Difference between revisions of "Sylvan Tea (3.5e Equipment)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (1 revision: Ganteka Import)
Line 7: Line 7:
 
===Sylvan Tea===
 
===Sylvan Tea===
  
This tea often comes packaged in a fine mesh sack in a waterproof case, often a scroll case. A full container contains 2 lb. of tea. A single serving of tea requires a single ounce of tea leaves, thus, a full container holds 32 servings worth. The entire container costs 65 gold pieces (2 gp for each serving plus 1 gp for the case). If examined with <i>[[SRD: Detect Magic|detect magic]]</i>, the tea gives off an aura of faint [[enchantment]] magic.
+
This tea often comes packaged in a fine mesh sack in a waterproof case, often a scroll case. A full container contains 2 lb. of tea. A single serving of tea requires a single ounce of tea leaves, thus, a full container holds 32 servings worth. The entire container costs 65 gold pieces (2 gp for each serving plus 1 gp for the case). If examined with <i>[[SRD:Detect Magic|detect magic]]</i>, the tea gives off an aura of faint [[enchantment]] magic.
  
 
This finely mixed exotic tea has a soft herbal aroma with a smooth flavor and a tangy aftertaste. It has strange effects on non-[[fey]]. Any non-[[fey]] that consumes this sylvan tea must make a [[SRD:Will|Will]] save [[DC]] 13 or be randomly affected by one of the following effects for 1d4 hours. [[SRD:Elves, High (Race)|Elves]] get a +2 bonus on their saves. These effects can be [[SRD:Dispel Magic|dispelled]] against a [[DC]] of 13. Roll a d4:
 
This finely mixed exotic tea has a soft herbal aroma with a smooth flavor and a tangy aftertaste. It has strange effects on non-[[fey]]. Any non-[[fey]] that consumes this sylvan tea must make a [[SRD:Will|Will]] save [[DC]] 13 or be randomly affected by one of the following effects for 1d4 hours. [[SRD:Elves, High (Race)|Elves]] get a +2 bonus on their saves. These effects can be [[SRD:Dispel Magic|dispelled]] against a [[DC]] of 13. Roll a d4:
  
{| class="{{d20}}"
+
{| class="zebra d20"
|+ {{#anc:Table: Sylvan Tea Effects}}
+
|+ {{Anchor|Table: Sylvan Tea Effects}}
 
|-
 
|-
 
!  Result || Bonus || Side Effect
 
!  Result || Bonus || Side Effect
|- class="{{Odd-Even}}"
+
|-  
 
| 1 || class="left" | +2 Enhancement bonus to [[SRD:Charisma|Charisma]] || class="left" | Uncontrollable foolish giggling: -4 [[SRD:Hide Skill|Hide]]
 
| 1 || class="left" | +2 Enhancement bonus to [[SRD:Charisma|Charisma]] || class="left" | Uncontrollable foolish giggling: -4 [[SRD:Hide Skill|Hide]]
|- class="{{Odd-Even}}"
+
|-  
 
| 2 || class="left" | +1 Insight bonus on [[SRD:Attack Roll|attacks]] || class="left" | Uncontrollable twitching: -2 on [[SRD:Dexterity|Dexterity]]-based skills.
 
| 2 || class="left" | +1 Insight bonus on [[SRD:Attack Roll|attacks]] || class="left" | Uncontrollable twitching: -2 on [[SRD:Dexterity|Dexterity]]-based skills.
|- class="{{Odd-Even}}"
+
|-  
 
| 3 || class="left" | +1 Bonus on saving throws || class="left" | Uncontrollable babbling speech: -4 [[SRD:Diplomacy|Diplomacy]]
 
| 3 || class="left" | +1 Bonus on saving throws || class="left" | Uncontrollable babbling speech: -4 [[SRD:Diplomacy|Diplomacy]]
|- class="{{Odd-Even}}"
+
|-  
 
| 4 || class="left" | +1 Insight bonus to [[armor class]] || class="left" | Foolish prancing, skipping and foot tapping: Cannot double move action, run or charge.
 
| 4 || class="left" | +1 Insight bonus to [[armor class]] || class="left" | Foolish prancing, skipping and foot tapping: Cannot double move action, run or charge.
 
|}
 
|}
Line 28: Line 28:
 
----
 
----
 
{{3.5e Equipment Breadcrumb}} &rarr; [[User Magical Food and Drink]]
 
{{3.5e Equipment Breadcrumb}} &rarr; [[User Magical Food and Drink]]
[[Category:DnD]]
+
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Food]]
 
[[Category:Food]]

Revision as of 08:08, 14 August 2009

Homebrew.png
Author: Ganteka (talk)
Date Created: 15 June 2008
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Sylvan Tea

This tea often comes packaged in a fine mesh sack in a waterproof case, often a scroll case. A full container contains 2 lb. of tea. A single serving of tea requires a single ounce of tea leaves, thus, a full container holds 32 servings worth. The entire container costs 65 gold pieces (2 gp for each serving plus 1 gp for the case). If examined with detect magic, the tea gives off an aura of faint enchantment magic.

This finely mixed exotic tea has a soft herbal aroma with a smooth flavor and a tangy aftertaste. It has strange effects on non-fey. Any non-fey that consumes this sylvan tea must make a Will save DC 13 or be randomly affected by one of the following effects for 1d4 hours. Elves get a +2 bonus on their saves. These effects can be dispelled against a DC of 13. Roll a d4:

Table: Sylvan Tea Effects
Result Bonus Side Effect
1 +2 Enhancement bonus to Charisma Uncontrollable foolish giggling: -4 Hide
2 +1 Insight bonus on attacks Uncontrollable twitching: -2 on Dexterity-based skills.
3 +1 Bonus on saving throws Uncontrollable babbling speech: -4 Diplomacy
4 +1 Insight bonus to armor class Foolish prancing, skipping and foot tapping: Cannot double move action, run or charge.



Back to Main Page3.5e HomebrewEquipmentUser Magical Food and Drink

AuthorGanteka +
Identifier3.5e Equipment +
RatingUndiscussed +
TitleSylvan Tea +