Difference between revisions of "Destructive Smite (3.5e Maneuver)"
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− | |summary= | + | |summary=Smite deals double damage plus an extra 3d6; automatically confirms critical threats |
|fluff=Invoking a prayer to the gods, you beseech them to empower your strike with divine fury. | |fluff=Invoking a prayer to the gods, you beseech them to empower your strike with divine fury. | ||
|text=As part of initiating this maneuver, you must execute a smite. If the attack succeeds, your smite deals double damage (only your weapon damage, and any static improvement to damage such as that from your [[Strength]] modifier or your extra smite damage, is doubled), plus an extra 3d6 points of damage. If the attack roll is a [[SRD:Critical_Hit#Critical_Hits|critical threat]], it automatically succeeds. | |text=As part of initiating this maneuver, you must execute a smite. If the attack succeeds, your smite deals double damage (only your weapon damage, and any static improvement to damage such as that from your [[Strength]] modifier or your extra smite damage, is doubled), plus an extra 3d6 points of damage. If the attack roll is a [[SRD:Critical_Hit#Critical_Hits|critical threat]], it automatically succeeds. |
Revision as of 01:04, 16 July 2013
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Champion's Might (Strike) | |
Level: | 4 |
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Prerequisite: | One Champion’s Might maneuver; smite class feature |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Target: | One creature |
As part of initiating this maneuver, you must execute a smite. If the attack succeeds, your smite deals double damage (only your weapon damage, and any static improvement to damage such as that from your Strength modifier or your extra smite damage, is doubled), plus an extra 3d6 points of damage. If the attack roll is a critical threat, it automatically succeeds.
This maneuver is a supernatural ability.
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