuver)"

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Revision as of 20:49, 29 November 2012

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Author: Leziad (talk)
Date Created: November 29, 2012
Status: Finished
Editing: Clarity edits only please
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Jolt Javelin
Sovereign Storm (Strike) [Electricity]
Level: 2
Prerequisite: One sovereign storm maneuver
Initiation Action: 1 standard action
Range: Medium
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex Negate (see text)
You focus your energy within your hand, calling a mighty lightning bolt.

As a part of initiating this maneuver you create a bolt of lightning in your hand, ready to throw. Jolt Javelin can target any creature within medium range you have line of sight of. Any creature between you and the target in a direct line take 2d6 electricity damages, with a reflex save allowed (negate). Make a ranged touch attack against the subject, if it hit the target take 1d6+1 electricity damages/initiator level (maximum 5d6+5) with no saving throw allowed. If you fail to hit you deal 1d6 electricity damages/initiator level (maximum 5d6) and the target is allowed a reflex save to negate all damage.

Channel: A jolting javelin can be channeled in the following way.

  • Lesser: Change all instances of d6 in the above text by d8.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSovereign Storm

Leziad's Homebrew (4507 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorElectricity +
DisciplineSovereign Storm +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYou throw a bolt of lightning much like a javelin, dealing electricity damage on all within it path and more to the initial target. Can be channeled. +
TitleJolt Javelin +
TypeStrike +