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Adventure Dragon

Adventure Dragons grow as they slay vicious beasts and dangerous heroes. Some of this growth is described by Adventure Dragon class levels.

Making an Adventure Dragon

Adventure Dragons are big, beefy beasts of destruction. They also scale with class abilities a bit.

Abilities: Adventure Dragons provide Strength, Constitution, Wisdom, Charisma, and Intelligence.

Races: Adventure Dragons are the only ones who can take this class, and they cannot choose not to do so.

Alignment: Any.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +1 +2 +2 +2 Bite Attack, Low-light Vision, Class Synergy +2 +0 1
2nd +2 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet, Dragonly Virtue +3 +1 2
3rd +3 +3 +3 +3 Darkvision 60 feet, Medium Size +5 +1 3
4th +4 +4 +4 +4 Claw Attacks, 30' Speed +6 +2 4
5th +5 +4 +4 +4 Average 80 foot flight +8 +2 5
6th +6/+1 +5 +5 +5 Large Size +9 +3 6
7th +7/+2 +5 +5 +5 40' Speed, Dragonly Virtue +11 +3 7
8th +8/+3 +6 +6 +6 Wing Attacks +12 +4 8
9th +9/+4 +6 +6 +6 Huge Size +14 +4 9
10th +10/+5 +7 +7 +7 50' Speed, Dragonly Virtue +15 +5 10
11th +11/+6/+1 +7 +7 +7 Poor 150 foot flight +17 +5 11
12th +12/+7/+2 +8 +8 +8 Tail Slap +18 +6 12
13th +13/+8/+3 +8 +8 +8 Dragonly Virtue +20 +6 13
14th +14/+9/+4 +9 +9 +9 Dragonly Virtue +21 +7 14
15th +15/+10/+5 +9 +9 +9 Gargantuan Size +23 +7 15
16th +16/+11/+6/+1 +10 +10 +10 Crush +24 +8 16
17th +17/+12/+7/+2 +10 +10 +10 60' Speed, Dragonly Virtue +26 +8 17
18th +18/+13/+8/+3 +11 +11 +11 Clumsy 250 foot flight +27 +9 18
19th +19/+14/+9/+4 +11 +11 +11 Dragonly Virtue +29 +9 19
20th +20/+15/+10/+5 +12 +12 +12 Tail Sweep +30 +10 20

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha), and three more of your choice.

Class Features

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level (twice on odd-numbered levels), and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Class Synergy: Adventure Dragons add their Adventure Dragon level to one of the following: Their class level for numeric calculations, their caster level, their manifester level, their wordcasting level, their alchemist level, or their bending level.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 3.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.

Dragonly Virtue: At levels 2, 7, 10, 13, 14, 17, and 19, Adventure Dragons get one of the following bonuses of their choice.

  • Rapid Breath: Your breath weapon can be used every other round.
  • Long Breath: Your breath weapon affects an area that is twice as long.
  • Extreme Breath: Your breath weapon's damage dice increase by two sizes. (1d4->1d8, 1d6->1d10, 1d8->1d12, 1d10->3d4, 1d12->2d6+1d4)
  • Gaping Maw: You gain improved grab with your bite attack, and your bite attack adds an additional half of your Strength modifier to its damage. Whenever you hit an opponent with your bite attack, you may start to grapple them as a free action that does not provoke attacks of opportunity.
  • Flexible Gullet (Requires Gaping Maw): You gain the ability to swallow up to one creature one size category smaller than you, or up to four creatures two size categories smaller than you, or up to sixteen creatures that are at least three size categories smaller than you. It takes at least 50 points of damage for a creature to cut its way out of you. At the beginning of each of your turns, all creatures you have swallowed take damage as though you had breathed on them. If your breath weapon offers a Reflex save, the creatures automatically fail it.
  • Rip: You gain the Rake ability, which lets you make two extra claw attacks against opponents you are grappling.
  • Tear: When you hit with two consecutive claw attacks in the same round, you automatically deal extra damage equal to twice the base damage of your claw attack, plus one and a half times your Strength modifier.
  • Reflective Scales: One third of your Adventure-Dragon-granted Natural Armor is replaced by a Deflection bonus to AC.
  • Defter Flight: Your flight maneuverability improves by one step.
  • Upgrade Stripe: Improve the effect of your stripe as follows:
Table: Adventure Dragon stripe color
Color Special Ability
Orange/Dark Gold Get Transformer Dragon as a bonus feat.
Light Grey/Platinum Eat platinum pieces as a move action to regain 1 HP per platinum piece.
Brown/Tarnished Copper Your land speed increases by 10'. You gain a climb speed equal to your land speed.
Faded Yellow/Niobium Immune to Fire. Another +10 to Tumble, Escape Artist, and Balance checks.
Dark Gray/Barium Don't need to sleep or drink, immune to compulsions and domination. No longer take size penalties to Hide checks.
Light Blue/Osmium Damage Reduction increases to 1/- per Hit Die.
Rusty Red/Iron Spell Resistance increases to 12 + Hit Dice.
Teal/Fool's Gold Another +6 to Bluff and Disguise checks, reduce size to as low as Small at-will as a standard action.
Pink/Rose Gold Immune to Cold, and to negative effects of low temperatures. Another +8 to Diplomacy checks.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 4, 7, 10, and 17 by 10' each time.

Flight: Adventure Dragons gain an 80 foot average fly speed at level 5. This changes to a 150 foot poor fly speed at level 11, and a 250 foot clumsy fly speed at level 18.

Wing Attacks (Ex): At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.

Fighter-Level Adventure Dragon

Some Adventure Dragons plod along in life. This is the Fighter-level Adventure Dragon. Note how they don't have any sort of class synergy effect.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +0 +2 +2 +2 Bite Attack, Low-light Vision +1 +0 1
2nd +1 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet +2 +1 2
3rd +2 +3 +3 +3 Medium Size +3 +1 3
4th +3 +4 +4 +4 Claw Attacks, Darkvision 60 feet +4 +2 4
5th +3 +4 +4 +4 30' Speed +5 +2 5
6th +4 +5 +5 +5 Large Size +6 +3 6
7th +5 +5 +5 +5 Average 80 foot flight +7 +3 7
8th +6/+1 +6 +6 +6 Wing Attacks +8 +4 8
9th +6/+1 +6 +6 +6 Huge Size +9 +4 9
10th +7/+2 +7 +7 +7 40' Speed +10 +5 10
11th +8/+3 +7 +7 +7 +11 +5 11
12th +9/+4 +8 +8 +8 Tail Slap +12 +6 12
13th +9/+4 +8 +8 +8 +13 +6 13
14th +10/+5 +9 +9 +9 Poor 150 foot flight +14 +7 14
15th +11/+6/+1 +9 +9 +9 Gargantuan Size +15 +7 15
16th +12/+7/+2 +10 +10 +10 Crush +16 +8 16
17th +12/+7/+2 +10 +10 +10 50' Speed +17 +8 17
18th +13/+8/+3 +11 +11 +11 +18 +9 18
19th +14/+9/+4 +11 +11 +11 +19 +9 19
20th +15/+10/+5 +12 +12 +12 Tail Sweep, Clumsy 250 foot flight +20 +10 20

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Search (Int), Sense Motive (Wis), and three more of your choice.

Class Features

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 4.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 5, 10, and 17 by 10' each time.

Flight: Adventure Dragons gain an 80 foot average fly speed at level 7. This changes to a 150 foot poor fly speed at level 14, and a 250 foot clumsy fly speed at level 20.

Wing Attacks (Ex): At level 8, Adventure Dragons gain two secondary wing slam attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.


Monk-Level Adventure Dragon

Some Adventure Dragons are born wingless, doomed to a life of hoboism or monasticity. This is the Monk-level Adventure Dragon. Note how they don't have any sort of class synergy effect, can't even fly, and have inferior ability score adjustments.

Table: The Adventure Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Total Strength adjustment Total Constitution, Intelligence, Charisma, and Wisdom adjustments Natural Armor
Fort Ref Will
1st +0 +2 +2 +2 Bite Attack, Low-light Vision +0 +0 0
2nd +1 +3 +3 +3 Immunity to Sleep, Darkvision 30 feet +1 +0 1
3rd +2 +3 +3 +3 Medium Size +1 +1 2
4th +3 +4 +4 +4 Claw Attacks, Darkvision 60 feet +2 +1 3
5th +3 +4 +4 +4 30' Speed +2 +1 3
6th +4 +5 +5 +5 Large Size +3 +2 4
7th +5 +5 +5 +5 +3 +2 5
8th +6/+1 +6 +6 +6 +4 +2 6
9th +6/+1 +6 +6 +6 Huge Size +4 +3 6
10th +7/+2 +7 +7 +7 40' Speed +5 +3 7
11th +8/+3 +7 +7 +7 +5 +3 8
12th +9/+4 +8 +8 +8 Tail Slap +6 +4 9
13th +9/+4 +8 +8 +8 +6 +4 9
14th +10/+5 +9 +9 +9 +7 +4 10
15th +11/+6/+1 +9 +9 +9 Gargantuan Size +7 +5 11
16th +12/+7/+2 +10 +10 +10 Crush +8 +5 12
17th +12/+7/+2 +10 +10 +10 50' Speed +8 +5 12
18th +13/+8/+3 +11 +11 +11 +9 +6 13
19th +14/+9/+4 +11 +11 +11 +9 +6 14
20th +15/+10/+5 +12 +12 +12 Tail Sweep +10 +6 15

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Any, chosen individually) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis).

Class Features

All of the following are class features of the Adventure Dragon.

Weapon and Armor Proficiency: Adventure Dragons are proficient with their natural weapons and with simple weapons.

Ability Score Adjustments: Adventure Dragons get a +1 enhancement bonus to Strength every level, and a +1 enhancement bonus to Constitution, Intelligence, Wisdom, and Charisma every even-numbered level.

Natural Armor: Adventure Dragons have a base natural armor bonus equal to their class level.

Bite Attack (Ex): Adventure Dragons gain a bite attack that deals damage appropriate for their size. Their strength modifier is added to the damage.

Low-light Vision: Adventure Dragons gain Low-Light Vision.

Immunity to Sleep (Ex): Adventure Dragons become immune to magic sleep effects and paralysis effects at level 2.

Darkvision: Adventure Dragons gain Darkvision out to 30 feet at level 2. This improves to 60 feet at level 4.

Size increase: Adventure Dragons increase in size one step at levels 3, 6, 9, and 15. This does not change their ability scores.

Claw Attacks (Ex): At level 4, Adventure Dragons gain two secondary claw attacks that deal damage appropriate for their size. Half of their Strength modifier is added to the damage.

Faster Movement: The base land speed of Adventure Dragons increases at levels 5, 10, and 17 by 10' each time.

Tail Slap (Ex): At level 12, Adventure Dragons gain a secondary tail slap slam attacks that deal damage appropriate for their size. One and a half of their Strength modifier is added to the damage.

Crush (Ex): At level 16, Adventure Dragons can attempt to crush opponents at least three size categories smaller than theirselves as a standard action. All targets within the Dragon's space must make a Reflex save (DC 10 + half Hit Dice + Constitution modifier) or be pinned and take damage appropriate for the Adventure Dragon's size. One and a half of the Dragon's Strength modifier is added to the damage.

Tail Sweep (Ex): At level 20, Adventure Dragons can sweep a 30' half-circle with their tail as a standard action. Creatures four or more size categories smaller than the Dragon takes damage appropriate for the Dragon's size, plus one and a half of the Dragon's Strength modifier. A Reflex save (DC 10 + half Hit Dice + Constitution modifier) halves the damage.



Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceNone Assigned +
AuthorFoxwarrior +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Racial Paragon Class +
Length20 +
Rated BySurgo +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillConcentration +, Diplomacy +, Escape Artist +, Intimidate +, Knowledge +, Listen +, Search +, Sense Motive +, Spot + and Use Magic Device +
Skill Points6 + and 4 +
SummaryA big scary Dragon; At least it will be, eventually. +
TitleAdventure Dragon +
Will Save ProgressionGood +