Difference between revisions of "Galaxy Stop (3.5e Spell)"

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|subschool=
 
|desc=
 
|desc=
|lvl=Druid 9, Sorcerer/Wizard 9
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|lvl=Druid 9, Sorcerer/Wizard 9, Viewtiful Monarch 9
 
|comp=V, S, F
 
|comp=V, S, F
 
|casttime=1 full round action
 
|casttime=1 full round action
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''Destiny lies in my hands!  Stop movement!  Galaxy Stop!''
 
''Destiny lies in my hands!  Stop movement!  Galaxy Stop!''
  
With a swirling spiral of the gray sands of time from the temporal plane, you cause all subjects in the area to fall victim to chronological freezing.  Targets must make a [[Will]] save against the effect of ''[[SRD:Slow|slow]]'', a [[Reflex]] save vs [[SRD:Entangled|entanglement]] as the strands of time harry their opponents, and a [[Fortitude]] save against being rendered immobile and [[SRD:Helpless|helpless]] as local time around them comes to a crawl.  The effect is identical to ''[[SRD:Hold Monster|hold monster]]'' but immunity to paralysis does not grant immunity to the time-freezing effect of this spell.  Targets get a save each round to shake off the immobility, but do not gain additional saves for the other effects.  Immobile targets are helpless and may still be injured.
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With a swirling spiral of the gray sands of time from the temporal plane, you cause all subjects in the area to fall victim to chronological freezing.  Targets must make a [[Will]] save against the effect of ''[[SRD:Slow|slow]]'', a [[Reflex]] save vs [[SRD:Entangled|entanglement]] as the strands of time harry their opponents, and a [[Fortitude]] save against being rendered immobile and [[SRD:Helpless|helpless]] as local time around them comes to a crawl.  The effect is identical to ''[[SRD:Hold Monster|hold monster]]'', but immunity to paralysis does not grant immunity to the time-freezing effect of this spell.  Targets get a save each round to shake off the immobility, but do not gain additional saves for the other effects.  Immobile targets are helpless and may still be injured.
  
 
''Focus:''  A hourglass with silver grains worth 500 gp.
 
''Focus:''  A hourglass with silver grains worth 500 gp.

Revision as of 21:49, 27 August 2013

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Author: Eiji-kun (talk)
Date Created: 9-1-10
Status: Complete
Editing: Clarity edits only please
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Galaxy Stop
Transmutation
Level: Druid 9, Sorcerer/Wizard 9, Viewtiful Monarch 9
Components: V, S, F
Casting time: 1 full round action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 60 ft. apart
Duration: 1 round/level
Saving Throw: Fort negates, Reflex negates, and Will negates; see text
Spell Resistance: Yes

Destiny lies in my hands! Stop movement! Galaxy Stop!

With a swirling spiral of the gray sands of time from the temporal plane, you cause all subjects in the area to fall victim to chronological freezing. Targets must make a Will save against the effect of slow, a Reflex save vs entanglement as the strands of time harry their opponents, and a Fortitude save against being rendered immobile and helpless as local time around them comes to a crawl. The effect is identical to hold monster, but immunity to paralysis does not grant immunity to the time-freezing effect of this spell. Targets get a save each round to shake off the immobility, but do not gain additional saves for the other effects. Immobile targets are helpless and may still be injured.

Focus: A hourglass with silver grains worth 500 gp.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


Eiji-kun's Homebrew (5655 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelDruid 9 +, Sorcerer/Wizard 9 + and Viewtiful Monarch 9 +
RangeOther +
Rated ByFoxwarrior +
RatingRating Pending +
SchoolTransmutation +
SummaryA powerful chronological effect which locks your opponents in extremely slow time. +
TitleGalaxy Stop +